Phoronix: Gallium3D Now Supports NIR Shader Disk Cache
With the Gallium3D OpenGL on-disk shader cache most notably used right now by the RadeonSI driver, TGSI is the intermediate representation currently being cached to the disk for speeding up game load times, etc. Given the RadeonSI NIR back-end continuing to mature, Timothy Arceri of Valve has added NIR caching support...
With the Gallium3D OpenGL on-disk shader cache most notably used right now by the RadeonSI driver, TGSI is the intermediate representation currently being cached to the disk for speeding up game load times, etc. Given the RadeonSI NIR back-end continuing to mature, Timothy Arceri of Valve has added NIR caching support...
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