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Svartalf
07-09-2008, 08:16 AM
more random choices : Im on a roll!!!:D:D


Kaiser or onion? >:-D ;)

Seriously, though, this is being helpful- one guy can't ferret out all this stuff by himself.


-Interstate 75


It's "Interstate 76"- Activision title. Themed vaguely like Bandits (if I can ever get it out...) If you've got an inside lead over there, by all means let me know. Otherwise, this is a no-go for at least reasons of the publisher if nothing else. It looked like a fun game when they came out with it and it's different enough from the Bandits gameplay that it would be worth considering if we could get rights to it.


-Syndicate Wars


Sadly, I don't think Bullfrog or EA would want to part with the rights to this or allow such an "old" game to be made available right now.


-Simcity hehehe


Now I know you're just being silly- that's already there if you want to unbundle the work to make Metropolis fit on the OLPC... ;)

mlau
07-09-2008, 08:23 AM
Sadly, I don't think Bullfrog or EA would want to part with the rights to this or allow such an "old" game to be made available right now.


Aww, too bad. I'd love to have a native linux version of Dungeon Keeper :D

Svartalf
07-09-2008, 08:23 AM
Activision is merging with Blizzard...
http://kotaku.com/5023049/activision-blizzard-merger-official
I wonder if this is good or bad for us.

Mixed. Blizzard itself isn't overly hostile (They DID make a native WoW client- that got nixed by the parent company Vivendi...) but the parent isn't friendly to us- any more than Activision is right now, really. It translates into having one place to go talk to for rights access to things like Interstate 76- but the company in question's not nice to us.

Svartalf
07-09-2008, 08:24 AM
Aww, too bad. I'd love to have a native linux version of Dungeon Keeper :D

Another one of those goofy games I wouldn't mind seeing on Linux for retro play value as much as anything else. :D

givemesugarr
07-09-2008, 09:18 AM
well, in my opinion all opengl based games could be ported to linux. there could be a middle layer between the game and the opengl driver interpreter to help the opengl games to be fastly ported to linux.
the directx games would require a full game rewrite and that is not possible with some games.
the only thing that linux still lacks is proper opensource flash support, a way to write pdf files directly now that pdf has been recognized officialy by osi as a standard and games porting.
the first two are not very far from their goal and on the third amd and tungsten have started to work with their gallium work. if only nvidia would start supporting in the right way the opensource community, with hw documentation, then the third point would rapidly grow in actual implementation.

Marox
07-09-2008, 09:56 AM
what about Silent Hill 4 or even the upcoming Silent Hill 5 ?

or the rather old title Battlezone 2 ?

xav1r
07-09-2008, 10:05 AM
Ahh... Unfortunately, what you're describing is willful infringement of whomever owns the rights to that code and the assets. Did you think it was appropriate that Actiontec and Verizon misappropriate busybox? If not, what you are suggesting is no different.

Sorry, not going to dabble in willful Copyright infringement- it might impair my ability to prosecute cases when my work (Patented or Copyrighted- and YES, I do have rights in both worlds...) was infringed upon.

It's easy enough to see if we can't trace the chain of Copyright ownership and get signoff from the person who owns the rights before doing any actual work on the subject.

Oh, ok, I understand, and yes, i dont think it was appropiate for Actiontec and Verizon to misapropiate busybox. I was just so excited about these games finally getting some well deserved attention. :) But, does that mean that you are dropping these games off the list? That'd be kind of a pity. Ok, what if we combine efforts to find who owns the copyright and get them to allow working on them? You can count on me. :)

xav1r
07-09-2008, 10:09 AM
Raptor's already on the list... :D



Powerslave's getting added to the list, then... If we can get signoff, we can make a JFBuild variant with the code they have.

Great! I'll resume my efforts to track down the former lobotomy software developers then! :D

xav1r
07-09-2008, 10:17 AM
Kaiser or onion? >:-D ;)

Seriously, though, this is being helpful- one guy can't ferret out all this stuff by himself.



It's "Interstate 76"- Activision title. Themed vaguely like Bandits (if I can ever get it out...) If you've got an inside lead over there, by all means let me know. Otherwise, this is a no-go for at least reasons of the publisher if nothing else. It looked like a fun game when they came out with it and it's different enough from the Bandits gameplay that it would be worth considering if we could get rights to it.



Sadly, I don't think Bullfrog or EA would want to part with the rights to this or allow such an "old" game to be made available right now.



Now I know you're just being silly- that's already there if you want to unbundle the work to make Metropolis fit on the OLPC... ;)

ehehehehe, oh yea, you'd be surprised at how much i can ferret out on my own. :D:D Ah yes, i meant to type interstate 76, but somehow i typed 75, :P I might have some leads into it, Ill look. Ah, I didnt know EA owned Syndicate Wars, probably it wont be feasable then.

hehehe, wouldnt it be cool to offer official support for simcity on the OLPC?
:D:D

xav1r
07-09-2008, 10:23 AM
Ok, this probably aren't very good suggestions, but I'll post them anyways. What about the Serious Sam games? I think Croteam is pretty linux friendly, or at least not hostile towards it, and they're still independent i think, not owned by a bigger media conglomerate. There was supposed to be an official linux client for Serious Sam II, Croteam even got to a very working beta release, and then one day pulled it off, and left it in the cold. Some of the conspiracy theories around it were that Microsoft paid Croteam to shelve the linux client because Serious Sam II was going to be released on the Xbox, but thats just a rumor. Anyways, they might consider either of their Serious Sam games ported to linux.

Ok, I know Cod4 is a AAA title by Activision, and it wont be ported anytime soon, but what about the earlier Cods? They're still fun to play, and arent that hot of a property anymore. Maybe not Cod2, since its very similar to Cod4, but what about the original CoD? It's still a blast on multiplayer, and technologically speaking is sort of on par with Medal of Honor Allied Assault. And that runs natively on Linux as we all know. :D What do you think?

niniendowarrior
07-09-2008, 10:30 AM
Deus Ex2 remark is of your opinion. I happen to have the complete opposite opinion of it. ;)

Anyhow, keep 'em coming guys.

Malikith
07-09-2008, 11:07 AM
What about the original CoD? It's still a blast on multiplayer, and technologically speaking is sort of on par with Medal of Honor Allied Assault. And that runs natively on Linux as we all know. :D What do you think?

Activision would probably still charge an arm and a leg to port it, or just say no period, I mean, they could literally take a dump in a box and write Call of Duty on it, and charge 70,000$+ to have it ported. Remember, Activision is in bed with M.. Yeah I won't go any further.

xav1r
07-09-2008, 11:16 AM
Activision would probably still charge an arm and a leg to port it, or just say no period, I mean, they could literally take a dump in a box and write Call of Duty on it, and charge 70,000$+ to have it ported. Remember, Activision is in bed with M.. Yeah I won't go any further.

"Call of Duty 6: Piles of S***" :D:D I'd pay to see that!

