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View Full Version : Nexuiz on dual core/quad core/4x4++?


Andrew
08-09-2006, 04:02 AM
Seeing that Nexuiz is using the DarkPlaces engine (which is a heavily modified Quake 1 engine, now so far removed and enhanced from Quake 1) it is single thread bound, which is a bit of a downer seeing that multi core is really becoming the new norm...

Has anyone tried Nexuiz on a dual core? Will you still be interested in it when we're all pimping 8 core beasts that can emerge deep in 4 minutes?

Does anyone know of any other FPS that is properly threaded?

Michael
08-09-2006, 08:14 AM
I've tried Nexuiz before on dual and quad cored systems.

Quake 4 properly supports SMP in the recent patches, though that isn't open-source. I can't recall off hand which open-source developer I was speaking with, but one of the popular titles (it might have been VDrift or Sauerbraten) is working on multi-core optimizations.

Andrew
08-10-2006, 05:00 AM
I've tried Nexuiz before on dual and quad cored systems.

Quake 4 properly supports SMP in the recent patches, though that isn't open-source.

Ahh, but we do know the good people at iD love releasing them to the open sourcers once it's an old engine. Quake 1 to 3 engines are open source but I've only heard of Dark Places taking any of them further and only Nexuiz being the only active fps...