I tested it with r300g but it crashes with:
Click here for full backtrace.Code:tgsi/tgsi_ureg.c:801:ureg_emit_src: Assertion `src.File != TGSI_FILE_OUTPUT' failed.
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I tested it with r300g but it crashes with:
Click here for full backtrace.Code:tgsi/tgsi_ureg.c:801:ureg_emit_src: Assertion `src.File != TGSI_FILE_OUTPUT' failed.
0 A.D. game. It doesn't crash with master branch of standard mesa. Also note that my RV530 only support GLSL 1.20 (dunno if your branch require a GLSL 1.30 compatible card).
OK, the crash only appears when compiling your code with --enable-debug . Then 0ad starts fine, however it's missing water (e.g. in Oasis map).
It should be fixed now by commit f259e14dbff03a79a343. Thanks for reporting it!:)
Now to figure out what broke Nexuiz in the same commit that broke 0 A.D.
Wow, I just spent several hours of my life tracking down the issue with the Nexuiz title screen and the 0 A.D. water (same issue), and the patch that finally fixed it is a whopping 13 lines long. :rolleyes:
Anyway, both are now fixed by a14d10973e77895c9c4f.
<OT>
Speaking of which, it's xonotic test weekend: http://forums.xonotic.org/showthread...1750&pid=23895
</OT>
@Plombo
Which apps/games look differently with your special mesa branch? How often do you update from mesa master? Should games run faster?