Svartalf
07-09-2008, 11:29 AM
Oh, ok, I understand, and yes, i dont think it was appropiate for Actiontec and Verizon to misapropiate busybox. I was just so excited about these games finally getting some well deserved attention. :) But, does that mean that you are dropping these games off the list? That'd be kind of a pity. Ok, what if we combine efforts to find who owns the copyright and get them to allow working on them? You can count on me. :)

Oh, they're not off the list. They just don't get started until we find someone that we can claim having done due diligence with that we believe is a rights holder that can give us rights to the code and maybe even the assets for a remix. I need to check into what happens if the company dissolves and there was no direct assignment of the code to the officers of the company- I think rights devolves to the developers that did the work. If this is the case, then there's no issue as one of the rights holders with standing on the code released it in the manner he did. We'd just need a license grant (GPL/BSD/etc...) from HIM for the code or him formally releasing it into the Public Domain.

xav1r
07-09-2008, 12:08 PM
Oh, they're not off the list. They just don't get started until we find someone that we can claim having done due diligence with that we believe is a rights holder that can give us rights to the code and maybe even the assets for a remix. I need to check into what happens if the company dissolves and there was no direct assignment of the code to the officers of the company- I think rights devolves to the developers that did the work. If this is the case, then there's no issue as one of the rights holders with standing on the code released it in the manner he did. We'd just need a license grant (GPL/BSD/etc...) from HIM for the code or him formally releasing it into the Public Domain.

Ah, great! So maybe Les Bird is the rights holder, and he doesnt know it. :) I emailed him several times before, and i believe he'd release the code on a gpl/bsd type of license if he was. Maybe release it to the public domain even.

xav1r
07-09-2008, 12:09 PM
What about the GTA games? Would Take 2 be interested or even cared enough to consider a linux port of their games? Maybe GTA III or its derivatives. (vice city, etc).

Svartalf
07-09-2008, 12:23 PM
What about the GTA games? Would Take 2 be interested or even cared enough to consider a linux port of their games? Maybe GTA III or its derivatives. (vice city, etc).

Any big player, unfortunately, is going to be a bit out of reach unless they're already making rumbles about Linux versions. Take2 is no exception to the rule. We're nothing but a drop in the sea to them (never mind that we comprise some 5-10% worldwide of the installed desktop userbase in reality- because they don't have good sales numbers...). Right now, the GTA stuff's in the dead-end pile as any of them would require much, much too much cash- if they were willing to give us the time of day. Unless you can get me a real foot in the door with Take2 and Rockstar, it's going to stay in the dead end pile (where it already was... ;) )

xav1r
07-09-2008, 12:53 PM
Ah ok, damn, well, it was a nice idea. :)

krzta
07-09-2008, 12:57 PM
OK, so honestly, what's the deal? We are stucked (at best) with 10 years old titles or nothing? Because almost any title mentioned in this thread is marked as "no deal" or "probably no deal"...

DeepDayze
07-09-2008, 01:07 PM
Oh, they're not off the list. They just don't get started until we find someone that we can claim having done due diligence with that we believe is a rights holder that can give us rights to the code and maybe even the assets for a remix. I need to check into what happens if the company dissolves and there was no direct assignment of the code to the officers of the company- I think rights devolves to the developers that did the work. If this is the case, then there's no issue as one of the rights holders with standing on the code released it in the manner he did. We'd just need a license grant (GPL/BSD/etc...) from HIM for the code or him formally releasing it into the Public Domain.

Not so sure if the law allows the devs to take the rights if the officers don't specifically own the rights...maybe some legal opinion be needed for that

Svartalf
07-09-2008, 02:20 PM
OK, so honestly, what's the deal? We are stucked (at best) with 10 years old titles or nothing? Because almost any title mentioned in this thread is marked as "no deal" or "probably no deal"...

Do you have $20-50K? Do you know someone at the studio and publisher so that you could get something done with a handshake and a little larger and easier to swallow royalty deal?

If not, you're stuck with indies and "OLD" titles for a bit until we can get a few titles going for ourselves other than what LGP and Runesoft is managing. That's because you don't have RIGHTS ACCESS for anything less than the aforementioned means. Seriously. And if you want something like UT3 outside of the good graces of the studio and publisher, you'd better be able to cough up something in the low to mid six figures just to be able to PORT the thing.

We've gone over that little detail, ad infinitum, in other threads.

The reason that the titles are marked "no deal" is that the studio is VERY MUCH Linux hostile right at the moment or it's going to be one of those $50-250k deals just to license the rights to publish the version on Linux. The "probably not" deals are because they're going to want $25-50k up-front and I most definitely DO NOT HAVE THAT and Michael Simms determines LGP's plans- this is a personal pet project of MY own doing to try to show how things actually WORK in the games industry and to perhaps work at trying to change the rules a bit.

If you don't like what you're reading, I'm sorry for that. But, you're not their customer if you're not running Windows, MacOS (in some cases...), X-Box 360, Playstation 3, or the Wii right at the moment as that's what they make games FOR. Stating installed user base numbers won't do any good unless the Windows or console sales slip so that they're forced to look for customers elsewhere.

Complaining about the age of things we have at our disposal won't fix that.

Complaining/begging/threatening/etc. the studios and publishers in a VAIN effort to get them to make games for Linux most definitely won't work either.

Going our own way might. We've got to show indies that there IS a market for their stuff. Can't do that without a good base of titles, however new, old, etc. they might be- so long as they're fun to play, we need them.

That's what this thread is about as much as anything- trying to change the rules as much as we can on our own without having to fight the other fights.

Svartalf
07-09-2008, 02:29 PM
Not so sure if the law allows the devs to take the rights if the officers don't specifically own the rights...maybe some legal opinion be needed for that

I did some checking...

Unless there's an explicit rights assignment for each instance of a work, software tends to be not considered a work for hire based off of precedent. A statement of all software work done for the employer by the employee won't cut it for the company either- they have to explicitly delineate the work the person does for you as an employee, and if it changes because of role change or line of business change, they HAVE to give you a new agreement or that clause usually gets thrown out if it goes to court as it's not presumed to be a work for hire except for a narrow range of things considered literary or artistic works.

Typically, you'd have to go to court to sort that sort of mess out, so most people don't dicker over the code- even at a game studio.

Having said this, we need to see if we can find the publisher's management or Les Bird's employment agreement before forging forward with the code he's providing on his website.

It's not out of the question, but it's forbidden fruit for now.

Malikith
07-09-2008, 03:56 PM
OK, so honestly, what's the deal? We are stucked (at best) with 10 years old titles or nothing? Because almost any title mentioned in this thread is marked as "no deal" or "probably no deal"...

Some of the titles may be pretty old, but if you take a game such as Raptor, have options so you can play it at say 1680x1050 or 1280x1024 and add a HQ filter or just new higher resolution replicas of the old graphics I think you got a game that can sell pretty decently. I mean yeah I understand your point if I was buying a game today that runs at 320x200 and costed me at least 20$ yeah I could see your point but I don't think that will happen.

You could almost just call it Raptor: Call of The Shadows Enhanced and its a Linux exclusive, instantly you got something no one else does. I think its a win win.

