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superppl
07-08-2009, 06:50 PM
Wait, does that mean that we might have linux exclusive titles for dead console games that didn't pick up?
I know lots of people, myself included, that would kill for that.

L33F3R
07-08-2009, 07:45 PM
not yet i dont think. We need to either let him get connections or find connections for him. I can tell you right now that anything Nintendo is out.

AdrenalineJunky
07-08-2009, 08:40 PM
not yet i dont think. We need to either let him get connections or find connections for him. I can tell you right now that anything Nintendo is out.

i think your sarcasm detection may be a little off... that or mine is.

L33F3R
07-08-2009, 10:04 PM
when you are under the influence, any detection is 100% off :p.

deanjo
07-08-2009, 10:15 PM
when you are under the influence, any detection is 100% off :p.

Dude, the 2-4 weekend is over....:p

superppl
07-08-2009, 11:18 PM
Are we speaking of games published or developed by Nintendo? There are many third party titles on the NES and SNES worth playing.
I wonder if there's any chance for Ikaruga and Bangai-O on the dreamcast.

meGenius
07-11-2009, 10:58 AM
thnx for your work, dude :)

what about CABAL??
til now, nobody (as i saw) mentioned it..

rgrds ||| meGenius

L33F3R
07-12-2009, 11:24 AM
Is this a Turkish made game? Hard to tell when they hide behind their publisher. Also important to note that it doesn't look like they have asian or north/south american support.

What happens if the prospective title is free to play/pay to play? You cant charge people for obtaining the game, you would need to charge them for the stuff they buy inside the game. So by the sounds of it you would need to setup the master to identify a Linux install or something like that. Any thoughts on this anyone?

btw, welcome to phoronix meGenius :)

seems you have alot of 1 posters here who register to voice what they would like to see ported. I cant imagine how many dont do it simply because they dont want to register (which is by all means acceptable). Maybe theres a way to go about hearing these people?

NeoBrain
07-12-2009, 11:27 AM
seems you have alot of 1 posters here who register to voice what they would like to see ported. I cant imagine how many dont do it simply because they dont want to register (which is by all means acceptable). Maybe theres a way to go about hearing these people?

I don't really like the service if it's used in forums, but for that purpose there's the bugmenot account :rolleyes:

dashcloud
07-12-2009, 02:04 PM
Is there any chance of getting Linux SKUs for some or all of the DOSBOX-powered games currently being sold?

I'd love to have a chance to buy some of them.

Raven3x7
07-12-2009, 04:59 PM
How bout Trine, Frozenbyte's new game? I guess that's LGP territory though

MAXX
07-12-2009, 06:29 PM
Wow, Trine looks so awesome, if they had a Linux version, I'd have bought it right now, after seeing that video on their website. It reminds me of "The Lost Vikings".

Right now I'm actually considering buying it and trying to run it through wine, but probably won't do it, since i hate running software through wine.

I really hope that LGP is gonna port it.
None of Svartalfs business i guess, since LGP is already porting Shadowground.

L33F3R
07-12-2009, 06:34 PM
imo, and strictly my opinion!

game is good for the first 2 hours. then it starts getting boring.

MAXX
07-12-2009, 07:33 PM
Doesn't that apply to virtually any game unless it has a good story or you play online against others or unless it has some huge world to explore?

According to their forums they want to wait for Shadowground sales figures before deciding whether to port Trine or not.

L33F3R
07-12-2009, 07:44 PM
Doesn't that apply to virtually any game unless it has a good story or you play online against others or unless it has some huge world to explore?


plants vs zombies :D

Dragonlord
07-13-2009, 01:27 PM
Doesn't that apply to virtually any game unless it has a good story or you play online against others or unless it has some huge world to explore?

According to their forums they want to wait for Shadowground sales figures before deciding whether to port Trine or not.
No, that's not the problem.

1) Game with good story but boring gameplay => boring
2) Game with good MP but boring SP => gonna suck as soon as cheating can't be stopped anymore or player numbers drop ( will ALWAYS happen at one time )
3) Huge world ( aka sandbox ) => sucks too because having a huge world and nothing fun to do with it sucks.

The only thing that makes a game good for long time is varied gameplay and keeping the tasks interesting. A good story alone does not work especially since I know only two games so far which had good stories: Deus-Ex and Thief. And both games had a great gameplay first paired up with a great story.

MAXX
07-13-2009, 01:50 PM
Oh, hai, yeah, sorry, I forgot that you studied game design for 12 years and that your likes and desires dictate the likes and desires of others.

Cheating can be stopped pretty good if the devs did not totally mess up the games creation. And why would I care if the interest in some game dropped after 5 to 10 years? If the game is good then it keeps its players for ages, if a game sucks then the players leave quite fast.

