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Khronos Prepares ANARI 1.0 API For Scalable 3D Data Visualization

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  • Khronos Prepares ANARI 1.0 API For Scalable 3D Data Visualization

    Phoronix: Khronos Prepares ANARI 1.0 API For Scalable 3D Data Visualization

    The Khronos Group this morning is rolling out the provisional specification for ANARI 1.0, its newest royalty-free, industry-standard API...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Personally very excited about this technology. Does anyone know though if it will also be optimize for LIVE animation? I see how it's designed to have a scene graph of some kind rather than having to mess with pipelines, and I'm hoping this doesn't mean "static only" or pre-rendered, but the ability to change the scene graph in real time and have it react.

    EDIT

    I found this Q&A quite interesting, and it confirms the scene graph approach (though without all the cruft a typical game engine would provide): https://www.khronos.org/blog/want-to...ari-webinar-qa

    Also this video clearly talks about animation capability: https://www.youtube.com/watch?v=UFkkt1gBv_I
    Last edited by vegabook; 02 November 2021, 05:32 PM.

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