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phoronix
10-26-2009, 08:00 AM
Phoronix: xf86-video-intel 2.9.1 Provides More Fixes

Back in September the Intel Open-Source Technology Center developers had released the xf86-video-intel 2.9.0 driver as their quarterly update, but unlike previous updates that brought KMS, GEM, UXA, and other new features, the 2.9 release wound up just being a major bug-fix release. Providing further fixes, the xf86-video-intel 2.9.1 driver was released over the night. The xf86-video-intel 2.9.1 driver addresses corruption and artifacts due to wrong colors in the colormap with X server 1.7, incorrect rendering (such as missing scrollbar arrows in some themes), black screen when X server is reset, and regressions detecting DVI monitors...

http://www.phoronix.com/vr.php?view=NzY0MQ

Zajec
10-26-2009, 10:51 AM
Michael: I feel you somehow complaining about Intel's DDX driver. Is there something really broken in this driver or some important feature missing?

From my POI they already have introduced all needed features, fixed annoying bugs and don't have much more to do with this driver. But as I use ATI mostly, I may be missing something.

Could someone with Intel experience share some opinions, please?

whizse
10-26-2009, 02:19 PM
I didn't get the impression that Michael was complaining, but maybe that's just me?

In general, the biggest missing piece is accelerated video decoding, otherwise as an Intel user I'm quite happy :)

Apopas
10-26-2009, 10:51 PM
If they only could provide a newer poulsbo driver...

squirrl
10-27-2009, 09:28 PM
How about a feature list instead of an announcement.

------------------------- Win32 --------- Linux
Shader 2.0 Yes NO
Shader 1.0 Yes Yes
Compressed Textures S3C? Yes NO
Compressed Textures ??? Yes NO
Hardware T&L Emu Emu
Hardware decompression flv Yes NO

crumja
10-28-2009, 03:15 PM
The next step for the Intel driver is to migrate to Gallium3d so they can get the benefits of all the state trackers for "free". Things like OpenCL, new OpenGL versions, and VDPAU can be supported without any work on their part.

As for your feature list, I thought that Shader Model 2.0 is a DirectX specific terminology. The rough OpenGL equivalent should already be supported on Intel cards since they've maxed out on the OpenGL versions for their cards.