Dragonlord
07-13-2009, 03:25 PM
Oh, hai, yeah, sorry, I forgot that you studied game design for 12 years and that your likes and desires dictate the likes and desires of others.
Keep your smart assing for yourself. There exist certain guides on what makes a good game. Sometimes you can get a big selling game by not following them ( Pokemon is one example ) but in general if you neglect them then your game won't find a big audience. So it has nothing to do with me but guides existing before I arrived on the scene.

Cheating can be stopped pretty good if the devs did not totally mess up the games creation.
Where there are humans there are errors. There exists nothing like a bug-free game. Cheating is based on exploiting bugs. Some bugs are very hard to fix and in some situations it is even impossible to detect cheats unless an Admin watches every match on a server. But I forgot that somebody having no idea of actual game programming tries to teach me here.

And why would I care if the interest in some game dropped after 5 to 10 years? If the game is good then it keeps its players for ages, if a game sucks then the players leave quite fast.
Maybe it would interest you if you have a hard time to find a server with players on it? Maybe if the good servers stopped serving the game since it is not played that much anymore and only crap-ping servers remain? Maybe if only hard-core players are left where often the fun is second important since they build clan-waring or simply don't like people just playing a game for fun not for glory ( and I've met a ton of those guys )?

I've seen various games including good ones lost over time like this. Just because you may be playing mainstream games doesn't mean such things exist. But we better drop this here. I should anyways not have answered to somebody throwing n00bish lines around in a quote but sometimes I'm just to good for this world.

L33F3R
07-13-2009, 03:41 PM
i was going to reply to maxx but you just basically hit the nail on the head. Not fallowing the "guides" as you call it is risky. But the better games are the ones that take the chances.

I do disagree about storyline however; thats based entirely on personal preference. Regardless of that, if all you have is a storyline you might as well have wrote a book. Classic games got by with little or no storyline because adding the extra crap would bust the 1.4mb limit...

I should anyways not have answered to somebody throwing n00bish lines around in a quote but sometimes I'm just to good for this world.

dont flatter yourself. Thats 1 step closer to being L33F3R, and noone wants to be L33F3R... :D

Dragonlord
07-13-2009, 04:37 PM
I do disagree about storyline however; thats based entirely on personal preference. Regardless of that, if all you have is a storyline you might as well have wrote a book. Classic games got by with little or no storyline because adding the extra crap would bust the 1.4mb limit...
I don't expect people to agree with me, that's the nature of mankind. Just doing argumentation in a civilized manner with actual arguments is what I call for. Now what goes for story and gameplay I am perhaps a bit particular. This is since I belief the media games is under-used so far. As you mentioned if I have only a good story and more or less just following it without much interaction then I could instead read a book at the beach or watch a movie with friends. What puts games apart for me from other media like books or movies is the interaction. The player changes the course of action. And somehow in many games nowadays this goes lost. Now it depends on what you call interaction and this is in fact a tricky question to answer. For me interaction especially means the player can actively interact with the world, the inhabitants and objects he can retrieve. This does not cover deciding if you shoot at monster A or B or tossing a chair at it instead of shooting it but higher order interaction like deciding to fight them in the first place or doing something else or going all MacGyver on them because it is much more rewarding to do things in the unconventional way. Or a game where you can actually get through being a pacifist and outsmarting your opponents. The last time I've seen a game with enough interaction to allow for such a game play type has been deus-ex and this had been way back in time. We've got more and more powerful computers and hardware in general but yet interaction in game is still restricted to shooting monsters or grinding up character levels. Put up again a bit much text right now but maybe you see where I'm coming from in this matter.

L33F3R
07-13-2009, 05:13 PM
i think i get the direction you are taking this. fair enough :).

deanjo
07-13-2009, 08:32 PM
Classic games got by with little or no storyline because adding the extra crap would bust the 1.4mb limit...


I don't know about that, some of the greatest games ever in classic gaming all had great story lines. Just think of the classic lucas arts (Loom, monkey island, Full throttle, etc) , sierra (Kings Quest, space quest, hero quest,etc), infocom games, then you also have all the DnD type games as well which relied on a plot as well like Ultima and Lands of Lore. Having said that I also disagree with Dragonlord's evaluation Deus-Ex and Thief being the only good games having great story. I could see maybe in the FPS genre that is the case but there are still plenty of good games out there with plots and a good story.

djack
07-14-2009, 03:04 AM
Having said that I also disagree with Dragonlord's evaluation Deus-Ex and Thief being the only good games having great story. I could see maybe in the FPS genre that is the case but there are still plenty of good games out there with plots and a good story.

Agreed, and good storyies are not just limited to 'adventure' games either. I'm loving the storylines from the Fallout series (personally, I think that 3 strikes a great balance between storyline, game-play and game genres). What really annoys me with some story-led games is where the game mechanic gets in the way of the story. I'm particularly thinking of the Final Fantasy series here (/me dons asbestos suit) where the repetitive game grind bores me rigid and means that I never see how the (usually intriguing and clever) story pans out. I would love a 'this game sucks, but show me the story' button in such games.