Svartalf
07-09-2008, 04:10 PM
Some of the titles may be pretty old, but if you take a game such as Raptor, have options so you can play it at say 1680x1050 or 1280x1024 and add a HQ filter or just new higher resolution replicas of the old graphics I think you got a game that can sell pretty decently. I mean yeah I understand your point if I was buying a game today that runs at 320x200 and costed me at least 20$ yeah I could see your point but I don't think that will happen.

You could almost just call it Raptor: Call of The Shadows Enhanced and its a Linux exclusive, instantly you got something no one else does. I think its a win win.

There you go. That's something of what I was getting at when I said "change the rules".

krzta
07-09-2008, 04:56 PM
You could almost just call it Raptor: Call of The Shadows Enhanced and its a Linux exclusive, instantly you got something no one else does. I think its a win win.

Don't get me wrong - I don't have anything against old titles. Actually, I played Beneath a Steel Sky this weekend and I think it's a great game and it's like 15 years old or so.
Maybe just this thread went out of control with 90% of titles that are definitely a "no-deal".

RobbieAB
07-09-2008, 04:57 PM
There you go. That's something of what I was getting at when I said "change the rules".

Pretty much my thinking. Create a user base from what we don't need up front cash for. Make money for studios willing to play on that basis. Keep it up for a while, and it stops being us begging the big studios, and becomes the big studios begging us.

Take my suggestion of Paradox games. If it comes together at, say, $20 and 5k copies are purchased that totals $100k in sales, or, to pick a number at random for the sake of argument, $20k profit for the studio after all the costs are subtracted. For a small company with 5-10 staff, that is a LOT of money for nearly zero investment on their part, so they will probably be delighted to let us at other games they produce.

Do this several times, and you should see the sales numbers climbing over time. Eventually, you will get to the point where your sales numbers are high enough that the bigger publishing houses and games studios will start getting interested...

So Svartalf is looking for stuff we can get either cheap, or free, as nobody can afford to pay 50k upfront for a concern that is looking at the sales figures I'm suggesting.

krzta
07-09-2008, 05:01 PM
Do you have $20-50K? Do you know someone at the studio and publisher so that you could get something done with a handshake and a little larger and easier to swallow royalty deal?

I'm not complaining or accusing anyone of anything etc. - it was just a reality check as more and more posts where about "no-deal" titles.
I may consider pouring my future cash into some title, but right now I don't have any spare amount of such magnitude :)

RobbieAB
07-09-2008, 05:14 PM
I'm not complaining or accusing anyone of anything etc. - it was just a reality check as more and more posts where about "no-deal" titles.
I may consider pouring my future cash into some title, but right now I don't have any spare amount of such magnitude :)

Now there is a method of getting decent Linux games...

Find someone mad enough to pay $50k for a copy! :p

Svartalf
07-09-2008, 05:40 PM
I'm not complaining or accusing anyone of anything etc. - it was just a reality check as more and more posts where about "no-deal" titles.


Heh... It really IS that way, unfortunately. Not a single one of us in the community can go and drive over to Garland, Texas and tell George Broussard to make Prey or the "upcoming" Duke Nukem title (yeah, yeah, I know... ;) ) for Linux and expect have him do anything other than call the Garland Police to escort you OUT of his offices right at the moment.

Ditto John Carmack or any of the Id crowd- save that it'd be Mesquite cops instead of Garland ones... ;)



I may consider pouring my future cash into some title, but right now I don't have any spare amount of such magnitude :)

None of us do. Even if we pooled it together- it's not a foregone conclusion you'd see anything out of it. That's a $25-50k pig in a poke deal, really. LGP's got rights to a NICE RTS title- and every team that's looked at it has up and ran off on him. This has been ongoing for about 3 or so years now. I've looked at the code...heh...game's nice, code's okay (as in it'll be robust...)- but only once it's been moved over. It's going to be a rough run at best for that title. He's spent money on the rights access already. It's an example of how much of a crapshoot this really, really is.

Svartalf
07-09-2008, 05:41 PM
Now there is a method of getting decent Linux games...

Find someone mad enough to pay $50k for a copy! :p

Heh... I keep playing the lotto here in Texas and they keep reading off the WRONG NUMBERS... ;)

If I won a big enough pot, I'd do a few of these just to un-logjam things a bit.

niniendowarrior
07-09-2008, 05:58 PM
I'd consider games from Revolutions as potential targets for Linux ports. They've been fairly understandable when it comes to legacy titles. They allowed the ScummVM folks to re-encode the Circle of Blood cutscenes into a different format, or so I am told.

http://www.revolution.co.uk/

xav1r
07-09-2008, 08:45 PM
I did some checking...

Unless there's an explicit rights assignment for each instance of a work, software tends to be not considered a work for hire based off of precedent. A statement of all software work done for the employer by the employee won't cut it for the company either- they have to explicitly delineate the work the person does for you as an employee, and if it changes because of role change or line of business change, they HAVE to give you a new agreement or that clause usually gets thrown out if it goes to court as it's not presumed to be a work for hire except for a narrow range of things considered literary or artistic works.

Typically, you'd have to go to court to sort that sort of mess out, so most people don't dicker over the code- even at a game studio.

Having said this, we need to see if we can find the publisher's management or Les Bird's employment agreement before forging forward with the code he's providing on his website.

It's not out of the question, but it's forbidden fruit for now.

I think Intracorp published its own games, I could be wrong nonetheless. Do you think Les Bird would have the employment agreement he had with Capstone/Intracorp available? Ill try emailing him.

xav1r
07-09-2008, 08:47 PM
Hehehe, maybe this is a little off, but what about this game?

http://www.spiderwebsoftware.com/otherpg.html#BOEOSP

Its a 1997 game called Blades of Exile. The company that made it released the full source code of it under the GPL. I havent played it, but i've read that it was a very fun and popular turn based game.

xav1r
07-09-2008, 09:00 PM
Some of the titles may be pretty old, but if you take a game such as Raptor, have options so you can play it at say 1680x1050 or 1280x1024 and add a HQ filter or just new higher resolution replicas of the old graphics I think you got a game that can sell pretty decently. I mean yeah I understand your point if I was buying a game today that runs at 320x200 and costed me at least 20$ yeah I could see your point but I don't think that will happen.

You could almost just call it Raptor: Call of The Shadows Enhanced and its a Linux exclusive, instantly you got something no one else does. I think its a win win.


Yea, all these titles could potentially get an upgrade, a "2.0" enhanced edition, as everyone is saying, making them even better than "modern" games. :D Most of them are more fun and better than most new titles the way they are now.

xav1r
07-09-2008, 09:02 PM
OK, so honestly, what's the deal? We are stucked (at best) with 10 years old titles or nothing? Because almost any title mentioned in this thread is marked as "no deal" or "probably no deal"...

I have $100k. Soon you'll all see Gears of War 2 ported natively on Linux :D:D

btw, in case anyone didnt notice, i was being sarcastic.

me262
07-09-2008, 09:32 PM
Neverwinter Nights 2.

NWN has seen tremendous support in Linux, and when NWN2 announced there wouldn't be a Linux version, people flipped. I'm not sure if it has an OpenGL rendering engine in it or not, but maybe Obsidian/Bioware can make this one right with the Lcommunity.

