An Open-Source Doom 3 Engine Is Looking To Implement Vulkan Support

Written by Michael Larabel in Linux Gaming on 24 February 2016 at 12:00 PM EST. 22 Comments
LINUX GAMING
While the open-source Doom 3 community hasn't been too vibrant since id Tech had open-sourced the Doom 3 code (id Tech 4) back in 2011, one of the more vibrant open-source D3 projects is looking at adding Vulkan renderer support to the engine.

RBDOOM-3-BFG has been one of the more active open-source projects built around the Doom 3 code-base. The main developer behind the project, Robert Beckebans, has been adding new features albeit not too much to report on lately.

However, today he commented on this RBDOOM-3-BFG bug report from back in 2014 that I originally created about the broken benchmark functionality in the code. He wrote today, "I will try to fix this [benchmark functionality] next month. I want this feature in the next stable release and then it is very likely that I will start porting the renderer to Vulkan. I'm very interested in RBDOOM-3-BFG benchmarks between OpenGL and Vulkan."

So he'll be working to restore the benchmark functionality for this open-source Doom 3 BFG implementation, but equally as exciting as that he's planning to port the engine to the new Vulkan graphics API! Stay tuned for more updates.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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