Dragonlord
07-14-2009, 08:46 AM
I don't know about that, some of the greatest games ever in classic gaming all had great story lines. Just think of the classic lucas arts (Loom, monkey island, Full throttle, etc) , sierra (Kings Quest, space quest, hero quest,etc), infocom games, then you also have all the DnD type games as well which relied on a plot as well like Ultima and Lands of Lore. Having said that I also disagree with Dragonlord's evaluation Deus-Ex and Thief being the only good games having great story. I could see maybe in the FPS genre that is the case but there are still plenty of good games out there with plots and a good story.
I don't said the only ones... I said after them not much came which paired great story telling with great gameplay. What I found so far had either a great story but gameplay is boring ( especially RPGs somehow got stuck in grind-festivals or we-are-sandbox forgetting that a sand-box alone doesn't make a game fun ) or a great gameplay and the story had been lame ( or the game is bugged beyond fun... another problem of modern games... huge increase of bugginess ). Second one is though more in my favor since you can't enjoy a great story in a crappy game as much as a great story in a movie with crappy actors doesn't cut it neither. I admit thought that my quality bars are higher than most others.

L33F3R
07-16-2009, 12:38 AM
Galactic Dream: Rage of War

I think it uses irrlicht

Wyatt
07-17-2009, 09:10 PM
Insanely Twisted Shadow Planet (http://www.gametrailers.com/video/exclusive-extended-insanely-twisted/52779?type=flv)

L33F3R
07-18-2009, 10:31 AM
Insanely Twisted Shadow Planet (http://www.gametrailers.com/video/exclusive-extended-insanely-twisted/52779?type=flv)

i want. that game looks epic. :D


And as a solution for people who dont want to register, you can email me your proposed title at: l33f3r(at)l33f3r /dot/ com (broken for spam bots). I dont care about getting spam at this email tho :p. Just tell me whatever game and if you would like your name listed. Svartalf has a lot on his plate right now.

whizse
07-18-2009, 03:22 PM
Max Blastronaut (http://coinapp.com/?page_id=11), by Coin App.

MAXX
07-18-2009, 07:28 PM
Max Blastronaut (http://coinapp.com/?page_id=11), by Coin App.

Looks like "Caster" in space...

L33F3R
07-19-2009, 08:58 PM
Ok I have 2 people who have made some very quality requests.

David emailed me regarding mafia (1) and 2. Publishers are GoD/2K. He brings up a good point that mafia 1 might make good sales simply because of mafia 2 coming out. Mafia 2, although a long push to be ported, could drive people who want to play the original. It uses an in-house engine by the looks of it.

whats rly intriguing is tranquility

http://www.tqworld.com/

I just played this game and i must say, im trippin balls. Incredible title. Its openGL under mac and windows but no linux. It requires DX 8.1 for sound.

Windows DLL's:

glut32.dll
pthreadVC.dll
QMDX.dll

----------------------------------------------------------
gforum requests Takeda 3 and Sango 2 in particular among magitech games. They use OpenAL/GL. They are based in Toronto :p and appear to be self published in north america.

Take note, their games are very very Asian.

meGenius
07-20-2009, 12:03 PM
Is this a Turkish made game? Hard to tell when they hide behind their publisher. Also important to note that it doesn't look like they have asian or north/south american support.

What happens if the prospective title is free to play/pay to play? You cant charge people for obtaining the game, you would need to charge them for the stuff they buy inside the game. So by the sounds of it you would need to setup the master to identify a Linux install or something like that. Any thoughts on this anyone?

btw, welcome to phoronix meGenius :)

seems you have alot of 1 posters here who register to voice what they would like to see ported. I cant imagine how many dont do it simply because they dont want to register (which is by all means acceptable). Maybe theres a way to go about hearing these people?

hey, man, sorry for late reply...
i don't know a lot about this game, but i want this to be availble for linux because a have two friends who can't move to linux because of this game, & this is the reason only..
about the second question, i think a simplile php-mysql-powered page, could solve the problem..

rgrds ||| meGenius

L33F3R
07-20-2009, 01:03 PM
about the second question, i think a simplile php-mysql-powered page, could solve the problem..


already solved. good ole email :D

meGenius
07-20-2009, 03:47 PM
already solved. good ole email :D
nice to hear,,

so, what about CABAL online?? could it be converted to linux or not??

rgrds ||| meGenius

Pickle
07-21-2009, 11:40 AM
Ubisoft has a lot of nice titles.
3d shooter's i.e farcry
Simulation i.e Silent Hunter series

Id love to see any lucasarts stuff.

