View Full Version : Wishlist for Porting Projects (Pt. 2)
Svartalf
06-05-2009, 04:00 PM
The Linux clients for UT were all paid for by Epic. Orignal UT client came out quite a while after the game. Clients for 2003/2004 were on the same disk as the Windows client.
In reality, Loki ended up with the support contract for Linux on UT99 at one point. (I could be wrong, but that might have been the start of Epic's relationship with Ryan on Ureal Tech engine porting... ;) )
That will only work if you have accurate stats that show they're leaving 25% or more of the potential market lying on the floor.
You don't think that day will come?
By the way, we DID have a AAA title that was effectively simultaneously released. It was delayed for Linux a couple of weeks
This is contradictory. Either the Linux version was delayed or released simultaneously. In this instance, it was delayed. By qualifying "simultaneously" with the word "effectively", what you're actually saying is "it wasn't released simultaneously." Which is correct; it was delayed :-)
The issue isn't which day the publisher sends boxes out to retailers. The issue is which day gamers are able to buy them.
What you say isn't going to happen the way you think it will.
In what way do you think it will happen?
And WINE stats won't budge things any more than the figures we bandy about (which are on the low side in my opinion, but...).
I think WINE stats would influence things.
Snickersnack
06-05-2009, 05:05 PM
By the way, does anyone have any ideas on recovering data from unreadable CDs. My original Descent/Descent2 CDs no longer mount... :(
Sorry, I don't know much about CD data recovery.
However, Good Old Games does offer a Descent 1 &2 direct download for $5.99.
http://www.gog.com/en/gamecard/descent_1_descent_2
Svartalf
06-06-2009, 12:08 AM
You don't think that day will come?
Not in a manner you're alluding to. If it were, it would have happened already. I've been working at trying to make it happen for the last decade now.
This is contradictory. Either the Linux version was delayed or released simultaneously. In this instance, it was delayed. By qualifying "simultaneously" with the word "effectively", what you're actually saying is "it wasn't released simultaneously." Which is correct; it was delayed :-)
Consider this. The code was ready at the same time. More to the point, you've HAD this same situation with more than just Quake3:Arena. You had it with UT2k3/UT2k4. We didn't have the nirvana of Linux gaming happen then either. More to the point, they've snubbed us on the latest in the series as best as we can tell.
It's going to take a much larger apparent userbase to generate the circumstance you talk to. 2-4 years off yet to come.
The issue isn't which day the publisher sends boxes out to retailers. The issue is which day gamers are able to buy them.
Then explain UT2k3 or UT2k4... The market then was as hungry for Linux titles. No magic then. Oh, but we have more gamers now than then, eh? The honest truth of the matter is that most gamers are still buying Windows titles, whether they're using Windows or not.
In what way do you think it will happen?
If it happens as you describe, it'll be a couple more years yet to come. I think it will really happen from a different direction than you're thinking. There's this little groundswell in the mobile device market. Linux is shaping up to be the preferred platform. Games on mobile phones, etc. It's from there that the whole thing will really start.
I think WINE stats would influence things.
If that were the case, they would have already done so. ;)
It's going to take a much larger apparent userbase to generate the circumstance you talk to. 2-4 years off yet to come.
I said in my post, "a point in the future ". 2-4 years off is in the future.
If that were the case, they would have already done so. ;)
How do you know WINE stats haven't already done so?
Tares
06-06-2009, 02:28 AM
I've just read few posts back and when you all arqued about games from former loki studio, I thought you were talking about Loki the game (http://www.loki-game.com/en/). It took me a while that, loki!=loki :D so maybe loki (the game) would be possible to port ?
It's a D2 clone with quite nice graphics. I think h'n's/rpg is what linux gamers lack ;-)
AdrenalineJunky
06-06-2009, 04:48 AM
I said in my post, "a point in the future ". 2-4 years off is in the future.
How do you know WINE stats haven't already done so?
considering the fact that i've seen a couple different game developers respond to the question of supporting linux with "well i've heard it works ok on wine"
i don't think wine is going to be a big barganing chip.
a person using wine is still a person play thier game - thats in thier sold column already, just like it would be for linux native games. only with wine they don't have to do any work for it.
Remco
06-06-2009, 05:54 AM
If that were the case, they would have already done so. ;)
I don't think so. Wine still doesn't Just Work (tm). Until that happens, it won't be a viable replacement for Windows. But according to a blog post (http://yokozar.org/blog/archives/48) by one of the developers, it may at one time become very good very fast.
And Wine is needed, even with native ports. A big set of games will not get ported until there is a healthy market for Linux gaming. A slightly smaller set will not even get ported then, because there is no code available, or they are enemies (Microsoft). For both reasons, Wine is a step you can't skip for the acceptance of the platform.
considering the fact that i've seen a couple different game developers respond to the question of supporting linux with "well i've heard it works ok on wine"
i don't think wine is going to be a big barganing chip.
There's some confusion here. I'm not saying awareness of WINE usage will encourage porting of an existing game. I'm saying it will encourage porting, or rather multi-platform development of a future game.
Dragonlord
06-06-2009, 11:35 AM
considering the fact that i've seen a couple different game developers respond to the question of supporting linux with "well i've heard it works ok on wine"
i don't think wine is going to be a big barganing chip.
a person using wine is still a person play thier game - thats in thier sold column already, just like it would be for linux native games. only with wine they don't have to do any work for it.
This problem will never stop ( there I disagree with Svartalf for once: I don't think this is going to work that way ) if developers have to port games to make them happen on another platform. As long as this is the case there will always be people who don't know well the other platform or do not want to be bothered spending time ( and money ) on a porting effort.
Licaon
06-06-2009, 07:14 PM
Windows games can be sold when the Linux version is out ;)
WINE ( and ReactOS for that matter ) is a great piece of engineering in it self, but it's purpose is at fault
those great devs should be coding Linux apps and games, and not an emulation layer for an OS where the apps and games work
@Svartalf: stop posting here and start talking to people or code the next game :D
Remco
06-06-2009, 07:18 PM
@Svartalf: stop posting here and start talking to people or code the next game :D
I know you mean well, but that doesn't sound very nice. Svartalf will do whatever he wants. ;)
L33F3R
06-07-2009, 04:47 PM
Excuse me...
2) I didn't BUY the game with the intent of playing it on WINE. It was a damned gift from my brother back when the game came out
that works
srry for wording you:D
whizse
06-08-2009, 12:37 PM
Not sure if I mentioned this in the old thread, but Fez (http://en.wikipedia.org/wiki/Fez_(video_game)) looks like it could be a really fun game.
