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R600/Radeon TGSI Shader Cache Gets Closer To Merging

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  • R600/Radeon TGSI Shader Cache Gets Closer To Merging

    Phoronix: R600/Radeon TGSI Shader Cache Gets Closer To Merging

    Timothy Arceri, who is now working for Valve on the open-source AMD Linux stack, has sent out the latest patches for wiring in Mesa's GLSL on-disk shader cache for R600g/RadeonSI drivers...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Eventually the native machine code is going to be cached, right?
    What's currently preventing that from happening?

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    • #3
      Originally posted by Evil Penguin View Post
      Eventually the native machine code is going to be cached, right?
      What's currently preventing that from happening?
      For radeonsi yes. I will send the patch for that once the tgsi cache is upstream.

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      • #4
        In order for this to work we need to build mesa with --enable-shader-cache ?

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        • #5
          From which mesa release this improvement will run?

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          • #6
            Originally posted by tarceri View Post

            For radeonsi yes. I will send the patch for that once the tgsi cache is upstream.
            What about R600?

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            • #7
              tarceri

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              • #8
                tarceri will shader cache help with stutters in dota2? Now on radeonsi i have heavy stutters when first loading into the game and sometimes when some skills used first time, etc. Do those stutters mean shaders are compiling/loading?

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                • #9
                  Originally posted by boffo View Post

                  What about R600?
                  R600 should be HD2XXX & HD3XXX series, right?

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                  • #10
                    Originally posted by Azrael5 View Post

                    R600 should be HD2XXX & HD3XXX series, right?
                    and HD4XXX, HD 5XXX, HD6XXX and some low-number HD7XXX. Everything that isn't a Graphics Core Next chip, essentially.

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