Edit: Novalogic might be worth taking a look into i.e delta force series

King InuYasha
07-21-2009, 03:40 PM
Probably modified versions of the UE2 codebase. Let me think about where to place this set. I'm inclined to think "maybe", but we as an audience for them, aren't big enough in their estimation (wrong, I know, but...) to rate getting a deal like that. Getting ANY of those translates into a high 5, low 6-figure license deal for the IP access unless you can find someone to open doors for us on that one.

I know its really late replying to this, but what do you mean by "unless you can find someone to open doors for us on that one"?

Wyatt
07-22-2009, 02:15 AM
AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity is possibly the best title for any game ever. It's also a title that would be really neat to have for Linux.

Zhick
07-22-2009, 02:52 AM
There's probably no use in mentioning it, since Sam & Max is already in the "maybes" and it's from the same people, using the same engine and has the same distribution-model (episode-wise) but I'll do it anyway:
I think the new Monkey Island game Tales of Monkey Island (http://www.telltalegames.com/monkeyisland) would be a great success with us linux users, just as the new Sam & Max episodes would be. I for sure would love to buy them.

Svartalf
07-22-2009, 11:06 AM
I know its really late replying to this, but what do you mean by "unless you can find someone to open doors for us on that one"?

Unless you can get someone within the studio with enough pull to arrange decent terms or know someone within the publisher that can do the same- we're going to, at minimum, pass the hat on rights access.

Otherwise, you're going to likely find that they won't give you the time of day. (Ask a few of the people in the threads who have done a little of the initial leg work on a couple of the AAA titles- they'll tell you that the studio/publisher "want a solid business plan"- which typically translates into ponying up the access royalties that they want from you, what timelines you THINK you're going to take making it (i.e. they typically want set-in-stone deliverables dates, even if they aren't publishing it...), and what means you think you're going to use to market and sell the title.)

blablabla
07-23-2009, 06:11 AM
http://racer.nl hasn't had a linux version since a long time, but the screenshots look really nice.

And isn't it possible to get gta1&2 ported to linux?
These games are available for free

King InuYasha
07-23-2009, 12:29 PM
Unless you can get someone within the studio with enough pull to arrange decent terms or know someone within the publisher that can do the same- we're going to, at minimum, pass the hat on rights access.

Otherwise, you're going to likely find that they won't give you the time of day. (Ask a few of the people in the threads who have done a little of the initial leg work on a couple of the AAA titles- they'll tell you that the studio/publisher "want a solid business plan"- which typically translates into ponying up the access royalties that they want from you, what timelines you THINK you're going to take making it (i.e. they typically want set-in-stone deliverables dates, even if they aren't publishing it...), and what means you think you're going to use to market and sell the title.)

Okay, I see. Thanks for the clarification. Unfortunately, I do not believe I know anyone at EA UK Bright Light Studios.

Yes, I have. :D



The biggest drawback is going to be that many of the publishers are going to want big bucks on royalties for the rights to the title.

Of course, that changes a bit over time and if we could get someone with their foot in the door (Someone like one of the senior devs over at Bizarre Games for example...he's porting stuff over from Dreamcast to Pandora/Linux and he's just working towards getting permissions to publish/release the same...) it would work out decently.

Last time anyone looked into that sort of thing they weren't open to much of anything. But that was a couple of years back. I'll check into it here shortly.



I believe they ported it themselves to MacOS. I know they also ported it to the PC at one point under their own brand. We'd have to have a bit better visibility market-segment wise for that sort of thing to happen.

For Sonic games, it might help to note that there is work into replicating the engine used for Sonic 1, 2, and 3 that is for Windows at them moment. It would simply require the grueling work necessary to port the game data over, as well as porting the engine itself.

The engine is ProSonic. There are other engines out there, but ProSonic is aimed to be accurate in reference to the original engine used for Sonic 1, 2, and 3.

All that would be necessary is acquiring the license for the game data. Sonic CD would be especially important to port since it doesn't work on Windows NT or Wine. The Sonic CD game for PC is a very old engine, one that was originally ported from Windows 3.x to Windows 95.

Additionally, there is a group that is basically remastering Sonic 2 as a more modern game, using a fresh new engine and graphics. Unfortunately, it is also Windows only at the moment.

L33F3R
07-23-2009, 12:51 PM
http://racer.nl hasn't had a linux version since a long time, but the screenshots look really nice.

And isn't it possible to get gta1&2 ported to linux?
These games are available for free

These are free games. LGP needs to put food on the table :D

----

I can still be emailed @ l33f3r<at>l33f3r/dot/com if you dont feel like registering ill post it here. Please read before emailing me tho, 6 people emailed me about world of warcrap.

