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Fragment Shading Rate Extension Comes To OpenGL ES

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  • Fragment Shading Rate Extension Comes To OpenGL ES

    Phoronix: Fragment Shading Rate Extension Comes To OpenGL ES

    Since 2020 the Vulkan API has offered a fragment shading rate extension for allowing games to provide higher levels of detail in a scene compared to other less important areas of the screen. Desktop OpenGL has also offered a fragment shading rate extension while this week a similar extension has been added for OpenGL ES...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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