Phoronix: Understanding The Chrome OS Graphics Pipeline With Intel's Driver
If you are curious how the Chrome OS graphics rendering pipeline works, Tiago Vignatti and Dongseong Hwang of Intel's Open-Source Technology Center has written an interesting article about how they achieve zero-copy texture uploads in Chrome OS and other details of their low-level graphics implementation...
If you are curious how the Chrome OS graphics rendering pipeline works, Tiago Vignatti and Dongseong Hwang of Intel's Open-Source Technology Center has written an interesting article about how they achieve zero-copy texture uploads in Chrome OS and other details of their low-level graphics implementation...
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