KhaaL
07-23-2009, 01:14 PM
... (Ask a few of the people in the threads who have done a little of the initial leg work on a couple of the AAA titles- they'll tell you that the studio/publisher "want a solid business plan"- which typically translates into ponying up the access royalties that they want from you, what timelines you THINK you're going to take making it (i.e. they typically want set-in-stone deliverables dates, even if they aren't publishing it...), and what means you think you're going to use to market and sell the title.)

is it possible for LGP and the linux gaming community to collaborate this way: the community commits an amount of money / prepays LGP to see a port done the named studio will be assured that they'll the money a minimum amount of money for a port

King InuYasha
07-23-2009, 01:23 PM
is it possible for LGP and the linux gaming community to collaborate this way: the community commits an amount of money / prepays LGP to see a port done the named studio will be assured that they'll the money a minimum amount of money for a port

That might not be a bad idea. The problem is that it is rather difficult to come up with the required money to acquire the licenses that those studios would accept for the porting to be done. Unless Michael and Svartalf plead to everybody that reads Phoronix. Then maybe we might come up with a portion of it. LGP would have to still absorb quite a bit of the licensing cost.

L33F3R
07-23-2009, 02:08 PM
I concur. That is a great idea.

Gabe recently had a piece similar to this.

http://kotaku.com/5318368/valve-let-fans-fund-games-development

KhaaL
07-23-2009, 02:51 PM
good you liked my idea :) i tried to push this onto stardock for a long while but it fell on deaf ears it seems...

blablabla
07-25-2009, 05:42 AM
Not a gamerequest, but could you please pass the keyinput to the windowsmanager in futur games.
This will allow alt-tabbing and volumecontrol while ingame.
It's possible in HoN and Yo Franky

whizse
07-25-2009, 06:53 AM
Frozen Synapse (http://www.frozensynapse.com/) from Mode 7, and perhaps their older game, Determinance (http://www.mode7games.com/content/game.html)?

Leszek
07-26-2009, 02:58 AM
Games developed by SCS Software (http://www.scssoft.com) with their Prism3D engine wich support Linux.

Euro Truck Simulator
Bus Driver
18 Wheels of Steel American Long Haul

Leszek
07-26-2009, 02:59 AM
Games developed by SCS Software (http://www.scssoft.com) with use their Prism3D engine wich support Linux.

Euro Truck Simulator
Bus Driver
18 Wheels of Steel American Long Haul

MAXX
07-26-2009, 07:22 AM
Games developed by SCS Software (http://www.scssoft.com) with use their Prism3D engine wich support Linux.

Euro Truck Simulator
Bus Driver
18 Wheels of Steel American Long Haul

Would you really play those?

L33F3R
07-26-2009, 07:48 AM
oh good lord are you serious?

Wyatt
07-27-2009, 02:46 PM
So just out of curiosity, where are we at right now, Svartalf? Has contact been made on any of the things suggested in the last month or so? Initial thoughts on any of them? Things that you think would be cool to work on? Progress on your current projects?

Inquiring minds want to know. ;)

Kazashi
07-28-2009, 08:56 PM
I know this would probably come across as a silly suggestion, but what about Mechwarrior 3015? I realise that it won't be released for a couple of years, and there's nothing to say it will actually be released, but as far as I can see it has no publisher, and the technology (being based on UE3) wouldn't be impossible to see on other platforms.

Maybe if someone gets in early enough and whispers in the ear of the developers (being Piranha Games) that Linux is more than a pie in the sky idea....

EmbraceUnity
07-28-2009, 11:37 PM
Morrowind is NOT a dead end for porting. It is already in process of being ported, and making great progress. OpenMW is actually much more than a port though, since it is switching the engine to OGRE, which will make it vastly more flexible.

http://openmw.sourceforge.net/jaws/

They have completely secured the rights from Bethesda for this project. The only catch is that all users must own a legal copy of Morrowind.

CypherFTW
07-29-2009, 01:36 AM
I'll give a vote for Heroes of Might and Magic V. The rights are currently held by Ubisoft I believe. And a +1 for Trackmania by Nadeo. All the other things I would want are mentioned in the list already but hopefully by getting what titles we can the publishers will be more open to designing their games with multiple platforms in mind. Even if they are just designed with that in mind to allow easy porting later would be a great step forward.

Wyatt
08-01-2009, 10:18 AM
Supersonic Acrobatic Rocket-Powered Battle-Cars. It's currently a PSN exclusive, which is sad because they're using Unreal. The game is a blast to play split-screen, so being able to play on LAN would be fantastic. Admittedly, this one's a bit of a long shot, but I can dream, right? :D

AdrenalineJunky
08-01-2009, 10:53 AM
Morrowind is NOT a dead end for porting. It is already in process of being ported, and making great progress. OpenMW is actually much more than a port though, since it is switching the engine to OGRE, which will make it vastly more flexible.

http://openmw.sourceforge.net/jaws/

They have completely secured the rights from Bethesda for this project. The only catch is that all users must own a legal copy of Morrowind.

yeah, its not a port at all - and i'm pretty sure they don't have any rights from bethesda, nor do i think they need them, as they aren't replicating the game media.

furthermore i know svartalf has said before he's talking about legitamate linux installers that include game media and everything, thats not what open morrowind is, its a technical re-implementation that requires the orriginal game media to import textures from.

