Phoronix: RadeonSI NIR Back-End Picks Up Support For More OpenGL Extensions
It was just a few days ago that Valve Linux developer Timothy Arceri enabled GLSL 4.50 support for RadeonSI's NIR back-end after previously taking care of tessellation shaders and other requirements. Now he has taken to implementing some other extensions in RadeonSI's NIR code-path...
It was just a few days ago that Valve Linux developer Timothy Arceri enabled GLSL 4.50 support for RadeonSI's NIR back-end after previously taking care of tessellation shaders and other requirements. Now he has taken to implementing some other extensions in RadeonSI's NIR code-path...
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