Jedi Knight II / Jedi Academy

Built on the Quake 3 engine. Need I say more?
Maybe we can twist Lucas's arm.

Star Trek Armada / Elite Force / EF2

Don't know much about the underlying engines. Popular ones in that era are Quake 3, UT, or MaxFX

hmm... Max Payne...

Malikith
07-09-2008, 09:35 PM
Yea, all these titles could potentially get an upgrade, a "2.0" enhanced edition, as everyone is saying, making them even better than "modern" games. :D Most of them are more fun and better than most new titles the way they are now.

Yeah, the way games were made 10 years ago are far different from the way they make games today. I'm not saying every game of today is horrible but the replay value of games nowdays has definitely went down. The only games I can really name that don't apply to this are alot of the indie games.

I mean you port a game like Raptor, obviously you are going to have to do some tweaking to the engine during the porting process. I think adding a 2d scaler like 2xsai, supereagle, or hq2x/3x would be great since then we could run these games at higher resolutions and better detail with practically no effort. Good examples of that kind of scaler usage is best seen in Zsnes the Snes emulator and Exult the Ultima 7 engine.

me262
07-09-2008, 09:37 PM
Escape Velocity by Ambrosia Software

They've ported it to Windows, it runs on Mac. I think it's time the shareware scene got a taste of Linux!

Svartalf
07-09-2008, 10:48 PM
I think Intracorp published its own games, I could be wrong nonetheless. Do you think Les Bird would have the employment agreement he had with Capstone/Intracorp available? Ill try emailing him.

Intracorp was the publisher, Capstone was the captive studio for the same. Les MIGHT have a lead on the people to talk to- and he might have his old employment agreements (I have all of mine, I just can't lay hands on some of my old ones...). Since you've gotten in touch with him in the past, would you be so kind as to try to get in touch with him again?

Svartalf
07-09-2008, 10:55 PM
Neverwinter Nights 2.

NWN has seen tremendous support in Linux, and when NWN2 announced there wouldn't be a Linux version, people flipped. I'm not sure if it has an OpenGL rendering engine in it or not, but maybe Obsidian/Bioware can make this one right with the Lcommunity.


Not their decision. It's Atari's- just as the Linux version of the Witcher was also nixed by them. Not going to happen. They've made it dead clear they're not friendly to us whatsoever in spite of the metrics that show that we comprised roughly 1/3 of their customer base or more on NWN.


Jedi Knight II / Jedi Academy

Built on the Quake 3 engine. Need I say more?
Maybe we can twist Lucas's arm.


Riiight... That's like you're going to twist VU's arm. Not going to happen.


Star Trek Armada / Elite Force / EF2

Don't know much about the underlying engines. Popular ones in that era are Quake 3, UT, or MaxFX


Don't know offhand about ST:Armada yet, or EF- but EF2 was done by Ritual. Rights are not likely and while Ritual used the Q3:Arena engine as a baseline, we haven't a clue just how modified it was, nor do we have the game framework DLL (which is what defines the game around the assets against the engine- without it you don't have a game, you've just an engine.).


hmm... Max Payne...


Heh... The only really relatively practical one of the bunch, so far. I can envision maybe talking to them about it- but we don't have the chops yet to do that sort of negotiation. Definitely no cash position as would be required for the work.

xav1r
07-09-2008, 11:00 PM
Intracorp was the publisher, Capstone was the captive studio for the same. Les MIGHT have a lead on the people to talk to- and he might have his old employment agreements (I have all of mine, I just can't lay hands on some of my old ones...). Since you've gotten in touch with him in the past, would you be so kind as to try to get in touch with him again?

Yea sure, in fact, i just emailed him a moment ago. Im awaiting his reply. I asked him about whether he still has his employment agreements when he was a Intracorp employee. Ill let you know when he replies.

Svartalf
07-09-2008, 11:04 PM
Hehehe, maybe this is a little off, but what about this game?

http://www.spiderwebsoftware.com/otherpg.html#BOEOSP

Its a 1997 game called Blades of Exile. The company that made it released the full source code of it under the GPL. I havent played it, but i've read that it was a very fun and popular turn based game.

It's based off of old-style, GB/GBA-ish RPG style graphics- the gameplay's decent, but it'd need at least a little bit of modernization on the rendering pieces to be worth doing much with.

xav1r
07-09-2008, 11:07 PM
Isnt Max Payne owned by rockstar/Take 2 now? In that case it'd be difficult to port it. I thought the jedi knight as well as the star trek games were made by raven, hmmm.

Svartalf
07-09-2008, 11:16 PM
Isnt Max Payne owned by rockstar/Take 2 now? In that case it'd be difficult to port it. I thought the jedi knight as well as the star trek games were made by raven, hmmm.

I think you're right on Max Payne- but it's still a possibility; just more of a "maybe" than anything else right now.

As for the rest...

Jedi Knight II : Raven. Used modified Q3:A engine. Might have access to things if Lucasarts could be convinced. Not likely right now. Once I have a better bead on what we DO have and what we might get as a result, we can revisit.

Jedi Acadamy : Raven. Used the JK2 engine mods and carried them a bit further. Same story as JK2...

ST:Armada : Activision in-house. Uses the modernized Battlezone engine. DEAD.

ST:Elite Force : Raven. Published by Activision. This would probably be tougher to get than JK2 and JA, in my opinion, because of the publisher. Unlikely.

me262
07-09-2008, 11:22 PM
Isnt Max Payne owned by rockstar/Take 2 now? In that case it'd be difficult to port it. I thought the jedi knight as well as the star trek games were made by raven, hmmm.
I can't remember. I haven't played those games in so long...

me262
07-09-2008, 11:24 PM
ST:Elite Force : Raven. Published by Activision. This would probably be tougher to get than JK2 and JA, in my opinion, because of the publisher. Unlikely.
That and it's a franchise name.
Although that's the same case with JK2/JA

me262
07-09-2008, 11:34 PM
Soldat
http://www.soldat.pl/main.php
A 2D shooter.

It is free to play, although I think you need a registration code for more advanced features.
It has community support with wine, so I don't know if they'd be willing to have it ported.

It would be a nice one to start off with.

curaga
07-10-2008, 03:58 AM
Ahhh.. Just thinking about Raptor at 1024x768 and 5.1 sound effects :D

xav1r
07-10-2008, 07:59 AM
Ok, here are more "recent" gaming suggestions:

- Operation Flashpoint.

- Terrorist Takedown

- Vietcong 1 and 2

- Dracula Origin

:)

xav1r
07-10-2008, 08:11 AM
Ok, here's the email I got from Les Bird:

I have no idea who owns the rights at this point. I was trying to find out who owns the rights to Corridor 7 and they probably also own the rights to Witchaven and Tekwar but I've had no luck at all. I know at one time it was published by Gametek so maybe they purchased the rights to some of Capstone's software at one time but I don't even know if they still exist.

And yes, IntraCorp published their owns titles.

So thats a very good bit of info. Does anyone know if Gametek is still around? If they are, they might know something interesting. I emailed him back about his employment agreement, Ill report back when he replies.

