Knew I should've put a disclaimer about that. :P Even going on using the best method of contact for verification of the time, just the concept of what it does is the the problem. Back in those days, when we got games we (including my family, who aren't the most technically minded people around) were pretty annoyed with having to have the CD in the drive to play some games (and some of those the games even had valid reasons for that, such as streaming videos off the CD that weren't installed on the HD because of limitted space). Now such a thing is common place and general people think nothing of it.
Originally Posted by divideoverflow
A good bit of piracy back in those days was of bootlegged copies (physical copies made by someone en masse, and *sold*, with a sizeable discount). Something much worse, IMO, than most sharing going on today. People actually made money from those copies, whereas with today's piracy "problem", not that many people actually gain from distributing it.
Most piracy took place between people that knew each other, and P2P networks were a gleam in Shawn Fanning's eye.
I can understand why, as well. I have no problem with companies trying to protect their assetts, but when it's protection to the degree that is done today (assumed guilt, constant reverification, requiring unneeded insecure software, etc), when we don't even know what kind of losses are being caused by all this sharing (if any!).. there's a problem.
Even with all of that being said, let me reiterate and clarify that I do not like the use of copy protection or DRM, I simply understand it and why companies use it.
Wouldn't it be better to actively prevent such a thing from happening, instead of waiting for it to? No company lasts forever. The question is when, not if. The longer you wait, the less likely something can be done about it.
I would however be upset if Valve went under, and nothing was done to allow legitimate customer to continue using what they purchased.
And it wouldn't even take Valve going out of bussiness. It would just take Steam becoming more of a money sink than a money source, so they shut down the servers.
I still enjoy playing games made 20 years ago. Sometimes I'll just get nastolgic and throw on a quick game of something I haven't played in forever, just to remember what it's like. I just like to make sure I can keep doing that.
I also judge whether or not I will even want to play the games I purchase 10 years down the road, at a time when I see it much more likely for Valve to go out of business (not for any particular reason, rather just that any company can go out of business, given enough time).
It's not just Steam. It's the whole mind set that these kinds of things are okay. Trying to find a word is a bit different than having to hack a device driver, or getting a pre-hacked executable from an unknown source. Steam itself isn't the only problem, it's just becoming (already is?) a large part of it.
Concerning buggy or insecure device drivers, can you give an instance where Steam required anything like that? We're not talking about StarForce, after all.
I don't buy any games from Valve. My system has never known Steam, and never will. And me saying this to Valve will likely accomplish nothing, since other, much more prominant, people have been complaining about these things for a long time.
I am curious; what do you do about it? Do you just not purchase games from Valve? Perhaps you try to convince Valve of these points you are making to me in the hopes that they will remove their draconian copy protection and authentication?
But even if Valve themselves did stop, other companies that distribute through Steam would continue, and Steam would be made to work with it. Again, completely remove the need for server checks when starting a(ny) game, and remove the need to be running to start a(ny) game, then we'll talk about how good Steam could be.
That's the problem. Put a frog in boiling water, and it'll jump out. Put a frog in cool water and slowly turn up the heat, and it'll cook to death. Unless Valve makes a slip up and introduces some form of DRM that's too much for people at the time, they won't avoid Steam as the DRM problem gets worse.
Call me a pessimist, but I don't see it happening unless Steam gets much worse than it currently is, and people prefer to avoid purchasing Half-Life 3 just to avoid Steam.