MAXX
08-01-2009, 01:08 PM
Seriously, I'd love to see a port of "Startopia" and I'd pay up to 100 Euro to buy such a port.

palu
08-01-2009, 01:54 PM
As Aquaria (http://www.bit-blot.com/aquaria) is already on the list as "being looked into", i thought i'd let you know that Alec Holowka (http://www.bit-blot.com/?page_id=60) (the developer) has recently posted on the Bit Blot forums that he is open to having someone "trustworthy" take over his abandoned Linux port (http://www.bit-blot.com/forum/index.php?topic=1659.msg22719#msg22719).

L33F3R
08-01-2009, 03:05 PM
good work ma man and welcome to phoronix. Good to know people behind the scenes do care :)

sabriah
08-02-2009, 11:57 PM
Is this a Turkish made game? Hard to tell when they hide behind their publisher. Also important to note that it doesn't look like they have asian or north/south american support.

What happens if the prospective title is free to play/pay to play? You cant charge people for obtaining the game, you would need to charge them for the stuff they buy inside the game. So by the sounds of it you would need to setup the master to identify a Linux install or something like that. Any thoughts on this anyone?


Out of curiosity, why would Cabal be a Turkish made game?

Crysis is a Turk made game, from Germany. It originally didn't have asian or north/south american support, even if it featured them ingame :)

What is the relevance of asian or north/south american support?

MAXX
08-03-2009, 02:18 AM
Crysis is not quite a Turkish game, lol...
It was made in Germany, mostly by Germans. Crytek was founded by 3 people with Turkish passports though afaik.
Which does not necessary mean that they had their fingers in the development.

Also this thread is supposed to suggest new projects to port and not to discuss your bs here. :P

I'd try to sneak Startopia in here again, but I already mentioned that.
So the next one would be "Evil Genius".

xav1r
08-03-2009, 03:28 AM
Plants vs. Zombies! :d

L33F3R
08-03-2009, 07:45 AM
Out of curiosity, why would Cabal be a Turkish made game?

Crysis is a Turk made game, from Germany. It originally didn't have asian or north/south american support, even if it featured them ingame :)

What is the relevance of asian or north/south american support?

you must get your facts and logic from the bible. :p

I mean, for an online game it helps to support more than europe. Europe alone is a moderate market when scaled globally. If they cant go so far as to support north america i doubt they would go so far as to create a linux client, and for good reason. This is a profit company and they dont support north america? Ignorance or retardation especially when its already in English.

whizse
08-03-2009, 10:04 AM
Plants vs. Zombies! :d

The Popcap framework (and games) is on the "Being Looked Into" list :)

whizse
08-03-2009, 11:29 AM
Here's another one, Gratuitous Space Battles by Positech (http://www.positech.co.uk/gratuitousspacebattles/index.html).

Someone mentioned they have asked for Linux porters before (http://www.phoronix.com/forums/showpost.php?p=27343&postcount=14), but nothing happened. So I don't what's up with that.

whizse
08-04-2009, 02:42 PM
Here's a few more suggestions:


Jonathan Blow, who made Braid, is developing a new game called The Witness (http://the-witness.net/info.html).

The games made by Cryptic Sea (http://www.crypticsea.com/). I'm thinking mostly about their new title "No Quarter" where you get to kill massive amounts of Hitler clones :D

New Star Soccer 4 (http://www.newstarsoccer.com/nss4.html) by New Star Games. I'm not a fan myself but this is apparently a very popular series, and we don't have a lot of sports games on Linux.

Apopas
08-04-2009, 04:56 PM
Here's a few more suggestions:we don't have a lot of sports games on Linux.
[/LIST]
Do we have any at all? :cool:

whizse
08-04-2009, 05:21 PM
Well, there's Out of the Park Baseball 10, which is a management simulation game. I also seem to recall a few arcade soccer games?

jiero
08-04-2009, 10:13 PM
Killing Floor
http://en.wikipedia.org/wiki/Killing_Floor_(2009_video_game)

Everyday Shooter
http://en.wikipedia.org/wiki/Everyday_Shooter

Little Fighter 2
http://en.wikipedia.org/wiki/Little_Fighter_2

Three Kingdoms: Fate of the Dragon http://en.wikipedia.org/wiki/Three_Kingdoms:_Fate_of_the_Dragon

Meteor Blade
http://game.interserv.com.tw/games/GameIndex.aspx
One of the best 3D PC fighting game(Wuxia theme) ever made - only Chinese belivied this because it's only in Chinese.
http://pc.ign.com/objects/566/566557.html

Julius
08-05-2009, 06:20 AM
Killing Floor
http://en.wikipedia.org/wiki/Killing_Floor_(2009_video_game)


That game basicly has a Linux client and the developers are also quite Linux friendly, HOWEVER since they use STEAM exclusivly and there is no Linux STEAM version we are out of luck :(
So write Valve about it ;)

whizse
08-05-2009, 01:38 PM
Is Svartalf still busy? With so many new games suggested, there might be an opportunity for some new porters to make a name for themselves.