Remco
06-08-2009, 12:55 PM
It has been mentioned (by me :)) but there has been no discussion: is Eidos a possible Linuxer for Tomb Raider or Hitman? Eidos is also responsible for Deus Ex, which is a "maybe". I believe the first Tomb Raider hasn't even been ported to Windows. That would be a funny situation. ;)
Marix
06-08-2009, 01:11 PM
Not really. 10,000 using Wine is 10,000 customers that they don't have to do anything else for. The people willing to use Wine to play the game are not going to go out and buy another copy just for a Linux port, and the poeple who won't/can't use Wine are an unknown minority (as far as their sales figures are concerned).
I play TrackMania using wine. Still I would go out and spend even twice the money I spend for the windows version just for increased stability. With wine there are always problems like not being able to use all graphics features and experiencing small application stalls from time to time.
Marix
06-08-2009, 01:23 PM
Anyway, a game that is in the list and I believe would be very succesful is Drakensang, because:
i) It's new with great graphics.
ii) Doesn't play well under Wine.
iii) RPGs aren't common in Linux but they have a very viable market.
iv) It's unique in its kind because it uses a great system we haven't seen in computer RPGs for over 12 years.
v) This system is Germany's child and very succesful there and Germany is a big Linux market.
vi) The company behind it isn't big.
You missed point 0:
0.1) Radon-Labs is also developing the game engine "The Nebula Device", which is also available on Linux.
0.2) I assume this engine is also used for Drakensang, which might make porting easy.
0.3) They already announced the prequal, which, as far as can be seen from the first reports (Gamestar etc.), uses the same engine. One port might actually give two games, and the second might be possible to port for day 1.
Dragonlord
06-08-2009, 01:59 PM
Same engine != easy portable. Engines are used from "snapshot" and then modified for the according game. So it's very likely a game with the same engine is not easy portable although another one is. Depends especially also on what kind of 3rd party stuff finds its way into the code base. Some of those are very evil.
Marix
06-08-2009, 02:21 PM
In this case with "same engine" I really meant that it is technically probably the same game with only some improvements to the code base, but no new technology or revolutionary changes. (Off course completely different content, so, but that shouldn't effect the coding.)
Wyatt
06-09-2009, 06:03 AM
Not sure if I mentioned this in the old thread, but Fez (http://en.wikipedia.org/wiki/Fez_(video_game)) looks like it could be a really fun game.
This. I meant to post this in the last thread, but I'll just second it here.
Dude's got some interesting things going on engine-wise, too, if you read his post (http://theinstructionlimit.com/?p=200) about it. Unfortunately, he's using XNA, so that might be a little problematic...? (I haven't looked at XNA at all, so I'm not sure how ugly it is from a porting perspective.)
jonwil
06-09-2009, 06:25 AM
This. I meant to post this in the last thread, but I'll just second it here.
Dude's got some interesting things going on engine-wise, too, if you read his post (http://theinstructionlimit.com/?p=200) about it. Unfortunately, he's using XNA, so that might be a little problematic...? (I haven't looked at XNA at all, so I'm not sure how ugly it is from a porting perspective.)
XNA is basically .NET with a bunch of special libraries (i.e. its got some of the standard .NET libraries plus a bunch of extra libraries).
Depending on how it works, it may be a candidate for MONO to support XNA in which case the game would just start working without a specific port.
Whether its possible for MONO to support XNA (and more to the point whether MS would take action against MONO if they started to support XNA either legal action or action through whatever deal MS has with MONO for e.g. Moonlight)
Dragonlord
06-09-2009, 08:07 AM
I vote for no since M$ is involved and we all know how nazi they can be about attacking Linux at any possible moment and location <.=.<
jonwil
06-09-2009, 08:31 AM
MS is not 100% anti-linux. They DID provide binary Windows Media codecs for both Linspire distro and the Moonlight player (which is the Mono-based linux Silverlight-clone that has "official MS" blessing)
Apopas
06-09-2009, 09:44 AM
MS is not 100% anti-linux. They DID provide binary Windows Media codecs for both Linspire distro and the Moonlight player (which is the Mono-based linux Silverlight-clone that has "official MS" blessing)
... :cool:
Dragonlord
06-09-2009, 11:46 AM
Binary doesn't count. This is like getting a gift and being told to never open it or you get sued.
jiero
06-10-2009, 07:32 AM
May I request several indie titles?
1. BootFighter
A 3D mech action/fighting game support multilayer via Internet from Japan.
http://homepage3.nifty.com/alexholth/ukwindomxp/
2. Zero Gear
A kart game similar to Mario Kart. They have discussed about the port here: http://www.nimblebit.com/forums/viewtopic.php?t=83
http://www.nimblebit.com/games/zero-gear/
3. InstantAction from
Quote:
"We are currently investigating porting our development SDK to other platforms. We can't make any timeline guarantees but we know there's a desire for it and it's on our radar. With our current Firefox support there shouldn't be too many problems porting over to Linux. Porting all of our games on the other hand may not be possible."
Don't know how to make it possible
4.
Svartalf
06-12-2009, 07:56 AM
Binary doesn't count. This is like getting a gift and being told to never open it or you get sued.
No kidding. I wouldn't touch any of that stuff directly if I could ever help it. Things like Mono and Moonlight are an open invitation to get sued over Patents. Now, if the in Re Bilski decision gets upheld or not granted certiorari by the US Supreme Court, this would be a differing discussion- it's still problematic, much like overuse of Java is problematic (It's a great language- the problem lies in going object-happy in it and relying overmuch on the garbage collection. C# suffers from a similar issue.)
Svartalf
06-12-2009, 08:04 AM
XNA is basically .NET with a bunch of special libraries (i.e. its got some of the standard .NET libraries plus a bunch of extra libraries).
Depending on how it works, it may be a candidate for MONO to support XNA in which case the game would just start working without a specific port.
Whether its possible for MONO to support XNA (and more to the point whether MS would take action against MONO if they started to support XNA either legal action or action through whatever deal MS has with MONO for e.g. Moonlight)
Until you can SAFELY remove the risks of Microsoft being in a position to SUE anyone stupid enough to try this over filed Patents covering aspects of .Net and XNA, you'd best forget that notion.
Unless you're a Novell customer (Using SuSE or Mono will not count in a Court of Law, mind...you have to have BOUGHT from them for that little covenant to apply to you...) you're fair game. If Novell and MS don't renew the covenant at the end of the term (which is coming up fairly soon now...), you're fair game.
There's a reason the FSF called it out as being bogus in V3.0 of the GPL license text. You don't have the protections against this sort of stuff that you think you do- and MS is going to be real ill-disposed to allow you to openly cut off their air supply like that (and they'd view it that way), especially in light of them going and suing TomTom over their weak FAT32 patent, amongst other recent stunts.
