this on how the system works, specifically, the second section entitled "How our copy protection works".
Great to see the game out! I know a lot were looking forward to this one.
Anyone can put the game on their system, as LGP's new (Loki-based) installer isn't modified as part of this piracy-prevention scheme, but they will not be able to launch the game unless a valid key and password are provided. This information is then validated against LGP's servers (with SSL). If the key/password combination is verified, then it will launch the game.
What about users without internet? I plan on installing these games on my laptop which doesn't have internet all the time
I'm not sure what that means, but presumable you'd be OK with intermittent internet access as long as you had it during your initial install/launch to have it validated.Quote:
Contingencies are made so that if no internet connection is available, the game will never lock out legitimate customers.
I obviously don't know all the details but their scheme seems sensible. I'm fine with having some for of copy protection, and this one doesn't seem as dumb as requiring a CD.
But thinking about it more:
Is there something that prevents you from, instead of giving your buddies the name and password to install, giving them the installed files and config files in ~/.x3reunion (or whatever) that indicates it's already been validated? If your info is not stored in plaintext, you'd be giving them a working copy without giving them your name/password combo. LGP'd have to have it check if it was on different hardware, and if so ask for name/password, but that seems like it would annoy people by straying too close to Windows activation.Quote:
Finally, we come to the people that want to copy the game and give it to friends. We cannot stop people from telling their friends their serial number and password. However, bear in mind, anyone who has your serial number and password can change your password.
Well, I hope whatever they have works for them, by which I mean lowers illegitimate copying without annoying customers.
This system sounds like it has all the benefits of Steam (downloadable games on any system you own, no CD in the drive, license tied to an e-mail address so you can't lose it) without having to run a crappy program in the background ;) If I can figure out the X3 demo I'll probably buy it.
Particularly, this bit:
vs what's stated at hereQuote:
Once the key has been verified on the LGP servers, and the password registered then you are good to go, you never need to worry about the system again. It will call to the LGP servers each time the game starts, to verify its details. It does all this in the background.
The only time you NEED an internet connection, is if you have had one previously and the game found it was an invalid copy.
So personally, I'm just rather confused with conflicting information. No one's come out with a clear and concise explanation.Quote:
2. That the software stops calling home once it verifies your key, and won't disable the software if it can't connect.
If i wanted DRM and binary blobs, i'd use windows. It's a no-go for me.