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Unreal Engine 4.10 Out In Preview Form

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  • Unreal Engine 4.10 Out In Preview Form

    Phoronix: Unreal Engine 4.10 Out In Preview Form

    Epic Games announced the release today of Unreal Engine 4.10 Preview 1 for those wishing to play early with this update to the advanced Unreal Engine 4 game engine...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Isn't that only for Windows users? The version I get from Github is 4.8 still...
    It's a real pain having to self compile each version and it's respective updates. I really hope they include us Linux users in the Epic Games program soon. Currently it's only Windows and Mac users on that program.

    Even on the Unreal Engine dashboard, Linux support is hidden. You only see options for Windows and Mac currently.

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    • #3
      You can get the Linux 4.10 by running this command:
      git clone -b 4.10 https://github.com/EpicGames/UnrealEngine.git

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      • #4
        Finally, a version that focuses on fixes and stability! That's nice to see.

        Originally posted by sabun View Post
        Isn't that only for Windows users? The version I get from Github is 4.8 still...
        There's no mention in the announcement of Linux support leaving the experimental status, if that's what you're asking.

        I've been using UE4 on Mac with the official binary installers since 4.6, so it's definitely not "Windows only". I deploy to HTML5, OS X, iOS, and Android from my Mac. I have to go to a windows machine for my Windows builds, though. When UE4 starts deploying binary builds on Linux, I'll add Linux support too.

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        • #5
          Originally posted by CleanCut View Post
          Finally, a version that focuses on fixes and stability! That's nice to see.



          There's no mention in the announcement of Linux support leaving the experimental status, if that's what you're asking.

          I've been using UE4 on Mac with the official binary installers since 4.6, so it's definitely not "Windows only". I deploy to HTML5, OS X, iOS, and Android from my Mac. I have to go to a windows machine for my Windows builds, though. When UE4 starts deploying binary builds on Linux, I'll add Linux support too.
          You have to build it for yourself on Linux: https://wiki.unrealengine.com/Building_On_Linux

          To get the version 4.10 just run git clone -b 4.10 https://github.com/EpicGames/UnrealEngine.git instead of running git clone -b 4.9 https://github.com/EpicGames/UnrealEngine.git

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          • #6
            I wonder if performance of OGL render is improved in 4.10?

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