Svartalf
06-12-2009, 08:07 AM
MS is not 100% anti-linux. They DID provide binary Windows Media codecs for both Linspire distro and the Moonlight player (which is the Mono-based linux Silverlight-clone that has "official MS" blessing)
Do NOT delude yourself. They're very much against us because we pose a threat to their business model through and through. Anyone that thought the way you did in the past is no longer in business- and just because we're not a business doesn't protect us from the sorts of pain they can muster our way. I've watched them for easily 15+ years turning around and lying, cheating, and killing small companies for sport- they rightly view us as a threat and they'll do ANYTHING (don't doubt for a second that they burned a billion or more to burn out the threat of the Linux netbook...they did.) to hold us where we are or do us a nasty turn.
avaughan
06-14-2009, 08:33 AM
I've lurked in this thread for a while, but I need to comment on this.
If you like the game, at this stage, you need to divorce the concept of "age", "cost", etc. because they're not going to listen to anything but sales figures. We've got very, very poor sales figures in our past on things that should have been blow-out sellers. Because we couldn't wait for the Linux version. Because it was "old". Because it was "expensive". As a result, what you see available is sort of the wages of that thinking. :D
I think its important to have realistic expectations.
If a gamer already owns the Windows copy of a game, it's not realistic to expect them to fork out $40 again for the Linux version. Nor is it realistic to expect people to hold off purchasing something they want to play, and wait indefinitely for a Linux version (especially in cases where a Linux version hasn't even been announced).
I dual-boot Linux + Windows purely to be able to play Windows games, and I suspect that many Linux users who also play commercial games dual-boot. If given a choice between purchasing a Linux version and a Windows version, then all other factors being equal I will take the Linux version. (I will even pay few extra dollars for a native Linux version).
Unfortunately all to often other factors aren't equal. Take Sacred Gold. LGP lists it at £27.00, equal to US$44.47. Steam and gog.com both list it at $9.99 (presumably USD). Sacred Gold was released for windows (afaict) in roughly Aug 2005, yet the LGP version went gold March 6th, 2009. (Note Sacred 2 released Nov 2008, steam has it for $49.99). If Sacred gold excited you, and you are willing to dual-boot, then odds are you will already own a copy, and probably have already moved on to Sacred 2. Even if you don't, you have to ask yourself whether the Linux version is worth the extra $30+, or whether that $44 is better spent on Sacred 2.
From what I can see LGP is basically targeting the hardcore Linux user who isn't willing to dual-boot. I expect that there is a significant proportion of Linux users who are do dual-boot, and who won't pay that sort of price premium. (I've got no idea what sort of royalties LGP is paying on Sacred Gold, but given the retail prices of Windows versions, it shouldn't be more than $10 per copy, modulo some sort of minimum volume requirement).
Heh... If Caster keeps going as well as it's currently doing, coupled with a few of the other indie titles I'm about to start propositioning, I'll have better ammo for LGP and myself to see quite a bit better deals in the medium term future.
Now Caster is different. Firstly it's current (and low profile enough), that the people it appeals to probably don't already have a copy. Secondly, there's no price discrepancy working against the Linux version. Third its cheap enough that people will buy it on impulse rather than having to choose between Caster and something else.
When deciding whether to port a game you really need to consider:
1. Am I going to be able to sell this at a price that people are willing to pay?
2. Am I going to be able to ship this whilst people are still want to buy the game?
3. Is the developer/publisher supportive of this port, or do they just want to take my money and then watch me fail?
You really aren't likely to get a worthwhile outcome unless all three are true.
Dragonlord
06-14-2009, 08:45 AM
The problem is somewhere else: getting the port deal in the first place. You won't get AAA deals as this requires lots of money so you need to port what you can get your hands on and these are most of the time not the current titles. So point 1 and 2 are out of question since 3 takes it all.
In general the problem is that companies want to know they get a ROI for a title. With Linux they don't have this yet so no interest in porting deals. What they try to do is showing that there is sense in porting to Linux so they have to mount the horse from the back side.
Apopas
06-14-2009, 10:16 AM
Nor is it realistic to expect people to hold off purchasing something they want to play, and wait indefinitely for a Linux version (especially in cases where a Linux version hasn't even been announced).
Well, if it has not been announced is a different matter and the gamer does good to buy the windows version, but if it is official that the game is going to be ported to Linux then what is the harm to just wait a few weeks more? For example as Svaltaf noted before, the Q3Arena sold just 200 Linux copies because people couldn't wait few days more and jumped to buy the windows version and patched it later with the Linux binaries. That attitude which does'not help at all the companies and guys who try to make Linux a viable gaming OS could change if people had more patience.They are games after all, not a program which someone needs for his job.
I dual-boot Linux + Windows purely to be able to play Windows games, and I suspect that many Linux users who also play commercial games dual-boot. If given a choice between purchasing a Linux version and a Windows version, then all other factors being equal I will take the Linux version. (I will even pay few extra dollars for a native Linux version).
Dual boot isn't a solution for the most of people. It is not practical at all. Just to give a simple example lets say I install windows as well as a second OS just to play games. All this time I play games normally I will have torrents to be downloaded. What, if the torrents are not finished when I have finished the game I will have to stop them reboot to Linux and then load them there? Or I will just surf around till they finish and then reboot to Linux? And if I was chating during all this time I will say wait to reboot and will speak again in 5 minutes? And when I am to Linux doing a lot of stuff and want to play a agem I have to reboot again ets etc? Isn't practical... Normally the people need one OS to do all of their job. If you dual boot all the time then isn't helpful to have Linux/window$ at all.
Remco
06-14-2009, 10:23 AM
Well, if it has not been announced is a different matter and the gamer does good to buy the windows version, but if it is official that the game is going to be ported to Linux then what is the harm to just wait a few weeks more? For example as Svaltaf noted before, the Q3Arena sold just 200 Linux copies because people couldn't wait few days more and jumped to buy the windows version and patched it later with the Linux binaries. That attitude which does'not help at all the companies and guys who try to make Linux a viable gaming OS could change if people had more patience.They are games after all, not a program which someone needs for his job.
Trying to educate your customers is futile. You either have to ship it at the same time, or you have to find out afterwards how many play the game on Linux. "Counting as a Windows sale" is an implicit: "Our statistics are bullshit".
It'd be nice if some skilled coders would contribute to 0 A.D.
Right now they have a massive lack of coders and so the release got pushed back a low single digit of years...
http://www.moddb.com/games/0-ad/images/savanna-biome#imagebox
If it'd release this year or early next year, then it'd beat any commercial strategy game, graphics wise and probably also gameplay wise since they seem to have taken good care of that.
dashcloud
06-15-2009, 04:40 PM
Episodic gaming (read: Telltale) seems like a great plan now- it seems like most of the work would be in porting the first episode, and then it would be (hopefully) easy to handle the rest, since there wouldn't be too much change in non-content areas.
You might even be able to get pretty close to the Windows launch date.
