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Mesa Saw More Than 10,000 Commits This Year From Record Number Of Contributors

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  • Mesa Saw More Than 10,000 Commits This Year From Record Number Of Contributors

    Phoronix: Mesa Saw More Than 10,000 Commits This Year From Record Number Of Contributors

    Unless Marek delivers another one of his big patch-sets to provide some new feature/improvement to RadeonSI, the OpenGL shader cache magically lands, or some other big surprise to end out the year, here are some final statistics about Mesa's impressive developments in 2017...


  • #2
    Typo:

    Originally posted by phoronix View Post
    Mesa is currently at 1,988,249 lines of code... Looks line next year it will break two million lines!

    Comment


    • #3
      Originally posted by tildearrow View Post
      Typo:
      Fixed, thanks! Happy New Year.
      Michael Larabel
      https://www.michaellarabel.com/

      Comment


      • #4
        This is a high for Mesa going back to 2011 when it was saw 12,269 commits.
        Chart show year 2010. actually Happy New Beer

        Comment


        • #5
          Originally posted by dungeon View Post

          Chart show year 2010. actually Happy New Beer
          Heh haven't had any beer yet, just from being tired and typing too much probably. Corrected anyhow, thanks. Prost.
          Michael Larabel
          https://www.michaellarabel.com/

          Comment


          • #6
            if it can be useful that's the report on chrome browser (Kubuntu 16.10)
            Graphics Feature Status

            • Canvas: Hardware accelerated
            • Flash: Hardware accelerated
            • Flash Stage3D: Hardware accelerated
            • Flash Stage3D Baseline profile: Hardware accelerated
            • Compositing: Hardware accelerated
            • Multiple Raster Threads: Force enabled
            • Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
            • Rasterization: Hardware accelerated
            • Video Decode: Software only, hardware acceleration unavailable
            • Video Encode: Hardware accelerated
            • VPx Video Decode: Software only, hardware acceleration unavailable
            • WebGL: Hardware accelerated
            • WebGL2: Hardware accelerated
            Driver Bug Workarounds

            • adjust_src_dst_region_for_blitframebuffer
            • clear_uniforms_before_first_program_use
            • count_all_in_varyings_packing
            • decode_encode_srgb_for_generatemipmap
            • disable_framebuffer_cmaa
            • disable_post_sub_buffers_for_onscreen_surfaces
            • dont_remove_invariant_for_fragment_input
            • force_cube_map_positive_x_allocation
            • init_texture_max_anisotropy
            • regenerate_struct_names
            • remove_invariant_and_centroid_for_essl3
            • scalarize_vec_and_mat_constructor_args
            Problems Detected

            • Accelerated video decode is unavailable on Linux: 137247
              Disabled Features: accelerated_video_decode
            • Clear uniforms before first program use on all platforms: 124764, 349137
              Applied Workarounds: clear_uniforms_before_first_program_use
            • Mesa drivers in Linux handle varyings without static use incorrectly: 333885
              Applied Workarounds: count_all_in_varyings_packing
            • Linux AMD drivers incorrectly return initial value of 1 for TEXTURE_MAX_ANISOTROPY: 348237
              Applied Workarounds: init_texture_max_anisotropy
            • Always rewrite vec/mat constructors to be consistent: 398694
              Applied Workarounds: scalarize_vec_and_mat_constructor_args
            • Linux AMD drivers handle struct scopes incorrectly: 403957
              Applied Workarounds: regenerate_struct_names
            • Linux ATI drivers crash on binding incomplete cube map texture to FBO: 518889
              Applied Workarounds: force_cube_map_positive_x_allocation
            • Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
              Applied Workarounds: disable_framebuffer_cmaa
            • Disable partial swaps on Mesa drivers (detected with GL_VERSION): 339493
              Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces
            • Decode and encode before generateMipmap for srgb format textures on os except macosx: 634519
              Applied Workarounds: decode_encode_srgb_for_generatemipmap
            • adjust src/dst region if blitting pixels outside read framebuffer on Linux AMD: 664740
              Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
            • AMD drivers in Linux require invariant qualifier to match between vertex and fragment shaders: 659326, 639760
              Applied Workarounds: remove_invariant_and_centroid_for_essl3, dont_remove_invariant_for_fragment_input
            • Mesa driver GL 3.3 requires invariant and centroid to match between shaders: 639760, 641129
              Applied Workarounds: remove_invariant_and_centroid_for_essl3
            • Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
            • Decode and Encode before generateMipmap for srgb format textures on Linux AMD: 634519
              Applied Workarounds: decode_encode_srgb_for_generatemipmap
            • Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
              Disabled Features: native_gpu_memory_buffers
            Version Information

            Data exported 31/12/2016, 18:49:55
            Chrome version Chrome/57.0.2950.4
            Operating system Linux 4.8.0-32-generic
            Software rendering list version 12.06
            Driver bug list version 9.24
            ANGLE commit id d0239396b81d
            2D graphics backend Skia/57 c30833327f0dda75a8fbe061f3f1966d1f6621a3
            Command Line Args --user-data-dir=/home/gabriel/.config/google-chrome-unstable --flag-switches-begin --enable-gpu-rasterization --enable-tab-audio-muting --num-raster-threads=4 --enable-overlay-scrollbar --flag-switches-end
            Driver Information

            Initialization time 293
            In-process GPU false
            Passthrough Command Decoder false
            Sandboxed false
            GPU0 VENDOR = 0x1002, DEVICE= 0x9515
            Optimus false
            AMD switchable false
            Driver vendor Mesa
            Driver version 12.0.3
            Driver date
            Pixel shader version 3.30
            Vertex shader version 3.30
            Max. MSAA samples 8
            Machine model name
            Machine model version
            GL_VENDOR X.Org
            GL_RENDERER Gallium 0.4 on AMD RV670 (DRM 2.46.0 / 4.8.0-32-generic, LLVM 3.8.1)
            GL_VERSION 3.3 (Core Profile) Mesa 12.0.3
            GL_EXTENSIONS GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc
            Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
            Window system binding vendor SGI
            Window system binding version 1.4
            Window system binding extensions GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_multisample GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_OML_swap_method GLX_SGI_swap_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_INTEL_swap_event
            Window manager KWin
            XDG_CURRENT_DESKTOP KDE
            Compositing manager Yes
            Direct rendering Yes
            Reset notification strategy 0x8252
            GPU process crash count 0
            System visual ID 33
            RGBA visual ID 105
            Compositor Information

            Tile Update Mode One-copy
            Partial Raster Enabled
            GpuMemoryBuffers Status

            ATC Software only
            ATCIA Software only
            DXT1 Software only
            DXT5 Software only
            ETC1 Software only
            R_8 Software only
            RG_88 Software only
            BGR_565 Software only
            RGBA_4444 Software only
            RGBX_8888 Software only
            RGBA_8888 Software only
            BGRX_8888 Software only
            BGRA_8888 Software only
            YVU_420 Software only
            YUV_420_BIPLANAR Software only
            UYVY_422 Software only
            Log Messages

            • [1651:1651:1231/143522.565652:ERROR:sandbox_linux.cc(343)] : InitializeSandbox() called with multiple threads in process gpu-process.

            Comment


            • #7
              duplicate
              Last edited by Azrael5; 01 January 2017, 03:21 PM. Reason: duplicate

              Comment

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