Michael
10-15-2006, 02:29 PM
A new release is ready with a few new features and some bugfixes. Most notably we received a patch to fix the gcc 4.x bugs - the cars no longer hop around erratically when the game is compiled with gcc version 4.0 or greater (a bug that has plagued the game for several releases). Thanks to VDrift.net user ladybirdman for submitting the patch!
Read on for full release notes and download links.
Other bugfixes:
The Textures class has been overhauled and several problems regarding reloading textures have been fixed, now resolution can be changed in-game without problems
Lists of cars and tracks are now automatically found from directory listings instead of read from a text file
Fixed a menu bug which made it impossible to return to a replay after it has been paused
Some of the collision code has been updated which was causing bumps in certain spots on the road - some bumps still happen but much less often
Depth buffer is now set to 16 bpp
Sound class has been completely rewritten and updated to work better with newer versions of OpenAL
Fixed a memory leak caused by old tracks not being cleared when new ones are loaded New features:
New cars: Z06 (Chevrolet Corvette Z06), 3S (Mazda 3 sedan)
Little updates on cars: M3, XS, G4, TL, T73
New track: Circuit de Pau
Varied surface friction and bumpy surfaces are once again supported (only Road Atlanta takes advantage of these features)
A handbrake control has been added with each car having its own handbrake force value
Mouse controls are now fully customizable from the Assign Controls menu
Input graphing now works for all controls, not just mouse
The menu system is now fully skinnable (but there is only one skin)
Car shadows can now be turned off in the Display Options menuI haven't tried this release out yet, but VDrift is one of the better open-source racing games I have ever played.
http://vdrift.net/article.php/20061006-release-src-autopackage
Read on for full release notes and download links.
Other bugfixes:
The Textures class has been overhauled and several problems regarding reloading textures have been fixed, now resolution can be changed in-game without problems
Lists of cars and tracks are now automatically found from directory listings instead of read from a text file
Fixed a menu bug which made it impossible to return to a replay after it has been paused
Some of the collision code has been updated which was causing bumps in certain spots on the road - some bumps still happen but much less often
Depth buffer is now set to 16 bpp
Sound class has been completely rewritten and updated to work better with newer versions of OpenAL
Fixed a memory leak caused by old tracks not being cleared when new ones are loaded New features:
New cars: Z06 (Chevrolet Corvette Z06), 3S (Mazda 3 sedan)
Little updates on cars: M3, XS, G4, TL, T73
New track: Circuit de Pau
Varied surface friction and bumpy surfaces are once again supported (only Road Atlanta takes advantage of these features)
A handbrake control has been added with each car having its own handbrake force value
Mouse controls are now fully customizable from the Assign Controls menu
Input graphing now works for all controls, not just mouse
The menu system is now fully skinnable (but there is only one skin)
Car shadows can now be turned off in the Display Options menuI haven't tried this release out yet, but VDrift is one of the better open-source racing games I have ever played.
http://vdrift.net/article.php/20061006-release-src-autopackage