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Google Open-Sources ETC2Comp: Super Fast ETC2 Texture Compression

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  • Google Open-Sources ETC2Comp: Super Fast ETC2 Texture Compression

    Phoronix: Google Open-Sources ETC2Comp: Super Fast ETC2 Texture Compression

    Google's latest open-source project is ETC2Comp and should be quite exciting for game developers and indirectly will benefit gamers too -- especially mobile gamers and those interested in VR...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    medium.com link broken, "more faster" typo.

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    • #3
      The first time I have to deal with such a tool (ETC texture compressor from mali) I was amazed to see how slow it is.
      I'm glad someone finally proposes something better.

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      • #4
        So will Candy Crush run at 60 fps now?

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        • #5
          Originally posted by eydee View Post
          So will Candy Crush run at 60 fps now?
          Careful. This is a compressor, not a decompressor. It will benefit the development and maybe packaging teams, but not end users. Because games don't tend to write textures.

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          • #6
            Originally posted by eydee View Post
            So people will develop Candy Crush 60 times faster now?
            fixed. see above for why.

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            • #7
              Guess codecs were only a thing in the 90's. Next year winrar would also split back into rar and unrar...

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              • #8
                Originally posted by eydee View Post
                Guess codecs were only a thing in the 90's. Next year winrar would also split back into rar and unrar...
                There are ETC tools that include a decoder, if that is what you are asking for. Or you could write one yourself. It is not particularly complicated.

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                • #9
                  Originally posted by log0 View Post

                  There are ETC tools that include a decoder, if that is what you are asking for. Or you could write one yourself. It is not particularly complicated.
                  The whole point is to have the GPU hardware natively support encoded textures, though, which is why software decoders for such things generally don't matter much except for certain unusual use-cases.

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