Dragonlord
06-15-2009, 05:07 PM
Not always the case. HL2 ( which somehow is a prime example of episodic content ) changed the engine with each iteration. Porting the first engine version would not work on the follow ups ( depends on the code change but if entire mod projects totally break I expect it's not a minor change :P )
L33F3R
06-15-2009, 05:20 PM
Trying to educate your customers is futile.
couldn't agree more
Just get a job where you have to actually interact with the customer, eg. fast food or retail - you will quickly find the customer is a complete and total idiot. I have seen some people so stupid its a wonder they got on the right bus :p. Its not that people can't learn, people are not willing to.
If everyone was to read phoronix daily they would know to wait for a linux version. Sadly enough people receive their education from 4chan....
------------------------------------------------------------
http://www.dreamcatchergames.com/gore/index.html
FEATURES
* Can be installed even on older systems.
* You choose from a variety of characters. Each character has their own strengths and weaknesses
* Anything that can be picked up can also be destroyed. You can tactically destroy items before opponents can get to them, or just blow them up when your opponents are near.
* Each level uses very large maps with lots of ladders and basements to explore.
* Ammo is constantly running out, so strategy plays a big part in the game.
* Stamina plays a role in Gore - You tire out and so do your opponents.
REQUIREMENTS
* Microsoft® 95/98/2000/NT4/ME/XP
* Pentium II 350 MHz
* 64 MB RAM
* 700 MB Free Hard Drive Space
* 4X CD-ROM Drive
* 100% OpenGL Compatible Video Card
* Windows Compatible Sound Card
could be a hard sell because its kind of 90% free.
deanjo
06-15-2009, 06:42 PM
Dual boot isn't a solution for the most of people. It is not practical at all. Just to give a simple example lets say I install windows as well as a second OS just to play games. All this time I play games normally I will have torrents to be downloaded. What, if the torrents are not finished when I have finished the game I will have to stop them reboot to Linux and then load them there? Or I will just surf around till they finish and then reboot to Linux? And if I was chating during all this time I will say wait to reboot and will speak again in 5 minutes? And when I am to Linux doing a lot of stuff and want to play a agem I have to reboot again ets etc? Isn't practical... Normally the people need one OS to do all of their job. If you dual boot all the time then isn't helpful to have Linux/window$ at all.
No offense but if the issue is that big then you should use the OS that supports it all. In this case that would be Windows. If you actually needed something in linux could use many of the vm solutions out there and run your linux apps in there. As far as torrenting goes, that's a pretty easy solution as well. Save to a volume that both OS's can write too and use a multiplatform client such as ktorrent or azureus or deluge, etc and save the torrent files to the same directory. Alternatively use a NAS solution and use it's torrent client. Most nowdays are linux based and modding them isn't a big issue. Personally I use apps that are crossplatform and switching from one OS to another is not a pain at all, my FF bookmarks and such carry over, torrents keep downloading, if a "linux only" app is really needed for a certian task then I fire up a VM utilizing the same /home folder as the native install and work away. There are plenty of solutions out there, you just have to be willing to set it up to minimize the need for frequent dual booting. Developers have been pulling this off for years and with the price of multicore processors out there isn't much excuse.
Dragonlord
06-15-2009, 07:24 PM
Dual booting sucks though. I only have a windows partition around for porting stuff and cross-development. I would never want to develop in windows if I can avoid it. Toolchain sucks major balls and developing under windows is a hell of pain. No powerful consoles, crappy IDEs ( or overpriced ) and debugging is like poking yourself with needles in the eyes. At last with Subversion and SCons compiling stuff you have to test on windows is relatively painless...
deanjo
06-15-2009, 07:32 PM
Dual booting sucks though. I only have a windows partition around for porting stuff and cross-development. I would never want to develop in windows if I can avoid it. Toolchain sucks major balls and developing under windows is a hell of pain. No powerful consoles, crappy IDEs ( or overpriced ) and debugging is like poking yourself with needles in the eyes. At last with Subversion and SCons compiling stuff you have to test on windows is relatively painless...
Again something that a vm running linux can easily handle.
Wyatt
06-15-2009, 10:35 PM
Again something that a vm running linux can easily handle.
This is more like a workaround hack than an actual solution, though. :/
@topic: Out of curiosity, Svartalf, you updated the first post a couple weeks back (a little bit after the thread opened, as I recall it). Has anything changed, have things been moved around at all, etc? No pressure; just curious.
Dragonlord
06-16-2009, 06:03 AM
Again something that a vm running linux can easily handle.
Why should I work in a shitty environment ( Windows ) and run Linux in a VM? This is like drive a rusty old car you have to kick the wheel every minute so you can continue driving and having a toy Ferrari on your tights. I want to work with a professional environment ( Linux ) as much as I can, one which is fast, stable and contains tools which are worth their name. So why should I give this all up?
Apopas
06-16-2009, 06:49 AM
No offense but if the issue is that big then you should use the OS that supports it all. In this case that would be Windows. If you actually needed something in linux could use many of the vm solutions out there and run your linux apps in there. As far as torrenting goes, that's a pretty easy solution as well. Save to a volume that both OS's can write too and use a multiplatform client such as ktorrent or azureus or deluge, etc and save the torrent files to the same directory. Alternatively use a NAS solution and use it's torrent client. Most nowdays are linux based and modding them isn't a big issue. Personally I use apps that are crossplatform and switching from one OS to another is not a pain at all, my FF bookmarks and such carry over, torrents keep downloading, if a "linux only" app is really needed for a certian task then I fire up a VM utilizing the same /home folder as the native install and work away. There are plenty of solutions out there, you just have to be willing to set it up to minimize the need for frequent dual booting. Developers have been pulling this off for years and with the price of multicore processors out there isn't much excuse.
I didn't say something different, I just said it's impractical to dual boot even if you use cross platform apps. It's annoyinng to listen your music and then stop it to reboot to the other OS and open the playlist there just to see that yopu forgot to save a playlist or stop your download while you caught a good speed just to load it to the other OS etc... there are other things that could be used as examples as well but not needed. I don't say you can't do your job with dual booting, of course you can, but it can be irritating sometimes, impractical and for sure isn't easier as if you do it in one OS (it's the same as if you download link by link for an ftp server or you use an ftp client, both ways work but the first one is not practical).
Virtual machines is a totally irrelevant thing. They don't have to do with dual boot at all.
Now if you want to use just one OS for everything you do then you have to choose between Linux and Windows. I'm not so eager as you to say windows only because every person has different needs. If you need some specific proffessional app for your job then you will choose the OS that supports it and 90% this will be windows. If you are a gamer then you will go with windows as well. If you are a developer well depends and if you are a casual user with some surfing, some gaming, some movies etc then you go with Linux because there is really no need to pay for windows and their "neccesary" programs.
Whenever you reply deanjo you convert the thread to an OS war, but, seriously, do you want to destroy this gaming thread? I don't.
