Phoronix: An Initial Version Of LunarGLASS-LLVM For Mesa
In October of last year there was a proposal by LunarG, a small consulting company focusing upon Gallium3D and Mesa that was formed by some of the original Tungsten Graphics crew, to create a common kernel and shader compiler stack. This stack would utilize LLVM (the Low-Level Virtual Machine) for optimizations This work was published as LunarGLASS and there is now a specification and initial implementation of it for Mesa...
In October of last year there was a proposal by LunarG, a small consulting company focusing upon Gallium3D and Mesa that was formed by some of the original Tungsten Graphics crew, to create a common kernel and shader compiler stack. This stack would utilize LLVM (the Low-Level Virtual Machine) for optimizations This work was published as LunarGLASS and there is now a specification and initial implementation of it for Mesa...
Comment