What happened to Maks Verver, the guy who ported World of Goo, maybe he's in need of a new project? ;)

L33F3R
08-05-2009, 07:13 PM
That game basicly has a Linux client and the developers are also quite Linux friendly, HOWEVER since they use STEAM exclusivly and there is no Linux STEAM version we are out of luck :(
So write Valve about it ;)

then pay dragonlord enough money so he can deploy his ideas :D Unless they have an exclusive tie with valve its unlikely they couldnt deal another platform. Killing floor would sell very well for linux.

whizse
08-07-2009, 05:42 PM
There's a new indie studio called DoubleBear (http://www.doublebearproductions.com/) who's doing a zombie RPG.

The game will be using the Age of Decadence engine, which in turn uses Torque.
http://www.rockpapershotgun.com/2009/08/07/obsidian-veterans-to-make-zombie-rpg-zrpg/

L33F3R
08-07-2009, 06:03 PM
tourqe 1.x, or another version. Only torque 1 supports linux and thats all community stuff.

whizse
08-07-2009, 06:34 PM
Age of Decadence apparently uses version 1.3. They certainly don't seem opposed to the idea of a Linux port:
http://www.irontowerstudio.com/forum/index.php?topic=920.msg27690
http://www.irontowerstudio.com/forum/index.php?topic=970.msg29828#msg29828

L33F3R
08-07-2009, 07:18 PM
well i mean if they going to do it on their own by all means they should. It wouldnt be so much of a porting project as the game isnt done. In all honesty if they can do it I will buy it just because its on linux. And if I buy it 1000 others will because they all want to be like L33F3R because L33F3R is a cool, sexy beast. :D

palu
08-07-2009, 09:34 PM
Another possible game that isn't yet on the list: Payback (http://www.apex-designs.net/payback.html). They used to have a "Linux version coming soon" on the website but they've since dropped that (and added i-phone and other ports).

Apopas
08-08-2009, 02:51 AM
well i mean if they going to do it on their own by all means they should. It wouldnt be so much of a porting project as the game isnt done. In all honesty if they can do it I will buy it just because its on linux. And if I buy it 1000 others will because they all want to be like L33F3R because L33F3R is a cool, sexy beast. :D
It's a common secret afterall that phoronix is not a linux benchmarks site but a L33F3R fan club:rolleyes:

L33F3R
08-08-2009, 09:16 AM
Another possible game that isn't yet on the list: Payback (http://www.apex-designs.net/payback.html). They used to have a "Linux version coming soon" on the website but they've since dropped that (and added i-phone and other ports).

it is on linux. I bought i for the GP2X back in the day. Due note arm architecture.

Hoodlum
08-09-2009, 06:39 AM
Trine, by Frozenbyte (who did Shadowgrounds Survivor)

http://en.wikipedia.org/wiki/Trine_%28video_game%29

Looks *extremely* cool and as you've already got a relationship with them I was hoping this would be realistic :)

whizse
08-09-2009, 03:09 PM
Venture Arctic (http://www.pocketwatchgames.com/venture-arctic) - An ecosystem simulator, was given good reviews back in 2007. It uses some version of the Torque engine.

Buccaneer: The Pursuit of Infamy (http://www.stickmanstudios.co.uk/buccaneer.html) - indie title by Stickman Studios also based on some version of Torque.

...maybe we have enough prospective titles now, and need to start a new thread looking for more porters? :D

L33F3R
08-09-2009, 05:49 PM
i second that notion :D

whizse
08-10-2009, 01:39 PM
The titles from Neocore games (http://www.neocoregames.com) look interesting. There's Crusaders - Thy Kingdom Come, a Total War-ish RTS released in 2008, reviews seems mixed but overall positive.

Then there's their upcoming game, King Arthur, which is described as a "role-playing wargame".

They're using an in-house game engine, Coretech, as for the company it seems quite unknown so there might be more to gain for them with a Linux port?

palu
08-10-2009, 11:06 PM
it is on linux. I bought i for the GP2X back in the day. Due note arm architecture.
GP2X is all well and good, but doesn't Linux/x86 deserve some GTA1 style love?

L33F3R
08-10-2009, 11:20 PM
I have contacted them myself. I know a little bit about the game so im a good candidate to ask :p.

penguin_from_hell
08-13-2009, 05:54 PM
Hi to all here.