L33F3R
06-16-2009, 07:26 AM
Why should I work in a shitty environment ( Windows ) and run Linux in a VM? This is like drive a rusty old car you have to kick the wheel every minute so you can continue driving and having a toy Ferrari on your tights. I want to work with a professional environment ( Linux ) as much as I can, one which is fast, stable and contains tools which are worth their name. So why should I give this all up?
because the default windows xp theme is worth every penny? :D
Dragonlord
06-16-2009, 12:53 PM
because the default windows xp theme is worth every penny? :D
Since when is the default XP theme "nice"... it's the first thing I eradicate from a newly installed windows machine :P
L33F3R
06-16-2009, 01:47 PM
Since when is the default XP theme "nice"... it's the first thing I eradicate from a newly installed windows machine :P
I also miss the blue screen. Blue is obviously my favourite colour. :D
Dragonlord
06-16-2009, 02:05 PM
I also miss the blue screen. Blue is obviously my favourite colour. :D
Well... KDE is blue by default :P
gforum
06-16-2009, 04:17 PM
Dear DL what happens when you do something windows doesnt like... 'bugs, Bugs, BUGs!'
the user's minds gets used to this kind of 'processing'...
so when you see a windows 'lover' posting... simply ignore.
ignorance and insanity are 2 very different things.
-best wishes.
;)
ausmusj
06-16-2009, 04:43 PM
So, really now - how about Titan Quest? Is it something that can be looked in to?
deanjo
06-16-2009, 07:05 PM
I didn't say something different, I just said it's impractical to dual boot even if you use cross platform apps. It's annoyinng to listen your music and then stop it to reboot to the other OS and open the playlist there just to see that yopu forgot to save a playlist or stop your download while you caught a good speed just to load it to the other OS etc... there are other things that could be used as examples as well but not needed. I don't say you can't do your job with dual booting, of course you can, but it can be irritating sometimes, impractical and for sure isn't easier as if you do it in one OS (it's the same as if you download link by link for an ftp server or you use an ftp client, both ways work but the first one is not practical).
Virtual machines is a totally irrelevant thing. They don't have to do with dual boot at all.
Now if you want to use just one OS for everything you do then you have to choose between Linux and Windows. I'm not so eager as you to say windows only because every person has different needs. If you need some specific proffessional app for your job then you will choose the OS that supports it and 90% this will be windows. If you are a gamer then you will go with windows as well. If you are a developer well depends and if you are a casual user with some surfing, some gaming, some movies etc then you go with Linux because there is really no need to pay for windows and their "neccesary" programs.
Whenever you reply deanjo you convert the thread to an OS war, but, seriously, do you want to destroy this gaming thread? I don't.
I'm not turning this into a OS war. I'm just saying your overexagerating "the pain of dualboot" as there are plenty of solutions out there that alleviate the need for dual booting. VM is very relevant, as it is just one of the many solutions that reduce the need to dual boot. Simply choosing a file system that can be accessed by both OS's eliminates a lot of need for rebooting to do another task. All the tasks you listed for "linux" are easily done in windows as well so why reboot? As far as additional cost goes, if your dual booting then you already have the os's needed. No additional cost.
L33F3R
06-16-2009, 08:44 PM
Dear DL what happens when you do something windows doesnt like... 'bugs, Bugs, BUGs!'
the user's minds gets used to this kind of 'processing'...
so when you see a windows 'lover' posting... simply ignore.
ignorance and insanity are 2 very different things.
-best wishes.
;)
Im going to pray to god that you are just joking, I know i am :p. If it was believable for 2 minutes that i like the default xp theme or the blue screen of death i deserve to be in csis or the cia :D.
@ titan quest
looks like a thq game. They also published stalker and stalker is on the not a f@@#'n chance list:(
SolidSteel144
06-16-2009, 10:49 PM
I want all the Source games and Steam to be ported, only then would I be happy. :)
Apopas
06-17-2009, 07:04 AM
All the tasks you listed for "linux" are easily done in windows as well so why reboot?
What on earth tasks I listed for Linux? And where I overexxagerated? If I was going to overexaggerate I would say dual boot is idiot, difficult, useless, problematic etc etc, I just said is impractical... that's overexaggeration? What should I say to not overexxagerate then? What the hell deanjo, you keep reading things I never wrote, just like in the other thread. And while saying you are not turning this into a OS war, by posting things like "you do this in windows as well so why boot in Linux" that's what you really do. Can't you really see that? I don't think so, maybe that's on purpose. you didn't reply in this whole gaming thread till now just to tell things about windows versus Linux, totally irrelevant from the thread's point. Plz advertise your windows in some other thread, or even better forum, there are plenty of windows lovers forums out there, I've told you that before, but even if you don't like such an idea, stop converting, at least, this specific thread!
L33F3R
06-17-2009, 07:27 AM
ughh,,,, ill start another thread about the damn dual boot debate :rolleyes:
EDIT:
http://www.phoronix.com/forums/showthread.php?t=17749
der you go.
Max Spain
06-19-2009, 09:45 PM
League of Legends (http://www.leagueoflegends.com/) is a game being made by the guys who made DotA for WC3. It appears to be a potentially popular indy game that I would certainly love to play. On their forums there are already a number of people asking if they will be shipping a Linux client. Unfortunately the devs haven't replied. If the right person could get a hold of them this could be an excellent game on Linux.
dashcloud
06-21-2009, 02:02 PM
I know this sounds kind of silly, but I would like to see Linux versions of the game collections that use DOSBOX.
As part of that I would like to see the XCOM series- apparently 2K Games has at least the publishing rights for the XCOM series (the first 2 or 3 were DOS games, and the rest were Windows games). If you look at the Steam forum for the game, one of the 2K guys occasionally posts there.
gforum
06-23-2009, 11:37 AM
have magitech games been brought up yet?
http://www.ezgame.com/magitech/
these guys use openal and opengl and make some very interesting strategy games, i guess the only reason they dont have versions for mac and lin is ignorance... but go figure.
its a canadian companyi think.
it might be a sure bet.
;)
xav1r
06-23-2009, 11:54 AM
This is rather odd choice, but has anyone considered that yet unreleased game 6 days in fallujah? The game was dropped by konami, and it's looking for a new publisher right now.
http://www.thatvideogameblog.com/2009/06/10/six-days-in-fallujah-still-without-a-publisher/
They might be interested.
xpander
06-25-2009, 12:16 PM
what about "League of legends : Clash of Fates"
http://www.leagueoflegends.com/
Gameplay video http://www.leagueoflegends.com/
seems to be also small company and currently supports only windows platform.
Developer:Riot Games
Release date:September 2009
AdrenalineJunky
06-26-2009, 07:22 PM
what about games from Hidden Path (http://www.hiddenpath.com/)?
the guy who made caster works there, and as caster did rather well on linux, maybe that might be a good route in?
