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VK9 - Direct3D-Over-Vulkan - Reaches New Milestones

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  • VK9 - Direct3D-Over-Vulkan - Reaches New Milestones

    Phoronix: VK9 - Direct3D-Over-Vulkan - Reaches New Milestones

    The VK9 project that's working to implement Direct3D 9 over Vulkan that's been under heavy development the past few months has reached new development milestones...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    I like how diligent these devs seem to be, wonder how long it'll take them to finish the project.

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    • #3
      This is all a complete waste of time and resources.

      They will never finish this project considering that Wine devs haven't done that in 10+ years. Basic D3D 9c funtions can be relatively easily translated into another graphical API, but then all of a sudden, various d3dx9_XX.dll libraries contain various calls which are extremely difficult to implement. Literally hundreds of Windows games still cannot be run without native d3dx9_36.dll

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      • #4
        Here's the roadmap of milestones:

        GitHub is where people build software. More than 100 million people use GitHub to discover, fork, and contribute to over 420 million projects.

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        • #5
          Originally posted by birdie View Post
          This is all a complete waste of time and resources.

          They will never finish this project considering that Wine devs haven't done that in 10+ years. Basic D3D 9c funtions can be relatively easily translated into another graphical API, but then all of a sudden, various d3dx9_XX.dll libraries contain various calls which are extremely difficult to implement. Literally hundreds of Windows games still cannot be run without native d3dx9_36.dll
          He doesn't need to implement d3dx9_XX.dll libraries. If taking wine dlls (or native ones) it will just work with his d3d9.dll. Just like Gallium nine.
          I think however it would be more useful (and faster to write) if he would write a gallium driver converting gallium calls to Vulkan.
          Last edited by mannerov; 29 January 2017, 05:18 AM.

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          • #6
            I hope they will use also of Dx9 for tessellation because Dx9 are able to manage it.

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            • #7
              Originally posted by birdie View Post
              This is all a complete waste of time and resources.

              They will never finish this project considering that Wine devs haven't done that in 10+ years. Basic D3D 9c funtions can be relatively easily translated into another graphical API, but then all of a sudden, various d3dx9_XX.dll libraries contain various calls which are extremely difficult to implement. Literally hundreds of Windows games still cannot be run without native d3dx9_36.dll
              Nah, just nah.. let this be a experimental attempt and lets see where it goes.
              Last edited by Sethox; 29 January 2017, 07:38 AM.

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              • #8
                which vga cards are compliant with Vulkan?

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                • #9
                  Originally posted by Azrael5 View Post
                  which vga cards are compliant with Vulkan?
                  do you mean supported by hardware or with a driver?

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                  • #10
                    Originally posted by davidbepo View Post

                    do you mean supported by hardware or with a driver?
                    is it possible that you don't understand the meaning of "compliant with"!? How many cards will be able to run VULKAN's apis on linux operating systems!? As example: «vodoo cards will be able to run vulkan drivers?» nvidia cards will be able? 9800 ati card is able to run them? hd ati cards are able to manage vulkan's apis? sp which vga cards are compliant with vulkan's APIs? Now the question is more clear!?
                    Last edited by Azrael5; 29 January 2017, 01:21 PM.

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