What Was Decided With S3TC & Floating Points For Mesa
Phoronix: What Was Decided With S3TC & Floating Points For Mesa
Last week I mentioned that a developer called for a discussion about merging the OpenGL floating point textures and render targets branch into mainline Mesa. This code has been ready for a while but hasn't been merged due to patent concerns, but to alleviate that while pushing the code forward, the proposed idea was to add a --enable-patented build option. Over the weekend, the discussion continued and it was then also proposed to merge the S3TC texture compression work (another feature where developers are concerned about patent infringement) and to conceal that behind the new build option too. So what happened since and did the work make it into the mainline Mesa Git repository?..