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Open-Source Warsow Game Development Appears To End

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  • Open-Source Warsow Game Development Appears To End

    Phoronix: Open-Source Warsow Game Development Appears To End

    Warsow had been an open-source, cross-platform first-person shooter video game in development since 2005, but unfortunately it appears work on it has ended...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Sad story for Warsow, I enjoyed playing it a bit

    It's also a pity that Xonotic hasn't seen an update in quite some time with its development appearing stagnate.
    That's wrong. Xonotic development is very active, just take a look at https://gitlab.com/groups/xonotic/activity
    Last release was more than a year ago, but development has always been active.

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    • #3
      (ioDoom3 also remains rather stagnate and RBDOOM-3-BFG doesn't see too much frequent work.
      Well, RBDOOM-3-BFG made one preview release in february and dhewm3 made release in june, so it is not nothing this year

      dhewm 3 main repository. Contribute to dhewm/dhewm3 development by creating an account on GitHub.


      ioRTCW made release month ago, that has rend2 similar to et:legacy which does not do much other than making things slower



      OpenJK is quite active, but they don't like making releases it seems

      Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software - JACoders/OpenJK


      etc...
      Last edited by dungeon; 17 December 2016, 11:59 AM.

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      • #4
        Michael, I am assuming you haven't followed Alien Arena lately, or maybe it slipped your mind, and that's why you didn't mention it. Alien Arena is in the process of receiving the biggest overhaul and re-building of any of these free aFPS games, and the engine has advanced rather significantly in terms of what it can do, rendering speed, visual effects, UI, and many other things that have modernized it. It has a new terrain rendering system, vegetation system, various other effects that no other Quake-based engine has, and remains the ONLY Quake-based engine that has ragdoll physics. Every aspect of the game has been redone, including all art assets, levels, new movement and gameplay elements, and a streamlining of modes and code to make it a leaner project overall, but vastly higher quality. I could go on quite some time about it, but really people can look at our media page and judge for themselves - http://red.planetarena.org/media.html

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        • #5
          That's sad. I think it's the best arena out there in term's of movements, design and skill's necessary to play.

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          • #6
            This is pretty sad, because its actually a pretty good game that is different from other shooters.

            It uses a rather unique cel-based shader render so the graphics is different from other more photorealistic games in that it is is more cartoonish.

            The gameplay is different because it focused on e-sport gaming with things like wall climbing, wall running and such.

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            • #7
              I think the best approach would be merge ALL them into one common engine with different loaders, then have a good team to improve the engine. This would need extremely massive recoding, but a good structured and evolving game engine will be good for everyone.

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              • #8
                All the story about open-source gaming was done back when steam was released on Linux.

                Is just easy to explain many open-source games are just here because we simply had nothing else before there was steam. Now we can buy food games and there is no reason to even try some of the games in our repository.

                Is the same for messengers. We had so many alternative clients for MSN ICQ and blah. But since everything works on Linux we don't even have a good working telepathy protocol for a newer Chatsservice.

                Would there be a Photoshop like app available for Linux, nobody would even look to gimp.

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                • #9
                  Originally posted by lumks View Post
                  All the story about open-source gaming was done back when steam was released on Linux.

                  Is just easy to explain many open-source games are just here because we simply had nothing else before there was steam. Now we can buy food games and there is no reason to even try some of the games in our repository.

                  Is the same for messengers. We had so many alternative clients for MSN ICQ and blah. But since everything works on Linux we don't even have a good working telepathy protocol for a newer Chatsservice.

                  Would there be a Photoshop like app available for Linux, nobody would even look to gimp.
                  Poppycock

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                  • #10
                    Originally posted by lumks View Post
                    All the story about open-source gaming was done back when steam was released on Linux.
                    Still, steam for linux according to their survey does not move nowhere

                    Really this Warsaw ended probably only because of no money, author even asking for donation to keep site alive... it is no different when some comercial game company ended, again because of money
                    Last edited by dungeon; 18 December 2016, 03:22 AM.

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