Svartalf
07-10-2008, 08:22 AM
So thats a very good bit of info. Does anyone know if Gametek is still around? If they are, they might know something interesting.

They went Chapter 11 in '97, but converted to 7 in '98 and closed doors for good. It is believed that their foray into N64 titles did them in. Some assets were sold to Take2, though it's unclear if they bought Witchaven through Gametek or not.

I emailed him back about his employment agreement, Ill report back when he replies.

I'm hopeful if he has it that it has the loophole I suggested might be there. It might be the only way to legally DO this with those titles. If not, even with code, unless we can find the rights holder, these are dead ends at that point.

me262
07-10-2008, 05:49 PM
How about the Warhammer series?
Developer: Relic
Publisher: THQ

They also make Company of Heroes, and the Warhammer games consistently have upgrades for them. Maybe they could start you out with an older one to get the gears going?

I haven't found anything as to their position of linux or not. Maybe even talk with THQ and see if they would want to start some of their projects.

xav1r
07-10-2008, 06:28 PM
Ah yea, warhammer, you beat me to it. :) I dont know, probably THQ would be interested, but the warhammer faanchise belongs to gameshop or something like that. Maybe the original warhammer or the dark crusade one, since they are somewhat old now. Warhammer, MoC probably too, but that one belongs to namco bandai.

me262
07-10-2008, 06:49 PM
the warhammer faanchise belongs to gameshop or something like that.
If only FASA studios were still around. ^_^
Now we have to deal with Wizkids, Day 1, and possibly even Microsoft for the Mechwarrior Series.
That one would be the cream in my coffee though... I would love to put money to Mechwarrior 4: Mercenaries and even help tweak that one to Linux (once I know how to).
I'd settle for the Mechwarrior 2 series though...

xav1r
07-10-2008, 07:13 PM
What about another one of my favorites games of all time: Shogo: Mobile Armor Division. That game is simply a classic.

SlackerTD
07-10-2008, 08:51 PM
What about another one of my favorites games of all time: Shogo: Mobile Armor Division. That game is simply a classic.TuxGames (http://www.tuxgames.com/details.cgi?&gameref=46) has this game. :)

Svartalf
07-10-2008, 09:38 PM
What about another one of my favorites games of all time: Shogo: Mobile Armor Division. That game is simply a classic.

That one's been ported a long while back- Hyperion did it, did a better job with it than the attempt at SiN (There was something about what Ritual did with their engine code in SiN that didn't port over well and it made for choppy game play without an uber machine. SiN, itself was a bit of a heavyweight anyhow...). Shogo:MAD was a Monolith early title, using the Lithtech 2.0 engine. If it weren't for all the screwy stuff that Hyperion got themselves into with doing the AmigaOS work and then getting into a legal pissing match with the Amiga people over it when things went south on that deal... As it stands, with the low sales and Hyperion's future being largely at question (they've NOT been doing much of anything once the lawyers got involved with AOS...), I don't know if any further Lithtech stuff will happen anytime soon. They have their foot in the door over there- they MIGHT be able to sell someone on further Lithtech engine ports and games from the same- but only if they survive this and get back to doing game ports. The last little bit of porting work was a joint effort between them and LGP that got released back in 2006, Gorky 17.

xav1r
07-10-2008, 11:29 PM
Damn, so it's not very likely then. Interesting that there hasnt been any recent lithtech games lately, the most recent i can think of is one called Terrorist Takedown 2 by City Interactive. Which brings me to the questions, do you think that company would be interested in a partnership with LGP? I tried emailing them but my emails were bounced off by their servers as spam. Another title i was thinking was maybe Operation Flashpoint from Bohemian Interactive, the ones that made ArmA.

deanjo
07-10-2008, 11:57 PM
How about Sniper Elite?

http://www.rebellion.co.uk/sniperelite.html

Thetargos
07-11-2008, 12:08 AM
TuxGames (http://www.tuxgames.com/details.cgi?&gameref=46) has this game. :)

Yes, but trying to run this game on any modern distribution is futile. It does require a long time needed patch (I do have it, bought from TuxGames, by the way)

Thetargos
07-11-2008, 12:23 AM
That one's been ported a long while back- Hyperion did it, did a better job with it than the attempt at SiN (There was something about what Ritual did with their engine code in SiN that didn't port over well and it made for choppy game play without an uber machine. SiN, itself was a bit of a heavyweight anyhow...). Shogo:MAD was a Monolith early title, using the Lithtech 2.0 engine. If it weren't for all the screwy stuff that Hyperion got themselves into with doing the AmigaOS work and then getting into a legal pissing match with the Amiga people over it when things went south on that deal... As it stands, with the low sales and Hyperion's future being largely at question (they've NOT been doing much of anything once the lawyers got involved with AOS...), I don't know if any further Lithtech stuff will happen anytime soon. They have their foot in the door over there- they MIGHT be able to sell someone on further Lithtech engine ports and games from the same- but only if they survive this and get back to doing game ports. The last little bit of porting work was a joint effort between them and LGP that got released back in 2006, Gorky 17.
Hyperion did a nice work on Shogo, I must admit. I really, really hope Hyperion will sort things out with Amiga and might be able to get more LithTech-based games for Linux (and a patch for it and new distros)

Dosfish
07-11-2008, 01:18 AM
sniper elite does look cool, I'd like to second that as a matter of fact any of rebellions games would be cool

grigi
07-11-2008, 07:43 AM
What about working with CDProjeckt regarding porting these old games to linux:
http://www.gog.com/en/intro
Gamasutra interview: http://www.gamasutra.com/php-bin/news_index.php?story=19368

Giants, Sacrifist, Fallout 2/tactics, Operation Flashpoint, MDK, and more...

There is NO DRM, in any of the titles, and they have been ported to new platforms (MDK used to be a DOS game).

Malikith
07-11-2008, 07:48 AM
What about working with CDProjeckt regarding porting these old games to linux:
http://www.gog.com/en/intro
Gamasutra interview: http://www.gamasutra.com/php-bin/news_index.php?story=19368

Giants, Sacrifist, Fallout 2/tactics, Operation Flashpoint, MDK, and more...

There is NO DRM, in any of the titles, and they have been ported to new platforms (MDK used to be a DOS game).

Who actually owns the rights to MDK nowdays? Bioware? Double Helix Games? Or the dreaded Atari? I'm pretty sure its Bioware though. Which would make getting a port of MDK about as easy as Baldur's Gate (Sarcasm). Although I guess you never know.

Svartalf
07-11-2008, 08:14 AM
Damn, so it's not very likely then. Interesting that there hasnt been any recent lithtech games lately, the most recent i can think of is one called Terrorist Takedown 2 by City Interactive.


Which means you'd have to license the Lithtech Engine from Touchdown Entertainment (Renamed from Lithtech, Inc. which is the company Monolith formed to further the development and manage the licensing of the engine separate from the games Monolith produces...).


Licensing packages range from $15,000 to $95,000 depending on a variety of developer options including: the development kit (Jupiter or Jupiter EX), integrated third party technologies, training and Jupiter/Jupiter EX software upgrades.


