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Much Faster MSAA Anti-Aliasing Is Coming For R600g/RadeonSI

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  • Much Faster MSAA Anti-Aliasing Is Coming For R600g/RadeonSI

    Phoronix: Much Faster MSAA Anti-Aliasing Is Coming For R600g/RadeonSI

    Marek Olšák posted a patch today to significantly boost the performance for games using multi-sample anti-aliasing (MSAA) on both the R600g and RadeonSI Gallium3D drivers...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    excellent news. This change concerns also with rv670 amd gpus? thanks

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    • #3
      One of the most needed improvements, nice work.

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      • #4
        Nice. Does this require kernel 4.6/4.7?

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        • #5
          This looks pretty nice, can't wait to see comparisons once this hits git. After offchip tessellation, another nice performance step. Also yesterday there seems to have landed a commit promising some enhancements e.g. for The Talos Principle: https://cgit.freedesktop.org/mesa/me...d61252e1cffb98

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          • #6
            I'm loving all these performance improvements coming through, I can't wait to test them. I would be surprised if by next year mesa isn't leading on the majority of games benchmarks.

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            • #7
              Originally posted by Panek View Post
              This looks pretty nice, can't wait to see comparisons once this hits git. After offchip tessellation, another nice performance step. Also yesterday there seems to have landed a commit promising some enhancements e.g. for The Talos Principle: https://cgit.freedesktop.org/mesa/me...d61252e1cffb98
              Good one, Talos is one of those games that run much slower on Radeon than on old fglrx. I wonder if this patch would improve other games with the same problem, e.g. Witcher.

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              • #8
                Originally posted by Panek View Post
                This looks pretty nice, can't wait to see comparisons once this hits git. After offchip tessellation, another nice performance step. Also yesterday there seems to have landed a commit promising some enhancements e.g. for The Talos Principle: https://cgit.freedesktop.org/mesa/me...d61252e1cffb98
                I look forward to next week!

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                • #9
                  From https://lists.freedesktop.org/archiv...ne/119461.html :
                  Please ignore this patch. It doesn't work.
                  One of the patches was ditched(?)

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                  • #10
                    I know with Shadow Warrior, enabling Anisotropic textures drops the games speed significantly. As in, same settings, 720p+anisotropic ~= 1080p-anisotropic in performance...
                    Changing from FGLRX to RadeonSI, I was quite surprised at the performance loss.

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