OpenGL 3.1 Released Plus New Audio Standard
Phoronix: OpenGL 3.1 Released Plus New Audio Standard
Nine months ago the Khronos Group released the specification to OpenGL 3.0. OpenGL 3.0 brought version 1.30 of the GL Shading Language, the introduction of Vertex Array Objects, texture arrays, more flexible frame-buffer objects, and a number of other graphical features...
OpenGL 3.1 Released Plus Yet Another Audio Standard
I hope the title says it, I am bored to tears over all these audio standards.
I lost track over oss, alsa, phonon, pulseaudio, and what is wrapper for what and what is a wrapper for your neighbor's hot dog.
Yohoo, here comes yet another audio standard... Sigh.
Please, Michael, could you make an graphic overview of all audio standards released. And, which are associated with what, e.g. Gnome, KDE, xfce, etc.
I recall an interview with Mark Shuttleworth from a few months ago where he too thought it was a mess. And, this is harming Linux, I guess. Which standard should developers follow?! They tend to be not only incompatible but also conflicting.
I think iD software jumped on the "wrong" bandwagon several times. Linux software may die off, because of malnutrition.
Heeeellllp, I'm drowning in silence.