Unless they license it out for platforms they don't support (which might be the case...) you can expect at least a $10k price tag for just the engine itself. I think we ought to check into it a bit further, but don't get your hopes up too much on it right at the moment. ;)


Which brings me to the questions, do you think that company would be interested in a partnership with LGP? I tried emailing them but my emails were bounced off by their servers as spam.


I can't speak for LGP themselves- in the end, I'm just one of the higher-up peons... ;) If the game's good, fun to play, I can obtain the port project for a song and a dance and bring them another title that they only have to provide per-unit royalties on it might be doable. If the game's a hot one and I can secure an easy enough pricing schedule, it might happen. It's worth looking into- I just can't say for certain what will come of that process.


Another title i was thinking was maybe Operation Flashpoint from Bohemian Interactive, the ones that made ArmA.

I'll check into it here...

Svartalf
07-11-2008, 08:17 AM
Who actually owns the rights to MDK nowdays? Bioware? Double Helix Games? Or the dreaded Atari? I'm pretty sure its Bioware though. Which would make getting a port of MDK about as easy as Baldur's Gate (Sarcasm). Although I guess you never know.

I was actually interested in talking with CDProjeckt about this as they've got the rights access to DO that stuff that way. What's to say that they can't do a Linux version? They're already offering the stuff for download without DRM from their online store.

grigi
07-11-2008, 08:28 AM
Who owns MDK...
Shiny was the developer and co-publisher (so they probably owned the rights completely)
Shiny split up to form Planet Moon Studios, and merged with the Collective to form Double Helix Games.

So the rights is probably owned by either Planet Moon or Double Helix...

xav1r
07-11-2008, 10:57 AM
Unless they license it out for platforms they don't support (which might be the case...) you can expect at least a $10k price tag for just the engine itself. I think we ought to check into it a bit further, but don't get your hopes up too much on it right at the moment.

Ah, so if they're able to license it to the unsupported linux platform, will it cost less than 10k then? Then there's hope. :)

I can't speak for LGP themselves- in the end, I'm just one of the higher-up peons... If the game's good, fun to play, I can obtain the port project for a song and a dance and bring them another title that they only have to provide per-unit royalties on it might be doable. If the game's a hot one and I can secure an easy enough pricing schedule, it might happen. It's worth looking into- I just can't say for certain what will come of that process.

Ah, ok, I found about this company a while back, like a few months ago, and I was surprised when i went to their site to see that they have an office near where I live. :D Well, not near, but like 20 minutes away. They make all kinds of games, not only fps games like Terrorist Takedown 2, but adventure games as well. I dont think their games are "hot", so there might be a possiblity there.

storma
07-11-2008, 11:42 AM
Age of wonders: shadow magic. It's a tbs with an active community.

http://aow.heavengames.com/

Svartalf
07-11-2008, 11:55 AM
Age of wonders: shadow magic. It's a tbs with an active community.

http://aow.heavengames.com/

Looks interesting. But...

Anything with this title would depend on the studio being interested and Epic, their publisher, not being too stung by the vitriol from the community on the now 7+ months late release (Perhaps next month, like TuxGames is indicating with an unconfirmed release date...) of the UT3 client side piece.

It's a "maybe" because of whom the publisher is. They've been friendly in the past as studio and publisher. But I don't have a feel for what they're thinking right now with the current imbroglio on UT3 with us.

Things you do can either open or close doors on deals in the games industry because it's almost as incestuous as the music and movie industries these days. There's a reason I'm being guarded in what I say about UT3 not shipping yet... ;)

xav1r
07-11-2008, 12:00 PM
Then that would rule out Painkiller too, since People Can Fly was acquired by Epic recently.

Svartalf
07-11-2008, 12:15 PM
Ah, so if they're able to license it to the unsupported linux platform, will it cost less than 10k then? Then there's hope. :)


It'll cost whatever the studio/publisher for those titles wish to charge for it. If you can arrange it for royalties on sales only, that'd be what the cost would be. If the studio wants $10k for the rights to the game, then it'd be that. IF the licensing on Lithtech is what I think it is, that is. If it's requiring a license to be able to move it to unsupported platforms, you'd need an additional $10k or so on top of what the studio wants to make the game happen.

This is why trying to do this stuff can be SO much **FUN**... :D


Ah, ok, I found about this company a while back, like a few months ago, and I was surprised when i went to their site to see that they have an office near where I live. :D Well, not near, but like 20 minutes away. They make all kinds of games, not only fps games like Terrorist Takedown 2, but adventure games as well. I dont think their games are "hot", so there might be a possiblity there.

Heh... Casual FPS, racing, etc. titles. Terrorist Takedown got a real stinker score from some of the review sites. Don't know about "2", but I suppose it's a start if they're willing to give us the time of day.

xav1r
07-11-2008, 03:41 PM
Well, damn, i got this not so uplifting email from Les:


If I still had it, I would have no idea where it is. Maybe in the attic with a bunch of old papers. In either case, it would be of no help to you in finding who the current owner of the game rights is because it was written up years before they folded. So the information in it would be what was current at the that time. Whoever bought the remains of the company after they folded is who owns the rights now. - Les



I replied for possible ideas he might have on tracking down who bought the remains of the company after it folded. This information should be publicly available, right? Its not like its a matter of national security.

charon
07-12-2008, 10:18 AM
Don't know offhand about ST:Armada yet, or EF- but EF2 was done by Ritual. Rights are not likely and while Ritual used the Q3:Arena engine as a baseline, we haven't a clue just how modified it was, nor do we have the game framework DLL (which is what defines the game around the assets against the engine- without it you don't have a game, you've just an engine.).

AFAIK there is some sort of port, just like ioquake for Q3A, yet you still would need the original CD to be able to install it. It only concerns EF1, not EF2, iirc.

Svartalf
07-12-2008, 11:11 AM
I replied for possible ideas he might have on tracking down who bought the remains of the company after it folded. This information should be publicly available, right? Its not like its a matter of national security.

Not always. If they didn't sell assets, you'd have to find one of the former principals of the company. Even if they did sell assets, if there was no formal transfer of Copyright registration from them to the new owner, there may not be a lot to go on unless they did a Chapter 7 proceeding when they shuttered the doors. According to some online scuttlebutt (From the guy who did Harpoon III for the Mac...), they DID enter into a 7 proceeding, but I don't know if those assets were sold to anyone at auction or transferred to their creditors.

In the case of a few other IntraCorp published titles, the rights devolved to the studio, so I am thinking they didn't get much of any takers for the rights on the titles they had in hand, so we might be looking at some nice stuff afterall. As it stands, even if we DON'T find a rights holder, it led me to some OTHER very, very promising leads on things. (As it stands, I'm evaluating one of the other lead's NDA's right now and I think we may have a starting project... ;) )- Harpoon II and III plus there's a few other titles on Matrix Games' site that might be promising and possible.

For Witchaven, etc., we need to find out what happens when the company dies and doesn't sell anything off beforehand- and find out if they did this or find the buyer. I'll check into the first right away.

