Sure. My point was simply that reaching 30 FPS for should be _easy_ for such games. Many RPGs suffer from an extensive overuse of inefficient techniques. Things like Bethesda's games and their facial animation technologies, for instance, despite the rest of the game's graphics being pretty run of the mill.
Originally Posted by Geri
Common with OpenGL. If you can, for Windows users at least, just include a D3D version. I have a list of OpenGL bugs in NVIDIA's drivers for which there are no work arounds and which NVIDIA has not fixed in over 2 years, which affects every OpenGL-using application on the system (including their own examples).
(however, there is some rare fps bugs on some systems/driver combination that affects nvidia cards, that is a mutch bigger problem than fps problem on intel).
Yeah, that'll do it.
,,poorly implemented blur can really chow through the GPU's memory bandwidth''
well, actually the shadowing is what causes this, as you mention it later.
Steam and the actual PC games sales figures disprove that. When people quote facts about PC gaming dying, they look at figures like how the console share of the game market is growing and the PC share of the game market is shrinking. What they consistently ignore is that the actual number of PC games sales is still _increasing_. The market is far from dead in any way, shape, or form.
,,I don't see that your graphics are all that advanced compared to mainstream games''
mainstream games for pc is mostly 2d flash games and simply 3d games like minecraft. my graphics is mutch more advenced than them.
AAA industry for pc is dead for years now, and its not mainstream aniway.
Never implied it was. Just saying that the graphics you do have should not be having significant performance problems, and it's probably something within your power to fix; it just requires identifying the problem and selecting a proper solution.
An AAA graphics engine is written by 7-10 coders for 2-3 years, i cant reproduce that quality, so if you need that kind of graphics detail, maker3d is not meant for you.
It's usually just a few small things that are wrong. I work with a _lot_ of student programmers doing games, and I've seen a lot about what can cause performance problems, and I've also seen just how beautiful and gorgeous a game can be while still running on horrifically crappy little Intel-based netbooks, despite only having a tiny little student team working in a semester or two.
If you're sure shadows are the primary culprit (does turning them off raise the performance on Intel GPUs to acceptable levels? does it raise the performance on the non-Intel GPUs?), there's probably some ideas we can generate on getting shadowing that's Good Enough for your game while having significantly better performance.