Vulkan Bindings For Java Are Also Available Via LWJGL

Written by Michael Larabel in Vulkan on 29 February 2016 at 12:24 PM EST. 12 Comments
VULKAN
After writing this morning about Mono bringing Vulkan bindings to C# / .NET, a Phoronix reader pointed out that Vulkan bindings for Java are also now available.

The LWJGL project is hosting Vulkan bindings for the Java programming language. There is support now through their nightly builds on Windows and Linux. This Vulkan support in LWJGL complements the project's many other API binding support for industry standards including OpenGL, OpenGL ES, EGL, OpenCL, OpenAL, GLFW, NanoVG, Oculus LibOVR, and more. LWJGL is in turn used by many software applications/games like Minecraft and jMonkeyEngine.

Those wishing to learn more about the latest Lightweight Java Game Library (LWJGL) work with support for the Vulkan graphics API can visit LWJGL.org.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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