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Mesa's VirGL Now Has OpenGL 4.2 Support To Offer Guest VMs

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  • Mesa's VirGL Now Has OpenGL 4.2 Support To Offer Guest VMs

    Phoronix: Mesa's VirGL Now Has OpenGL 4.2 Support To Offer Guest VMs

    In the mad rush to land last minute features into Mesa 18.2 prior to its code branching and release candidate phase beginning, David Airlie has settled OpenGL 4.2 support for the VirGL stack...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    I think we can land GL4.3 and GLES3.2 support before the merge.

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    • #3
      VirGL is making great progress - nice to see, and very important.
      Last edited by bridgman; 01 August 2018, 12:13 AM.
      Test signature

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      • #4
        Now, waiting for Debian's qemu finally arrive with virgl enabled. Not sure why it had to take forever, but next update should already have it.

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        • #5
          Originally posted by airlied View Post
          I think we can land GL4.3 and GLES3.2 support before the merge.
          GO YOU GOOD THING!

          also - nice work mate!

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          • #6
            This is some excellent progress. I'd be curious to see some benchmarks of modern games with this.

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            • #7
              And Dave had it landed...
              GL 4.3
              https://cgit.freedesktop.org/mesa/me...4978a4b881cb80
              GLES 3.1/3.2
              https://cgit.freedesktop.org/mesa/me...a6c4840a925e57

              GREAT work!

              Now, I'm back on radeonsi NIR tessellation regression hunting...

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              • #8
                We truly need spice tcp support, otherwise most of those awesome features will stay unused
                ## VGA ##
                AMD: X1950XTX, HD3870, HD5870
                Intel: GMA45, HD3000 (Core i5 2500K)

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                • #9
                  Originally posted by darkbasic View Post
                  We truly need spice tcp support, otherwise most of those awesome features will stay unused
                  I would not be surprised if the highest use case for these features are to run headless bots. Personally I would use these features for remote gaming and would use my own remote-desktop implementation (not VNC nor Spice).

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                  • #10
                    What's the current status right now? Is it still limited to local display?
                    Rob
                    email: [email protected]

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