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Threaded OpenGL Dispatch Lands In Mesa 17.1

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  • Threaded OpenGL Dispatch Lands In Mesa 17.1

    Phoronix: Threaded OpenGL Dispatch Lands In Mesa 17.1

    The long-standing patches for implementing threaded OpenGL dispatch have landed in Mesa 17.1-devel Git...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    LLVMPipe too can get some performance enhancements from this feature?

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    • #3
      Is there any cross platform reliable way to detect if the opengl implementation is multithread friendly?

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      • #4
        Is this a typo? "I'll be firing up some mrw Mesa 17.1 benchmarks"

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        • #5
          Any performance regressions?

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          • #6
            Originally posted by AJenbo View Post
            Is this a typo? "I'll be firing up some mrw Mesa 17.1 benchmarks"
            That means 'more' before my morning coffee starts kicking in
            Michael Larabel
            https://www.michaellarabel.com/

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            • #7
              Originally posted by uid313 View Post
              Any performance regressions?
              I don't think so. It require adding the app to whitelist, if it is to be enabled.

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              • #8
                what about games that already implement some sort of threading? like all feral games? has that been solved?

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                • #9
                  Great, looking forward to the tests!

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                  • #10
                    is this only for gallium?

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