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NV_fill_rectangle Coming To Gallium3D/Nouveau

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  • NV_fill_rectangle Coming To Gallium3D/Nouveau

    Phoronix: NV_fill_rectangle Coming To Gallium3D/Nouveau

    Red Hat developer Lyude Paul is working on OpenGL NV_fill_rectangle support for Gallium3D and the Nouveau driver...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    It sounds like glamor might start using this after it's implemented in nouveau as well...

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    • #3
      Originally posted by Veerappan View Post
      It sounds like glamor might start using this after it's implemented in nouveau as well...
      it sounds like it can be supported only on some nvidia models and glamor needs something with wide support

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      • #4
        Originally posted by pal666 View Post
        it sounds like it can be supported only on some nvidia models and glamor needs something with wide support
        glamor could use a separate code path for that extension... its not like every driver would need it for glamor to work at all.

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        • #5
          Originally posted by triangle View Post

          glamor could use a separate code path for that extension... its not like every driver would need it for glamor to work at all.
          Sure, but who's interested in maintaining a separate code path just for a small group of nvidia gpu's is the question.

          Marek already went to the trouble of figuring out what intel, nvidia, and amd hardware supports in common. Someone just needs to code up a new mesa extension based on that, and then glamor could use that.

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          • #6
            Originally posted by pal666 View Post
            it sounds like it can be supported only on some nvidia models and glamor needs something with wide support
            Or like AMD support comes elsewhere.

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            • #7
              Ok, my OpenGL-fu is beyond rusty, but why is there a Nvidia specific extension to fill a rectangle?

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              • #8
                Originally posted by bug77 View Post
                Ok, my OpenGL-fu is beyond rusty, but why is there a Nvidia specific extension to fill a rectangle?
                for optimizing drawing user interfaces with opengl.

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                • #9
                  Originally posted by cj.wijtmans View Post

                  for optimizing drawing user interfaces with opengl.
                  The question was what's Nvidia specific for filling a rectangle? That's as primitive an operation as it gets.

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                  • #10
                    Originally posted by bug77 View Post
                    The question was what's Nvidia specific for filling a rectangle? That's as primitive an operation as it gets.
                    in opengl primitive operation is filling a triangle

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