Svartalf
07-12-2008, 11:22 AM
AFAIK there is some sort of port, just like ioquake for Q3A, yet you still would need the original CD to be able to install it. It only concerns EF1, not EF2, iirc.

Interesting tidbit, that... But then, Raven would have probably just did a game driver DLL for EF1 when they did it- they only enhanced things when it's called for (Like on SoF 1 & 2 where they needed the Ghoul enhancements for gameplay purposes...). Ritual did a bit more "enhancing" when they got the engine from people. SiN was a Q2/Q3 engine derivative and it was hacked up quite a bit to suit what they wanted out of it- which made the game almost unplayable on the machines of the day when it came over to Linux.

RobbieAB
07-12-2008, 11:48 AM
(As it stands, I'm evaluating one of the other lead's NDA's right now and I think we may have a starting project... ;) )

oo, oo, should I be cracking open the champagne and jumping for joy?

For Witchaven, etc., we need to find out what happens when the company dies and doesn't sell anything off beforehand- and find out if they did this or find the buyer. I'll check into the first right away.

Don't they devolve to the shareholders who after all own the company?

xav1r
07-12-2008, 02:36 PM
Yea, I'm believing that too, the shareholders might own the rights. Where are you going to find this information on what goes on to a company after it disolves and theres no copyright transfer? Maybe I can look it up too. I'm very interested in seeing some work done in these titles. I researched this a while back, and tried contacting a few of the former employees of the company, including its former CEO. He know works at an insurance company in Florida, but didnt reply my emails. Same thing with Joe Abbati, which did sound work for Intracorp, and is now working at the universitdy of Miami at Florida. The other former employee i found about was Ruben Cabrera, and he now works in 3drealms.

[Knuckles]
07-12-2008, 06:15 PM
Just wanted to add that I loved the original "Age of Wonders", and unfortunately when I wanted to get it locally I could never find it (stores listed it but didn't have it), but I'm promising here that I'll buy it if there's ever a linux port. (I don't really like AoW2 or the ones after)

You have permission to go bang on my door and collect the money if I forget about this promise :)

Svartalf
07-12-2008, 09:33 PM
oo, oo, should I be cracking open the champagne and jumping for joy?


Yes, and maybe brushing up on your game dev skills... ;)


Don't they devolve to the shareholders who after all own the company?

Only in the case of a publicly traded company- it gets murky past that. It's a known that at least one IntraCorp published title devolved back to the studio- that means that they weren't likely to have been public. We're going to have to sort through things a bit here. Keep in mind, in a Chapter 7 filing, the officers of the company do NOT get to keep anything from the sale or the lack thereof. (Even for a personal 7 filing, there's a handful of protected items, but the rest goes POOF...)

RobbieAB
07-12-2008, 09:46 PM
Yes, and maybe brushing up on your game dev skills... ;)

Why do I suspect if I survive all the projects I'm going to be working on over the next year or so I'm going to be lucky... :)

Only in the case of a publicly traded company- it gets murky past that. It's a known that at least one IntraCorp published title devolved back to the studio- that means that they weren't likely to have been public. We're going to have to sort through things a bit here. Keep in mind, in a Chapter 7 filing, the officers of the company do NOT get to keep anything from the sale or the lack thereof. (Even for a personal 7 filing, there's a handful of protected items, but the rest goes POOF...)

Except if they were just publishing, the studio probably wrote the deal such that they got the rights back if the event of a belly-up.

It shouldn't matter whether the company was publically traded: if it is wound up all assets which remain after the creditors are paid off, if any, should devolve to the owners of the company. At least that is my understanding of the business law as it stands here in IE.

Svartalf
07-12-2008, 11:27 PM
Except if they were just publishing, the studio probably wrote the deal such that they got the rights back if the event of a belly-up.

Depends on the studio and the deal. If it's publicly traded, there'd be a lot of people wanting the asset either sold or the rights to it handed over to them as payment for the loss. (See below for what I mean by this...)


It shouldn't matter whether the company was publically traded: if it is wound up all assets which remain after the creditors are paid off, if any, should devolve to the owners of the company. At least that is my understanding of the business law as it stands here in IE.

(Much to my dismay, I'm fairly familiar with the whole Bankruptcy process, due to my having to file a 13 filing not once, but twice, thanks to the circumstances of the downturn, my wife failing to stop spending money, etc. We've also had to consider a 7 filing with regards to at least one business venture I've been involved in... I'm going off of what I've experienced, so it may be off a bit from what the Law actually says- keep that in mind...)

Actually, if the company is publicly traded, the investors are secondary creditors and can file claims against the company proportionate to their effective investment and it carries forward until everyone's paid off or there's no more assets to be sold. If it's deemed an asset, you DON'T get to keep it in a Chapter 7. That's to keep people from running up a bunch of debts and then running off with assets intact, screwing creditors- the moment you file a 7 or an 11/13 gets converted to a 7, the assets no longer belong to you, they belong to the Court, to be disposed of accordingly by it's Trustee.

For a personal Chapter 7, you get to keep certain classes of items, such as wedding rings, family heirlooms (if you can PROVE it to be such), a car per person filing, etc.- everything else goes bye-bye and is attempted to be sold- period. If there are no buyers, you don't get it back normally; and it's pretty much the same with a business one.

Any contract with the publisher would have to have an explicit return of the rights upon a bankruptcy for it to work- and even then, I don't know if that counts as those would be assets for the publisher right up to the moment the 7 goes into effect- and legally speaking, you can't transfer assets just before or at the moment of filing like that. I'd think we'd have to contact a Lawyer on that one.

So, I don't know if we will honestly ever find out who has the rights- perhaps we ought to table those titles for now and do more digging without clogging the thread up for now.

Svartalf
07-12-2008, 11:29 PM
Why do I suspect if I survive all the projects I'm going to be working on over the next year or so I'm going to be lucky... :)

Welcome to MY world... ;)

RobbieAB
07-13-2008, 12:33 AM
I'm going off of what I've experienced, so it may be off a bit from what the Law actually says- keep that in mind...

Interesting how badly screwed you get in the US. Keep in mind that my comment was based of Irish law, which is almost certainly different to US law... :)

So, I don't know if we will honestly ever find out who has the rights- perhaps we ought to table those titles for now and do more digging without clogging the thread up for now.

Probably for the best.

Welcome to MY world... ;)

I know, but trying to keep three coding projects going at once will be fun. At least one promises a nice reward. :D

xav1r
07-13-2008, 01:17 AM
Depends on the studio and the deal. If it's publicly traded, there'd be a lot of people wanting the asset either sold or the rights to it handed over to them as payment for the loss. (See below for what I mean by this...)



(Much to my dismay, I'm fairly familiar with the whole Bankruptcy process, due to my having to file a 13 filing not once, but twice, thanks to the circumstances of the downturn, my wife failing to stop spending money, etc. We've also had to consider a 7 filing with regards to at least one business venture I've been involved in... I'm going off of what I've experienced, so it may be off a bit from what the Law actually says- keep that in mind...)

