View Full Version : New Sauerbraten Release Is Imminent
phoronix
05-01-2009, 01:00 AM
Phoronix: New Sauerbraten Release Is Imminent
It has been nearly a year since the last update to Sauerbraten, the 2008 CTF edition, but the open-source developers behind this game and its engine of the same name have been preparing for a new release. Within the next few days we should see the first 2009 release of Sauerbraten and it brings a host of new features. In this article is a rundown on some of the key features along with screenshots we captured when running their latest Subversion code.
http://www.phoronix.com/vr.php?view=13771
L33F3R
05-01-2009, 01:57 AM
yay first reply.
Thats a nice wob of screenshots i might say. Always a fun game now and then :)
lem79
05-01-2009, 03:54 AM
I love the slow motion deathmatch. It would be nice to be able to set minimum health though, as it's just a tad too slow motion at 10 health. Great for observing the graphics :D
fackamato
05-01-2009, 04:51 AM
Looks like Quake 2 with bumpmaps! :)
Irritant
05-01-2009, 10:01 AM
The radolls are a signifigant portion of this release, I could see this being adopted by a number of other projects.
SheeEttin
05-02-2009, 12:03 AM
Michael, you forgot to mention the bots! :(
Also, "Sauerbraten" has been officially dropped as the name. It's just Cube 2 now (though it's more like Cube 2: Sauerbraten).
leilei
05-02-2009, 02:19 AM
sauerbraten's been missing viewbobbing for a long time. I always hated the slide motion
Dragonlord
05-02-2009, 10:12 AM
That's a little bit odd... saving on simple coding like head bobbing and then boasting about having rag-dolls? So much about "wrong priorities" :P
The new release is now avaible from sauerbraten.org!
The full changelog is avaible from here: http://sauerbraten.org/docs/history.html (@Michael: it is newer than the one you read, in case you're interested)
I just downloaded the may 2009 sauerbraten.
It has more maps, better graphics, and it totally freaking awsome.
I love you sauerbraten
everybody should download the awsome 2009 edition or they suck.
3rdalbum
06-10-2009, 04:40 AM
The one problem with having "ragdoll physics" is that only ragdolls move like ragdolls. Having said that I'll check out Sauerbraten 2009 as I really like the previous version.
Dragonlord
06-10-2009, 09:48 AM
Not exactly. If you do "dumb" ragdoll physics ( as sadly nearly all AAA titles do it nowadays ) then yes, it looks shit. If you though use real ragdoll physics ( meaning using motors and constraints to simulate stiff muscle retention and alike ) then it gets better and more interesting. That said this costs speed so I'm betting on wider CUDA support to solve that one ( Bullet *hint* *hint* can work with CUDA already ;) )
Irritant
06-16-2009, 01:35 AM
The ragdolls in Sauerbraten are a pretty good effort, and the first I've seen in any of the free open sourced games that I am familar with. I've always been a bit torn as to whether I like them or normal death animations. I guess ragdolls are the way to go for just a pure fun factor, so I'm glad they got this working.
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