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whizse
02-23-2009, 06:29 PM
Sounds like the developer of the retrogame platformer Jumpman (http://runhello.com/) is interested in making a linux port, but is running into some problems. Anyone feel like helping out? :)

[...] I’m still trying to find a way to actually create a linux build…
http://runhello.com/#comment-67517

The game does work in Wine, but having it native would be awesome.

Dragonlord
02-23-2009, 07:37 PM
Well making a build is not that difficult... he just has to say "why" he can't make a build. We can't read minds... at last that's not in my course program so far :P

Svartalf
02-23-2009, 11:44 PM
Well making a build is not that difficult... he just has to say "why" he can't make a build. We can't read minds... at last that's not in my course program so far :P

I'm suspecting he's not knowing where to start. On Windows and MacOS, the dev tools include IDEs and project builders- it's not a foregone conclusion he's familiar enough with the tools on Linux to go with something like Eclipse, CodeBlocks, or Source Navigator to have the same sort of functionality.

Dragonlord
02-24-2009, 01:03 PM
KDevelop should be able to create a build environment as far as I know. That said I only use it with projects I made the makefiles myself ( or better SCons ). Granted autotools is a beast. With SCons he should be better off as it is Python driven and so is more familiar for a coder than autotools.

whizse
03-27-2009, 01:37 PM
Old news, but the game has been ported now. :)

http://runhello.com/#comment-74730