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Zink OpenGL-On-Vulkan Sees Reworked Shader Cache So It Actually Works

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  • Zink OpenGL-On-Vulkan Sees Reworked Shader Cache So It Actually Works

    Phoronix: Zink OpenGL-On-Vulkan Sees Reworked Shader Cache So It Actually Works

    Zink as Mesa's OpenGL implementation atop Vulkan continues seeing a lot of work particularly by Mike Blumenkrantz working under contract for Valve. The latest is a major rework to Zink's shader cache implementation so it will actually work as desired and in an optimal manner...

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  • #2
    Hilarious title

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    • #3
      Does it mean that shader cache doesn't work in other Vulkan drivers?

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      • #4
        Originally posted by shmerl View Post
        Does it mean that shader cache doesn't work in other Vulkan drivers?
        No, of course not.

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        • #5
          Originally posted by shmerl View Post
          Does it mean that shader cache doesn't work in other Vulkan drivers?
          Do you mean "is shader pipeline caching broken for all vulkan drivers" or "does Zink not generate valid caches when run on any vulkan drivers"? The answers are no, and yes, respectively.

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