Mesa's OpenGL 3.0 TODO List Is Becoming Smaller
Phoronix: Mesa's OpenGL 3.0 TODO List Is Becoming Smaller
Via a commit to the TODO list concerning Mesa's support for the OpenGL 3.0 specification, Marek Olšák has confirmed that vertex texture image units for OGL3 are "DONE" and working on the R600 Gallium3D driver...
Is there anyone from Mesa, working on next OpenGL version?
AMD and Nvidia got their hands on OpenGL 3, much earlier then whole world, so it is pretty obvious that they got time to take leap ahead of mesa.
So is anyone from mesa in arb? To get preview on whats big next thing in OpenGL?