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Mesa Refactors Disk Cache - Working Towards Windows Support
Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
It is year 2020 and there is still no word on when they will migrate their stinking C codebase to Rust....
Instead of wasting time on this, they should be working on getting VirGL/Virgil/VirtualGL/whatevernameithas on Windows, which would be more, MORE useful as GVT-g does not work at all...
Rewriting code for the sake of rewriting code? You do that.
Especially since there is 0 benefit if your C/C++ is done carefully like mesa's where leaks are weird to find and you have an infrastructure for automated testing in place, that would also add a bunch of dependencies for no benefit and may hinder mesa support/performance on other architectures.
Anyway i'm pretty sure that was a joke from OP but with Rust evangelists logic and reason take a hike, so just in case
It is year 2020 and there is still no word on when they will migrate their stinking C codebase to Rust....
It is year 2020 and I still don't have my flying car they promised back in the 1960s so, I dunno, shit in one hand and migrate their C codebase to Rust with the other and, well, hmmm, see which one fills up faster???
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