Phoronix: Intel Gets Back To Working On Their OpenGL Shader Cache
Prior to joining Valve to work on the Linux graphics stack where one of his first objectives was working on the Gallium3D/RadeonSI shader cache, Timothy Arceri had been working for Collabora where he was tidying up the Mesa on-disk shader cache with a focus on the Intel i965 OpenGL driver. That has yet to be merged with Intel support but now there are developers back to working on this support...
Prior to joining Valve to work on the Linux graphics stack where one of his first objectives was working on the Gallium3D/RadeonSI shader cache, Timothy Arceri had been working for Collabora where he was tidying up the Mesa on-disk shader cache with a focus on the Intel i965 OpenGL driver. That has yet to be merged with Intel support but now there are developers back to working on this support...
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