L33F3R
06-26-2009, 09:40 PM
This is rather odd choice, but has anyone considered that yet unreleased game 6 days in fallujah? The game was dropped by konami, and it's looking for a new publisher right now.
http://www.thatvideogameblog.com/2009/06/10/six-days-in-fallujah-still-without-a-publisher/
They might be interested.
good find sir
superppl
06-26-2009, 10:01 PM
I have to be honest....
Being of middle eastern origin, I can't say I'm thrilled to see that such a game has been made... I know my people take stupidity to a whole new level, the American media is eager to exploit any issue that pops up in the region, and Arabs are eager to kill each other based on any reason they can possibly come up with, but this doesn't really help the situation.
I guess the biggest question that can be asked about this game without blowing up into a political debate is: Is it neutral? Are there political messages and propoganda plastered in this game, or does it just portray the battle? And even then, would one play a massacre the other side game, or are both sides accessible?
And before anyone brings it up: R6V, COD4 and GRAW are hypothetical situtions, everyone hates Nazi's, and I am against censorship.
L33F3R
06-26-2009, 10:17 PM
we in the west need to hold ourselves to a higher standard so i couldn't agree more.
I was going to rant about freedoms, censorship ect. but then i realized i was on phoronix XD.
Dragonlord
06-27-2009, 08:58 AM
I have to be honest....
Being of middle eastern origin, I can't say I'm thrilled to see that such a game has been made... I know my people take stupidity to a whole new level, the American media is eager to exploit any issue that pops up in the region, and Arabs are eager to kill each other based on any reason they can possibly come up with, but this doesn't really help the situation.
I guess the biggest question that can be asked about this game without blowing up into a political debate is: Is it neutral? Are there political messages and propoganda plastered in this game, or does it just portray the battle? And even then, would one play a massacre the other side game, or are both sides accessible?
And before anyone brings it up: R6V, COD4 and GRAW are hypothetical situtions, everyone hates Nazi's, and I am against censorship.
It's a problem. One of the reasons the game lacks funds is that Americas Army didn't like how they had not been portrayed as the good guys all the time in there so they ( the developers ) had to crawl back. This would mean the game is not too biased if they managed to piss of AA but I as a person hate war games or games related with war. Games are an interactive medium with the stress on "interactivity". War games have no interactivity except RTS games but that's more figure-out-AI-weakness-and-blatantly-abuse-it unless you play with a human but if you play with a human you can even turn a game of throwing rocks into a pond into an interactive game. So I'm all for different kinds of games. You can even do heavy politics in something like an Adventure or Puzzle oriented game and really focus on fleshing out the problems. Gun-Tooting is in the way of good games which push the game as media form.
xav1r
06-27-2009, 11:38 AM
Yes, apparently this game wasn't biased at all towards the american side, so that's why it got so negativity. Im hoping someone picks it up, I read that it cost the developers Atomic Games $20 million to make and now it's just sitting there on a shelf. Maybe they'd be interested in working with LGP...
deanjo
06-27-2009, 11:59 AM
Maybe they'd be interested in working with LGP...
I don't think that they (Atomic) would be interested. I doubt LGP would be able to come up with sufficient funds for Atomic to even consider it. They have already soaked in 20 million into the development of it. From a pure business perspective LGP would have to start looking at somewhere in the 6 digit figures (at least) to attain the right to publish it when you have that much soaked into it's development. Even if LGP could rustle up the funds, they don't want to give any additional reason for large publishers to possibly turn them away. If they cannot find a publisher then their best chance to self publish it them selves. They have to think of return on investment and means publishing to the big platforms.
xav1r
06-27-2009, 12:24 PM
Well, they arent a big developer, why would they charge that much for publishing rights? Im being honest, I dont know much about these publishing/rights business.
TotallyEpic
06-27-2009, 12:44 PM
To be honest, I could see them doing it for Linux, they are in dire straights right now, and need every bit of cash they can get.
If its successful on Linux, maybe a big publisher can pick it up for Windows/Mac
deanjo
06-27-2009, 02:00 PM
To be honest, I could see them doing it for Linux, they are in dire straights right now, and need every bit of cash they can get.
If its successful on Linux, maybe a big publisher can pick it up for Windows/Mac
When you have 20 million invested in development the small amount of capitol return they would get by letting LGP publish it isn't going to make much difference. They would probably make more selling their debt for write off purposes then publishing to linux.
SolidSteel144
06-27-2009, 04:59 PM
Steam can open up the doors for future games (or current) to be ported to Linux.
Dragonlord
06-27-2009, 09:19 PM
Why? Steam is NOT a game engine. It helps nothing in porting. If a game is not written with non-windows OS in mind Steam is not going to be the magic bullet making it work.
L33F3R
06-28-2009, 12:06 AM
no but it might create an incentive for developers to make ports. Lets be clear, the indies are going to be the ones rocking the boat first and we all know it. Steam is very indie game friendly and for some games its the only distrobution medium.
Its not a hell of alota push, but it would certainly turn a few heads in our direction.
Dragonlord
06-28-2009, 08:54 AM
Steam is not Indie friendly... it's the Indie death. If you want to loose good Indie stuff right at the beginning of the war, okay, use Steam, be my guest, but for the real push we need something solid and a windows oriented, DRM riddled, bugged as hell and proprietary platform like steam is not the solution. Or do you want to be at the mercy of a company that can "at will" cut off access to your games you bought for? This is dictatorship at it's best and Valve is in this regard the Hitler of the gaming world. You don't want to be at mercy of Hitler won't you? ;)
deanjo
06-28-2009, 09:17 AM
This is dictatorship at it's best and Valve is in this regard the Hitler of the gaming world. You don't want to be at mercy of Hitler won't you? ;)
Oh please, that is so over the top it's unbelievable. Last time I checked nobody has died from DRM or steam.
Dragonlord
06-28-2009, 09:30 AM
Oh please, that is so over the top it's unbelievable. Last time I checked nobody has died from DRM or steam.
Not died but it's no new problem that you can be fucked with DRM especially as legit customer. Besides I'm a free man ( pun intended ) and I don't like others being able to just "steal" a game from me I bought for no apparent reason. And I especially don't want this crap to come to the free land of Linux.
deanjo
06-28-2009, 01:29 PM
Not died but it's no new problem that you can be fucked with DRM especially as legit customer. Besides I'm a free man ( pun intended ) and I don't like others being able to just "steal" a game from me I bought for no apparent reason. And I especially don't want this crap to come to the free land of Linux.
Newsflash, you can get screwed over by anybody INCLUDING your land of linux. Yes DRM sucks but it in no way is comparible to a leader who practiced mass genocide because someone did not fit their idealology, race or faith. On the other hand the GPL for example does seek the "death" of all other software licences that does not fit into their philosophy and idealogy.
