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Performance-Boosting Fast Clears To Be Enabled By Default For RADV Vulkan Driver

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  • Performance-Boosting Fast Clears To Be Enabled By Default For RADV Vulkan Driver

    Phoronix: Fast Clears To Be Enabled By Default For Radeon RADV Vulkan Driver

    The open-source RADV Radeon Vulkan driver is going to be flipping on fast clears by default...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Hopefully this is part of closing the gap with the pro Vulkan driver. Although I have a feeling the higher resolutions will still lag behind until some of the texture compression support is added.


    Looking forward to benchmarks!

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    • #3
      Originally posted by LeJimster View Post
      Hopefully this is part of closing the gap with the pro Vulkan driver. Although I have a feeling the higher resolutions will still lag behind until some of the texture compression support is added.


      Looking forward to benchmarks!
      This - all of this. I am constantly amazed by how fast the RADV driver is coming along

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      • #4
        Don't forget to test the 290!

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        • #5
          Originally posted by boxie View Post

          This - all of this. I am constantly amazed by how fast the RADV driver is coming along
          They're relentless.
          I raise a glass to them!

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          • #6
            Originally posted by boxie View Post

            This - all of this. I am constantly amazed by how fast the RADV driver is coming along
            well before vulkan came out this is what we were told, drivers will be easier to do than openGL...

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            • #7
              Originally posted by LeJimster View Post
              Hopefully this is part of closing the gap with the pro Vulkan driver. Although I have a feeling the higher resolutions will still lag behind until some of the texture compression support is added.


              Looking forward to benchmarks!
              How about closing the gap with the OPENGL API? Until now RADV is pretty useless. The only idea behind Vulkan is to offer improved performance compared to Opengl, RADV is slower so what's the point in using RADV?

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              • #8
                Originally posted by Screech View Post

                How about closing the gap with the OPENGL API? Until now RADV is pretty useless. The only idea behind Vulkan is to offer improved performance compared to Opengl, RADV is slower so what's the point in using RADV?
                The point is to have a open source driver, nothing else. And you know the definition of open source right?
                The point is not for it to be faster when it's not feature complete, as any development you tend to make it work/function correctly before you go with speed/performance.

                And on another note, by this logic Mesa driver should have been abandoned long ago too.

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                • #9
                  Originally posted by Screech View Post

                  How about closing the gap with the OPENGL API? Until now RADV is pretty useless. The only idea behind Vulkan is to offer improved performance compared to Opengl, RADV is slower so what's the point in using RADV?
                  It's debateable if current vulkan games are using the API as well as they are the OpenGL APIs.

                  Let's remember that the OpenGL has been optimized over years, and many of the features have been developed on top of the optimizations, both in drivers and in games. Most of that effort doesn't translate directly to a vulkan implementation.

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                  • #10
                    Could not have said it better. Vulkan is early stage tech. However, the progress on it is pretty remarkable. Once again, if you're going to bitch, then get to coding and contribute. If not then STFU.

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