Read the article.
Quote:
On the non-Linux side was Microsoft Windows 7 Professional x64
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Looking forward to the follow-up with DirectX apps (which I actually thought this article was about ;)).
Anandtech ran a similar series of benchmarks a while ago, testing TF2, UT3 (oh the irony...), TackMania and EVE (unfortunately not the now dropped native client for the sake of comparison). Maybe test those to draw some parallels?
Can you give me the Windows 64bit version of Heaven ? No? lol
I redid the test in 32bit so i'll reiterate, using these settings i get:
Linux OGL 64bit ~ FPS: 33.3 / Scores: 839 / Min FPS: 22.7
Linux OGL 32bit ~ FPS: 33.2 / Scores: 837 / Min FPS: 22.5
Windows OGL 32bit in WINE ~ FPS: 33.1 / Scores: 835 / Min FPS: 22.6
Windows OGL 32bit ~ FPS: 31.7 / Scores: 798 / Min FPS: 21.9
Windows DX11 32bit ~ FPS: 30.6 / Scores: 770 / Min FPS: 20.9
Happy? :D
I agree, i did not say anything about Tesselation as both the Linux and Windows versions got it anyway, just that on my system at 1920x1080/1200 the Linux version is actually a bit better than the Windows one, and even more the OpenGL version is better than the DirectX one.
I'll redo some tests without Tesselation just to compare stuff.
I'm officialy burned by Heaven, so on to the tests:
Linux 32bit OGL ~ FPS: 45.8 / Scores: 1154 / Min FPS: 28.6
Windows 32bit DX10 ~ FPS: 43.7 / Scores: 1101 / Min FPS: 26.0
Windows 32bit DX11 ~ FPS: 40.5 / Scores: 1020 / Min FPS: 24.8
Windows 32bit OGL ~ FPS: 40.2 / Scores: 1012 / Min FPS: 25.8
Windows 32bit DX9 ~ FPS: 36.0 / Scores: 907 / Min FPS: 24.1
____________________________
Mode: 1920x1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: disabled
____________________________________________
Binary: Linux 32bit GCC 4.3.2 Release May 20 2010
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Linux 2.6.36-2.dmz.5-liquorix-amd64 x86_64
Operating system: Windows 7 (build 7600) 64bit
CPU model: AMD Athlon(tm) II X3 450 Processor
CPU flags: 3200MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: GeForce GTX 460 PCI Express 260.19.29 1024Mb
GPU model: NVIDIA GeForce GTX 460 8.17.12.6590 1024Mb
The tests with Tesselation: normal are here: http://www.phoronix.com/forums/showp...4&postcount=12
The 9800GTX is a 512MB card, right? The way it nosedives at 1920x1080 in Michael's test makes me wonder if it's hitting that memory limitation. The only thing that's weird is that I'm a little surprised that the Windows OpenGL implementation wouldn't when the Linux one did, so perhaps that's not it after all.