L33F3R
06-28-2009, 01:31 PM
lol you ever consider poetry?
Heres a good idea, make a competitive solution. Money does the talking and valve/steam has a shitload of it. In all honesty i would love to see a comparable app for mac/linux without the lag and slime.
I dont quite understand what you mean by indie death. If so many indies are flocking to steam then how can it be so bad for THEM. Again, the money is talking.
Dragonlord
06-28-2009, 04:58 PM
1) using the steam platform for deving is a pain in the ass ( I know it since I had been close with some indies when they brought out their first game on steam )
2) you game is locked into steam. people can't use it outside steam unless you provide special binaries. it's a golden jail to use this terminology.
@deanjo:
Valve are buy-out kings so yes, "genocide" they do just in software terms not in terms of killing people or torturing them ( although DRM is a form of torture ;) ).
deanjo
06-28-2009, 05:18 PM
@deanjo:
Valve are buy-out kings so yes, "genocide" they do just in software terms not in terms of killing people or torturing them ( although DRM is a form of torture ;) ).
Buying out is very different then a hostile takeover. Hitler did not buy anything, he just took with zero regard to the other entity. Your Hitler comparison has no legs to stand on. If anything compare it to the "American dream".
L33F3R
06-28-2009, 06:29 PM
1) using the steam platform for deving is a pain in the ass ( I know it since I had been close with some indies when they brought out their first game on steam )
saying how hard something is? thats relevant only to the individual.
2) you game is locked into steam. people can't use it outside steam unless you provide special binaries. it's a golden jail to use this terminology.
you are right.
@deanjo:
Valve are buy-out kings so yes, "genocide" they do just in software terms not in terms of killing people or torturing them ( although DRM is a form of torture ;) ).
Thats ridiculous. Its called capitalism.
Dragonlord
06-28-2009, 06:36 PM
Not if the buy-outs over short or long destroy the bought-out people. History knows lots of these things and one thing you can be sure off, I'll never let myself buy out... first I die in honor before that happens >.=.<
Svartalf
06-28-2009, 07:47 PM
Buying out is very different then a hostile takeover. Hitler did not buy anything, he just took with zero regard to the other entity. Your Hitler comparison has no legs to stand on. If anything compare it to the "American dream".
Uh...guys...this isn't really germane to the subject thread...nor is commentary about GPL versus other licenses. Can we get it back to the discussion topic? :D
deanjo
06-28-2009, 09:07 PM
Uh...guys...this isn't really germane to the subject thread...nor is commentary about GPL versus other licenses. Can we get it back to the discussion topic? :D
Sorry Svartalf, it just royally pisses me off when someone has the balls to try to compare business practices to someone who organized the deaths of millions. Demeaning the lives of millions to support a software philosophy is way out of line.
deanjo
06-28-2009, 09:15 PM
Thats ridiculous. Its called capitalism.
Absolutely.
Thats ridiculous. Its called capitalism.
Hear hear! Capitalism is, indeed, ridiculous.
Apopas
06-30-2009, 01:54 PM
Hear hear! Capitalism is, indeed, ridiculous.
You destroy the thread...
Lenele
07-01-2009, 10:33 AM
Silent Hill 3
Silent Hill 4
Stronghold Crusader
The Sims 1 Complete edition
The Sims 2 and expansions
L33F3R
07-01-2009, 11:30 AM
Stronghold Crusader
YES! :D
good sir has good tastes.
deetah
07-01-2009, 01:19 PM
Deus Ex! The first one, definitely!
(I actually registered just to say so)
It would be just awesome...
Also, I'd give anything for Dia blo II, what a pity it's impossible.
Yan0451
07-01-2009, 03:19 PM
Yes, Deus Ex would definitely hit the spot! I'd buy it whatever the price.
It's an old game, but there are ongoing fan-made projects to improve it graphics-wise; HDTP (http://www.offtopicproductions.com/hdtp/) seeks to improve models textures, and New Vision (http://www.moddb.com/mods/deus-ex-new-vision) strives to improve level textures.
As far as I know by reading the projects' forums (http://offtopicproductions.com/forum/) HDTP should be almost completed, while New Vision has only a developer working on it, and he is probably helping the HDTP folks until it's done.
Here you can find the demo (http://www.offtopicproductions.com/hdtp/?page_id=3) of HDTP, and here's the beta (http://offtopicproductions.com/forum/viewtopic.php?f=18&t=2041&sid=71f3c109cdca32687a2d797528434bbf) release of New Vision. These will give you an idea of what these projects are doing and how well.
Just my two cents people, but I think it would be a big plus if those were included in a Linux port of Deus Ex; I saw fan made mods were included in X2 and X3, so I thought it would be possible, if this game will ever find its way to us, obviously:D
I apologize if these information were already posted before, I only recently discovered Phoronix (great site!) and when I found this thread, I just couldn't resist!:)
TotallyEpic
07-01-2009, 07:04 PM
Call Of Duty & United Offensive
Call Of Duty 2
AdrenalineJunky
07-02-2009, 07:54 AM
i decided to organize the list - its getting kinda hard to find what you're looking for in there.
i have any generality (like a studio or game engine) at the top of each list, while all the games themselves are now in alphabetical order.
note: game titles biggining with an artical (a, the, etc.) are listed under the first letter of the second word - for instance "the longest journey" is under L.
Dead Ends:
Anything from Microsoft Game Studios (There's a DUH moment...)
Anything from Atari/Infogrames (They've shown us consistent disdain for a while now...if I see contrary evidence...)
Anything, from out of Remedy Entertainment because of close ties with Microsoft...
Anything using the Lithtech engine
Any of the Valve stuff's up in the air- someone may well be doing all of Orange Box and Steam...
ANY of the 21st Century Entertainment titles
America's Army (We HAD a version of this guys, but the DoD decided it was not a big enough payoff...)
ARMA
Bussimulator
Call of Cthulu: Dark Corners of the Earth
Call of Duty 4
Dawn Of War and expansions
Diablo
Diablo II
Diablo III (Gimme a break, guys... This isn't a pie in the sky list...)
Dragon Age (If there is going to be a version, it'll be up to EA and Bioware...)
Dreamfall- The Longest Journey
GTA – all of them
Harpoon III (Initial Contacts made, looked promising...then it fizzled for no apparent reasons...)
Interstate 76
Jedi Academy
Jedi Knights II
KotOR
KotOR 2 (Not that anyone would WANT that title... )
Lemmings – all versions
The Longest Journey
Masters of Orion 1 or 2
Max Payne
Morrowind (Prime AAA title- not without loads of cash... )
Neverwinter Nights 2 (Atari published property- need I say more?)
No One Lives Forever
Oblivion (Prime AAA title- not without loads of cash... )
Portal
Psychonauts (After finding out what Majesco did to at least one studio, we don't want to deal with them...ever...sorry...)
