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Linux GPU Drivers Prepare For Global Thermo-Nuclear War

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  • Linux GPU Drivers Prepare For Global Thermo-Nuclear War

    Phoronix: Linux GPU Drivers Prepare For Global Thermo-Nuclear War

    Atomic mode-setting and nuclear page-flipping is becoming a reality within the open-source Linux graphics stack...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Thanks for the blog link. It's a nice read.
    Stop TCPA, stupid software patents and corrupt politicians!

    Comment


    • #3
      So what will atomic modsetting and nuclear page-flipping mean for end users? Will it perform better, have greater quality (the linked blog seemed to suggest this), or are they just nessessary just to get it Wayland to work properly?

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      • #4
        Originally posted by Prescience500 View Post
        So what will atomic modsetting and nuclear page-flipping mean for end users?
        Yes.
        Atomic modsetting: should have less flicker, and less risk of corruption of visual output.
        Nuclear page-flippinf: less flicker and tearing.

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        • #5
          This shows how messy the design of Linux's graphics stack is. Apparently whoever designed it in the first place had never played a video game in his life, nor read about graphics programming. Even back in the 80s game developers on C64, Amiga, MSX, etc were utilizing v-sync correctly to create perfect frames yet in 2014 Linux is still trying to figure out how to create perfect frames!

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          • #6
            Originally posted by sarmad View Post
            This shows how messy the design of Linux's graphics stack is. Apparently whoever designed it in the first place had never played a video game in his life, nor read about graphics programming. Even back in the 80s game developers on C64, Amiga, MSX, etc were utilizing v-sync correctly to create perfect frames yet in 2014 Linux is still trying to figure out how to create perfect frames!
            The frames we get through Xorg are good enough, with or without VSync. Be sure to limit FPS to something reasonable.

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            • #7
              Originally posted by Calinou View Post
              The frames we get through Xorg are good enough, with or without VSync. Be sure to limit FPS to something reasonable.
              Totally disagree.. Ubuntu with compiz is not tear-free experience and if I take into account Xubuntu where there is no compositor, tearing is everywhere...

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              • #8
                Originally posted by sarmad View Post
                This shows how messy the design of Linux's graphics stack is. Apparently whoever designed it in the first place had never played a video game in his life, nor read about graphics programming. Even back in the 80s game developers on C64, Amiga, MSX, etc were utilizing v-sync correctly to create perfect frames yet in 2014 Linux is still trying to figure out how to create perfect frames!
                Every recent desktop OS has tearing issues, game consoles have them too.

                But nice troll attempt though...

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                • #9
                  Originally posted by Prescience500 View Post
                  So what will atomic modsetting and nuclear page-flipping mean for end users? Will it perform better, have greater quality (the linked blog seemed to suggest this), or are they just nessessary just to get it Wayland to work properly?
                  Enables graphic meltdown.

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                  • #10
                    Originally posted by log0 View Post
                    Every recent desktop OS has tearing issues, game consoles have them too.

                    But nice troll attempt though...
                    Not true. On Windows it's usually the user's choice whether to enable or disable v-sync. When you enable v-sync in a Windows game you actually get perfect frames. On Linux, not so much. Depending on your hardware and driver v-sync might work and might not.
                    On consoles, it's usually the developer's choice. If a developer thinks it's worth it to take some tearing in return for extra performance they do that (Uncharted on PS3 for example), but the console and its OS is perfectly capable of supporting perfect frames.

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