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This is a good thing. I was trying to help a friend a year ago do some texture compression/conversion work and I was shocked at the poor state of OSS tools to do that.
This is excellent, compressonator was one of the things I was very eager to see open sourced. Congratulations to the legal and technical teams at AMD for making this happen, in a sea of other wonderful announcements.
May buy two AMD cards even if crossover doesnt work that well.
*crossfire
Anyway, with Vulkan/DX12 there is no more need for crossfire, the API has a standardized multiGPU rendering, although it now depends from the game developers to implement it.
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