What i'm really missing since my move over to linux several years ago is a good soccer and a good racing game. I think of something like Pro Evolution Soccer and Colin McCrae Rally or similar games.

Track Mania imho would be nice too.

And what about Railroad Tycoon 3 or Sid Meier's Railroads?
Some enjoyable games after a day full of hard work. ;-)

[EDIT]
"Re-Volt" and "Pirates" could be also interesting titles to port.

greets

jcdick1
08-14-2009, 11:53 AM
I didn't go through the whole thing, as it is quite a bit, and I know I am coming late to the game with this, but is there any interest or communication regarding porting the X3: Terran conflict release? We have X2 and X3: Reunion, so it makes some sense to maintain that relationship and get the next one out.

Thanks.

Wyatt
08-15-2009, 03:59 AM
...is there any interest or communication regarding porting the X3: Terran conflict release? We have X2 and X3: Reunion, so it makes some sense to maintain that relationship and get the next one out.

If I recall correctly, the objective here is to not snipe things that LGP may be doing anyway.

penguin_from_hell
08-15-2009, 05:06 PM
Ah... I forgot to mention Battlefield 1942 with Desert Combat AddOn. Great Game with much greate Mods.
I know that's a Dice/EA title, but hopefully this old thing isn't interesting enough for them, so that it will be ways cheaper then other major titles.

regards

gilboa
08-17-2009, 12:17 PM
If I recall correctly, the objective here is to not snipe things that LGP may be doing anyway.

We -assume- that LGP will be porting X3:TC as well.
I'd assume that the X3:TC port depends on how profitable X2 and X3:R ports were and on how much money Egosoft is asking for the distribution rights.

... In short, at this point, X3:TC Linux port is a pure speculation. (Where do I sign-up for the beta?!?!)

- Gilboa

penguin_from_hell
08-20-2009, 05:54 PM
Another addition to your maybe list:

Castle Crashers

One of the IDF2007 finalists. I really hated the dev's for not porting this great game to linux.

Maybe this could be a real option too.

greets

L33F3R
08-20-2009, 06:10 PM
they xbox 360 licenced...

gforum
08-22-2009, 07:50 PM
@Svartalf,
how is the eu2 port coming?

i hear in the paradox forum that a team of modders is making a revamp of the EU2 engine, called 'for the glory'(yes i know, the name has NO english syntax, its made by some french guy). this is a product of them licensing the engine.

im sure this team of modders would love for you to port their 'new game' to linux. paradox is already making mac releases like candy, so im pretty sure everyone is in line for this event.

so the timing is PERFECT.

cheers and best of luck.

L33F3R
08-23-2009, 11:00 PM
slightly related. What about Corel software. Paintshop isn't Photoshop and WordPerfect isn't MSoffice but they are very good pieces of software. As I recall once upon a time Corel had a Linux distro.

djack
08-24-2009, 03:10 AM
slightly related. What about Corel software. Paintshop isn't Photoshop and WordPerfect isn't MSoffice but they are very good pieces of software. As I recall once upon a time Corel had a Linux distro.

Once upon a time, there were Linux native (IIRC, Corel Draw was compiled against winelib) versions of both. In fact, the availability of WP on Linux and Word being crap and unstable that finally pushed me to ditch Windows at the start of my final year at uni in the deep and distant past.

L33F3R
08-24-2009, 10:37 AM
well someone tell them to get their asses in gear and support us. :p

djack
08-24-2009, 10:50 AM
I don't see how that would help, other than existing users of WP and PaintShop.

The vocal "Gimp/Openoffice isn't Photoshop/Word and I'm not putting in any effort to learn if it will do what I need" crowd aren't going to be swayed by Paintshop or WP for the same reasons, and those who do actually use features of Photoshop or Word that aren't implemented in Gimp or OOo aren't going to switch as those features probably aren't implemented in Paintshop or WP either.

whizse
08-24-2009, 12:39 PM
What happened to Mount & Blade? It used to be on the maybe list?
http://www.phoronix.com/forums/showpost.php?p=46329&postcount=634

Anyway, there's a new multiplayer expansion in development.

L33F3R
08-24-2009, 03:27 PM
I don't see how that would help, other than existing users of WP and PaintShop.

The vocal "Gimp/Openoffice isn't Photoshop/Word and I'm not putting in any effort to learn if it will do what I need" crowd aren't going to be swayed by Paintshop or WP for the same reasons, and those who do actually use features of Photoshop or Word that aren't implemented in Gimp or OOo aren't going to switch as those features probably aren't implemented in Paintshop or WP either.

It all comes down to personal preference as far as word processors. Obviously OOo will never compete with MSoffice. Such competition would require commercial scale funds. This, and I prefer WP :D. Paint Shop on the other hand would not do so hot because anyone who does said artwork learns it in Photoshop. The learning curve is a bit smaller when you're talking about word processing...