If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
In this wine version have partially* fixed flickering issue in vaious titles like as WRC 1 to 3, Roller Coaster Tycoon 1 and 2, Dark Souls, Dinasty Warriors Orochi and maybe others
*Dark Souls 2 still affected
And other issue solved have relation with mouse turn around issue in various titles like as FEAR 3, Batman Arkham Asylum, Batman Arkham City, Batman Arkham Origins, Risen 1, Risen 2, Ghostbusters the videogame and maybe others
Last edited by pinguinpc; 13 November 2015, 04:56 PM.
Since I don't really use wine all that much, what exactly is the benefit of using PA in wine, other than easier volume management? I'm not against adding the feature (if anything I think it's a good thing) I'm just wondering.
Since I don't really use wine all that much, what exactly is the benefit of using PA in wine, other than easier volume management? I'm not against adding the feature (if anything I think it's a good thing) I'm just wondering.
Things not breaking. With winealsa, when using PulseAudio, you get a path of Program → winealsa → ALSA → PulseAudio → ALSA → hardware. With winepulse, you get Program → winepulse → PulseAudio → ALSA → hardware. That means PulseAudio can do stuff natively instead of going through (and relying on) an extra ALSA compatibility layer. From what I can tell, that means no more garbled audio, lower audio latency and lower CPU usage.
Things not breaking. With winealsa, when using PulseAudio, you get a path of Program → winealsa → ALSA → PulseAudio → ALSA → hardware. With winepulse, you get Program → winepulse → PulseAudio → ALSA → hardware. That means PulseAudio can do stuff natively instead of going through (and relying on) an extra ALSA compatibility layer. From what I can tell, that means no more garbled audio, lower audio latency and lower CPU usage.
Yup, that definitely sounds like a good reason to add PA. Not to mention, I'm sure there's better surround sound support or LFE remixing, but that obviously doesn't apply to most people. Thanks for the info.
So what is the reason to merge pulse now? Sounds like politics again
When it cames from Canonical it is not good, but when it cames from Intel it is good or something? Or Maarten does not maintain patches anymore... so pure laziness?
Last edited by dungeon; 13 November 2015, 12:29 PM.
Pulse audio is causing a lot of problems in linux world, just see the web.
I see lots of computer illiterates and zealous people with an agenda. Not sure I can blame pulseaudio for that.
For gamers and bluetooth file transfer, alsa works fine. Pulseaudio sets a process that takes 2% of cpu time and hangs your system.
Disable pulse audio.
How do you even measure 2%? Do you seriously believe +-2% CPU load is an issue? That wasn't even an issue on old Amigas...
Comment