Actually, if the company is publicly traded, the investors are secondary creditors and can file claims against the company proportionate to their effective investment and it carries forward until everyone's paid off or there's no more assets to be sold. If it's deemed an asset, you DON'T get to keep it in a Chapter 7. That's to keep people from running up a bunch of debts and then running off with assets intact, screwing creditors- the moment you file a 7 or an 11/13 gets converted to a 7, the assets no longer belong to you, they belong to the Court, to be disposed of accordingly by it's Trustee.

For a personal Chapter 7, you get to keep certain classes of items, such as wedding rings, family heirlooms (if you can PROVE it to be such), a car per person filing, etc.- everything else goes bye-bye and is attempted to be sold- period. If there are no buyers, you don't get it back normally; and it's pretty much the same with a business one.

Any contract with the publisher would have to have an explicit return of the rights upon a bankruptcy for it to work- and even then, I don't know if that counts as those would be assets for the publisher right up to the moment the 7 goes into effect- and legally speaking, you can't transfer assets just before or at the moment of filing like that. I'd think we'd have to contact a Lawyer on that one.

So, I don't know if we will honestly ever find out who has the rights- perhaps we ought to table those titles for now and do more digging without clogging the thread up for now.

Damn, thats sad to hear. :( Do you think then maybe a court holds the rights to those games then? that could be the case.

RobbieAB
07-13-2008, 01:33 AM
Damn, thats sad to hear. :( Do you think then maybe a court holds the rights to those games then? that could be the case.
Hadn't thought of that. If that's the case, surely the rights will be cheap to acquire. After all, everything is worth what it's purchaser will pay for it, and the court (supposedly) has a duty to sell the assets...

xav1r
07-13-2008, 01:56 AM
Hadn't thought of that. If that's the case, surely the rights will be cheap to acquire. After all, everything is worth what it's purchaser will pay for it, and the court (supposedly) has a duty to sell the assets...

If that's the case, which i hope it is, how do we find out which court is holding the rights? Intracorp was based in Florida, im not sure if it was in miami specifically however. Maybe a florida court owns them, but wouldnt they have sold it a long time ago by now? if they havent, I'm would be interested in buying the rights. :D Then of course i would release the source code under the gpl or bsd for everyone to use. :)

JA_SAM
07-13-2008, 07:38 AM
What about War Rock (http://www.warrock.net/) and F.E.A.R Combat (www.joinfear.com)?They are both free games but no linux client

Aradreth
07-13-2008, 08:07 AM
What about War Rock (http://www.warrock.net/) and F.E.A.R Combat (www.joinfear.com)?They are both free games but no linux client
Only the multiplayer part of F.E.A.R is free the single player part costs money. It's also a AAA title and published by Vivendi so it's pretty much a no go.

Svartalf
07-13-2008, 09:59 AM
Interesting how badly screwed you get in the US. Keep in mind that my comment was based of Irish law, which is almost certainly different to US law... :)


Some things about UK law are better, some of them are worse. In the US, in a Bankruptcy, they view a Chapter 7. dissolution, as you asking the Court to officially absolve you of your debts. In the case of a company, that company ceases to be at the conclusion of the case. In order to cut the chicanery down, once you file it, the stuff doesn't belong to the company any more, it belongs to the Court. The problem is, that the Court typically doesn't retain rights to things. Everything is disposed of by the end of the case. I'm not precisely sure how that's handled or how the Capstone titles would have been handled.



I know, but trying to keep three coding projects going at once will be fun. At least one promises a nice reward. :D


Three? Only three? :D

RobbieAB
07-13-2008, 01:37 PM
Three? Only three? :D

One of which is going to suffer from delusions of collecting 16 hour days...;)

Academics have strange expectations of their grad. students. :D

I'm sure I will manage, at least until various people throw a few more projects on the heap.

curaga
07-13-2008, 02:11 PM
In soviet Russia, your code has rights to you! :D

MNKyDeth
07-13-2008, 04:36 PM
I would love to see some of the Timegatestudio products make there way across the void once again. Loki did a port of Kohan: Immortal Soverigns back in the day.

Kohan II: Kings of War I think would be a most welcome game to Linux RTS based 3D.

Another game that looks very very promising is from www.projectoffset.com The three main people behind this project were the main developers of Savage: The Battle for Newerth. Sam McGrath was the original porter of that game to Linux. ProjectOffset is set to release looks like the beggining of 2009, atleast that's what the box pre-order is on ebgames.com :)

If they arn't already doing a port of this game and knowing a bit of Sam McGraths background... if they are not doing a port I would find it hard to believe he would be against the idea of a port. From the initial demo's of the graphics I have seen on there site it looks like a very impressive graphics engine from pov. I just don't know if it's DX or OGL based yet :(

Chris
07-14-2008, 06:12 AM
I just don't know if it's DX or OGL based yet :(
Project Offset looks like it's aiming to be a big-game/engine blockbuster. It's been in development for over 4 years, and we haven't even seen an official teaser for the game, yet..

Last he wrote on it, though, the engine is currently Direct3D: http://www.projectoffset.com/blog.php?id=8
While the rendering code currently supports Direct3D only, I’m being careful not to exclude OpenGL from any overall design decisions I make.

Aradreth
07-14-2008, 08:41 AM
Project Offset looks like it's aiming to be a big-game/engine blockbuster. It's been in development for over 4 years, and we haven't even seen an official teaser for the game, yet..

Last he wrote on it, though, the engine is currently Direct3D: http://www.projectoffset.com/blog.php?id=8
Project Offset was bought by intel so you can pretty much put money on it being a tech demo. (I wouldn't be suprised about linux support though as intel's ray-tracing demo's are done under linux).

Chris
07-14-2008, 09:02 AM
Offset Software (the developers) were bought buy Intel. AFAIK, they still exists as-is and are making it.. they're just owned by Intel now. Project Offset is definitely a game and not a tech demo, that much is certain (at least in-so-far as Doom3 was a game, too).

me262
07-14-2008, 08:11 PM
Kohan II: Kings of War I think would be a most welcome game to Linux RTS based 3D.
Kohan: Immortal Sovereigns was converted by Loki IIRC.
The studio may want to pick it up again (assuming they're still around and parted amicably when Loki went down).

xav1r
07-14-2008, 10:35 PM
Hey, what about the Stardock games? They seem like a company that would be interested, or at least consider it, since they sell their games without any copy protection scheme. Galactic Civilizations II and its expansion packs, Sins of a Solar empire could be candidates. I asked at their site if they were going to port Sins to linux, and they said no, however, they might consider having LGP doing the port for them. Maybe if all else fails, Galactic Civilization I, the original dos game.

RobbieAB
07-14-2008, 10:44 PM
GalCiv2 is published by Paradox Interactive isn't it? They certainly have a forum for the game on their company forums.

xav1r
07-15-2008, 01:20 AM
GalCiv2 is published by Paradox Interactive isn't it? They certainly have a forum for the game on their company forums.

From looking at their site I cant find GalCivII there. That game was publisher by their developer, Stardock. Stardock not only makes games, but publishes others' games as well, like in the case of Sins of a solar empire, made by IronClad, and published by them. Anyways, wouldnt they be a good candidate for a linux port of their games?