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View Full Version : OpenGL in Xine not double-buffered


TechMage89
09-15-2008, 10:44 PM
When I run Xine with the OpenGL renderer, even when I select double buffering, I see awful tearing in the output. This happens regardless of the output method I choose (fragment shader or texture.) Is this a bug in the r500 mesa?

My machine has an x1600xt.

NaterGator
09-16-2008, 10:57 AM
What window manager are you using?

TechMage89
09-16-2008, 12:00 PM
Just metacity. I haven't had the time to muck with compiz