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GNOME's Variable Refresh Rate "VRR" Support Continues Coming Together

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  • GNOME's Variable Refresh Rate "VRR" Support Continues Coming Together

    Phoronix: GNOME's Variable Refresh Rate "VRR" Support Continues Coming Together

    For the GNOME desktop among the technologies that will hopefully mature into good shape this year are high dynamic range (HDR) display support as well as variable refresh rate (VRR). When it comes to the VRR support there's been more Mutter progress made in this effort...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Excellent, I really hope that the GNOME team can make some strides in VRR and HDR efforts this year.

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    • #3
      Yeah VRR and HDR are certainly lacking given both those things have been very standard on windows for a long time now.

      Hopefully it can be that way for Linux by end of this year.

      Comment


      • #4
        Originally posted by theriddick View Post
        Yeah VRR and HDR are certainly lacking given both those things have been very standard on windows for a long time now.

        Hopefully it can be that way for Linux by end of this year.
        I used to play with VRR enabled on Xorg, and while the experience is way better than Xorg without VRR, I found that playing on Wayland even without VRR offered way better input lag. So if they are able to implement it the right way it would only be the icing on an already delicious cake.

        What I'm really eager for is indeed HDR, as that is a real game changer, more than resolution if you ask me.

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        • #5
          Well VRR under XORG can't work with more then 1 monitor enabled, there is also spotty support under Wayland in early days, its gotten better now.

          But if VRR is implemented wrong or doesn't work right then it can create a worse experience, but overall VRR should not cause more latency or other issues.

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          • #6
            Really, there's been no VRR in GNOME? KDE's support for it under Wayland is one big reason I switched, but that was from Xfce.

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            • #7
              Typo: "cursor movement suttering" should probably be "stuttering".

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              • #8
                Originally posted by Chewi View Post
                Really, there's been no VRR in GNOME? KDE's support for it under Wayland is one big reason I switched, but that was from Xfce.
                At least not yet, just Xorg. If its wednesday, the moon is shining, your cat is sick and there was fish n chips for dinner. But thats just xorg being mediocre all the time

                I'll be happy when this gets done. I left xorg a while ago even while Gnome Wayland still has some minor issues like missing VRR. Gnome Wayland beats Gnome xorg left and right in many other regards I consider very high and I guess it will get even better.

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                • #9
                  Originally posted by Chewi View Post
                  Really, there's been no VRR in GNOME? KDE's support for it under Wayland is one big reason I switched, but that was from Xfce.
                  Not yet no, but otoh gnome Wayland can load icc profiles while Kde still can't (apparently scheduled for kde 6)

                  If kde 6 has icc, vrr and hdr it's gonna be really good for people who like it, hope gnome will catchup quickly

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                  • #10
                    Would a user get VRR if they used gamescope in fullscreen, direct-scanout mode on a GNOME Wayland session or is presentation itself still handled by mutter in such a scenario?

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