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BioShock Infinite Runs Much Faster For RadeonSI On Mesa Git: ~40%

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  • BioShock Infinite Runs Much Faster For RadeonSI On Mesa Git: ~40%

    Phoronix: BioShock Infinite Runs Much Faster For RadeonSI On Mesa Git: ~40%

    Earlier this week the deferred flushes change landed in Radeon Gallium3D code for reportedly offering 23%+ performance improvements in BioShock Infinite as one example. I've tested out BioShock Infinite and other changes to confirm the performance differences...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    And now it is CPU bound, crying for profilicus variablicus as most VP games

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    • #3
      Originally posted by dungeon View Post
      And now it is CPU bound, crying for profilicus variablicus as most VP games
      Its not exactly CPU bound, its CPU targeted at 60fps plus more quality or less consumption. Not all those benchmarks make sense (because they are not really benchmarks now).

      Comment


      • #4
        Originally posted by artivision View Post
        Its not exactly CPU bound.
        No it isn't , both red and green blobs run it with threadedGL profilicus variablicus

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        • #5
          oh wow - them be some good numbers!

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          • #6
            This looks really strange...like there is a FPS limit or something going on with this game.
            The gains are very impressive though, which would indicate that there is not a limit present.

            Anyway, props to Marek Olšák for the updates!

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            • #7
              Originally posted by Barnabas View Post
              This looks really strange...like there is a FPS limit or something going on with this game.
              The gains are very impressive though, which would indicate that there is not a limit present.

              Anyway, props to Marek Olšák for the updates!
              And the NVIDIA numbers don't hit this limit...
              Michael Larabel
              https://www.michaellarabel.com/

              Comment


              • #8
                Originally posted by Michael View Post

                And the NVIDIA numbers don't hit this limit...
                Do the amdgpu-pro or nouveau drivers hit this limit?

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                • #9
                  Looks like the second graph has the "old" fps values rather than the new

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                  • #10
                    Originally posted by imirkin View Post
                    Looks like the second graph has the "old" fps values rather than the new
                    Right, just copied from the old article to show what the NVIDIA numbers are.
                    Michael Larabel
                    https://www.michaellarabel.com/

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