Vulkan Bindings For Java Are Also Available Via LWJGL
After writing this morning about Mono bringing Vulkan bindings to C# / .NET, a Phoronix reader pointed out that Vulkan bindings for Java are also now available.
The LWJGL project is hosting Vulkan bindings for the Java programming language. There is support now through their nightly builds on Windows and Linux. This Vulkan support in LWJGL complements the project's many other API binding support for industry standards including OpenGL, OpenGL ES, EGL, OpenCL, OpenAL, GLFW, NanoVG, Oculus LibOVR, and more. LWJGL is in turn used by many software applications/games like Minecraft and jMonkeyEngine.
Those wishing to learn more about the latest Lightweight Java Game Library (LWJGL) work with support for the Vulkan graphics API can visit LWJGL.org.
The LWJGL project is hosting Vulkan bindings for the Java programming language. There is support now through their nightly builds on Windows and Linux. This Vulkan support in LWJGL complements the project's many other API binding support for industry standards including OpenGL, OpenGL ES, EGL, OpenCL, OpenAL, GLFW, NanoVG, Oculus LibOVR, and more. LWJGL is in turn used by many software applications/games like Minecraft and jMonkeyEngine.
Those wishing to learn more about the latest Lightweight Java Game Library (LWJGL) work with support for the Vulkan graphics API can visit LWJGL.org.
12 Comments