Phoronix: David Airlie Moves Toward Upstreaming Soft FP64 Support In Mesa
There's been work going on for years of "soft" FP64 support to allow emulated support for the double-precision floating-point data types for GPUs not otherwise inherently supporting this capability. The soft support would allow for some older GPUs to then advertise OpenGL 4.0+ support now that ARB_gpu_shader_fp64 support could be enabled. That day looks like it's finally coming for mainline Mesa...
There's been work going on for years of "soft" FP64 support to allow emulated support for the double-precision floating-point data types for GPUs not otherwise inherently supporting this capability. The soft support would allow for some older GPUs to then advertise OpenGL 4.0+ support now that ARB_gpu_shader_fp64 support could be enabled. That day looks like it's finally coming for mainline Mesa...
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