Rise of the Triad (Ryan already beat us to it...go over to icculus.org if you've got the assets. )
SimCity (Already GPLed and out under the name "Metropolis" in all of it's ancient glory..)
Slamtilt
ST:Armada
ST:Elite Force
ST:Elite Force II
STALKER
StarCraft
StarCraft II
Stargunner
Syndicate I
Syndicate II
Syndicate Wars
System Shock (Studio defunct- no clear title to code known, nor do we know if it's available at all...)
System Shock II (Ditto...)
Tom Clancy series
Unreal Tournament 3 (Uh, supposedly Epic's still working on this...)
Wing Commander (EA property...code's likely to not be available at this point with Origin effectively defunct...)
Maybes:
Anything that was ported by the former Loki Games (It's been tried by LGP in the past when they were starting...)
Age of Wonders
Battlefield: Vietnam, 2 and Battlefield Heroes
Battlerealms
CivIV (Moved to the "maybe" list because there's no clear title to what we have in hand...checking into it, but for right now, don't hold your breath...)
Colin MacRae Dirt
Crysis (Initial contact made...we'll see...)
Deus EX (Hinges on finding someone with the old Loki codebase that'll be able to grant publication rights)
Deus EX 2
Soldier of Fortune II
Falcon 4 (Initial contact made...no word back from them...)
FlatOut 2
Gothic 3
IL-2 Sturmovik
Project Offset
Grand Prix Legends
GTR2 (10tacle in recievership- need to find out who is studio, etc...)
Merchants of Brooklyn (It's a Crytek 2 engine game...makes it a "maybe" at best...)
Need for Speed titles.
Powerslave
Puzzle Quest
Rome: Total War
Sam and Max Episodes
Secret Files: Tunguska and Puritas Cordis
Sensible Soccer 2006
Tale Worlds (Some DRM concerns there...)
Witchaven I
Witchaven II
Witcher (Since Namco's now the publisher for anything CDProjekt does, it's a longshot maybe...)
Being Looked Into:
PopCap's game framework and PopCap's games themselves.
Achron
Alpha Centauri
Aquaria
Audiosurf
Beyond Good and Evil
Book of Unwritten Tales
Braid
Chessmaster 11
CivIII
Civilization IV
Descent 3 (Someone's got access to the code and we just need to talk to Interplay and GoG...)
Drakensang
Earth 2150
Enemy Engaged: Comanche vs. Hokum (EECH - Source code being looked at...)
Escape Velocity Series
Fallout
Fallout 2
Freespace
Freespace 2 (We've got code- need to get rights for assets for commercial release if possible...)
Grotesque
Hinterland
Hostile Waters: Anteus Rising
HoverRace (Clean up initial port...)
Industry Giant II
Kingpin
Kivi's Underworld
The Maw
Mechanarium
Natural Selection 2
The Path
Project Aftermath
Raptor
Redneck Rampage Series
rFactor
Sins of a Solar Empire
Soldat
A Vampyre Story
Track Mania
Urban Warfare Online
And Yet It Moves
Counter-Strike 1.6
Counter-Strike Source
Team Fortress 2
and other games by Valve
and then (by Blizzard)
World Of Warcraft
WarCraft III: The Frozen Throne
Starcraft I
Starcraft II (after release - end of 2009 or start 2010)
L33F3R
07-06-2009, 07:52 AM
valve and blizzard games are a bad luck at best.
Welcome to phoronix BTW :D
Janusz11
07-06-2009, 02:17 PM
I'd so love to see Braid ported to GNU / Linux. It's such a fantastic game!
L33F3R
07-06-2009, 08:17 PM
yo Svartalf have you considered non PC titles? I am talking about console titles. It would take a boatload of work making it run on a PC but in many cases you dont get expensive middleware. I am of coarse talking about older titles. These would do very well under mobile platforms. Not to be included but for example the older sonic games would be an instant hit. Cant imagine redoing all of the sound, input ect.
Just 2 cents.
EDIT:::
Sonic CD (which was arguably the best sonic game) was ported to the mac. SEGA is obviously a pushover company :P.
Svartalf
07-07-2009, 05:17 PM
yo Svartalf have you considered non PC titles?
Yes, I have. :D
I am talking about console titles. It would take a boatload of work making it run on a PC but in many cases you dont get expensive middleware. I am of coarse talking about older titles. These would do very well under mobile platforms. Not to be included but for example the older sonic games would be an instant hit. Cant imagine redoing all of the sound, input ect.
The biggest drawback is going to be that many of the publishers are going to want big bucks on royalties for the rights to the title.
Of course, that changes a bit over time and if we could get someone with their foot in the door (Someone like one of the senior devs over at Bizarre Games for example...he's porting stuff over from Dreamcast to Pandora/Linux and he's just working towards getting permissions to publish/release the same...) it would work out decently.
Last time anyone looked into that sort of thing they weren't open to much of anything. But that was a couple of years back. I'll check into it here shortly.
Sonic CD (which was arguably the best sonic game) was ported to the mac. SEGA is obviously a pushover company :P.
I believe they ported it themselves to MacOS. I know they also ported it to the PC at one point under their own brand. We'd have to have a bit better visibility market-segment wise for that sort of thing to happen.
nelson01
07-07-2009, 07:57 PM
'll mention Kingpin again since it's not on the list.
achron
07-08-2009, 04:46 AM
Hi. Here's IMO a good tip:
- Knights of Honor (developed by Black Sea Studios, now Crytek Black Sea (http://www.blackseastudios.com/))
Just looking through their forums some of the staff takes active part in the community (like someone named Frujin). Considering their somewhat positive response to open sourcing the game it seems like a linux port could be an even likelier possibility:
http://forums.blackseastudios.com/showpost.php?p=12837&postcount=84
It's a great game and should really be worth the effort. What do you guys think?
xav1r
07-08-2009, 05:55 PM
Yes, I have. :D
The biggest drawback is going to be that many of the publishers are going to want big bucks on royalties for the rights to the title.
Of course, that changes a bit over time and if we could get someone with their foot in the door (Someone like one of the senior devs over at Bizarre Games for example...he's porting stuff over from Dreamcast to Pandora/Linux and he's just working towards getting permissions to publish/release the same...) it would work out decently.
Last time anyone looked into that sort of thing they weren't open to much of anything. But that was a couple of years back. I'll check into it here shortly.
I believe they ported it themselves to MacOS. I know they also ported it to the PC at one point under their own brand. We'd have to have a bit better visibility market-segment wise for that sort of thing to happen.
Speaking of consoles, one time I talked with Erza Dreichbach, the guy who worked on the Sega Saturn version of a game called Powerslave, and he said he was 100% ok with others porting that game commercially to linux, no questions asked. He did mention he only spoke for himself, but he was the lead developer of that game's engine.
vBulletin® v3.8.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.