Any World of Warcraft / Wine successes with 8.42.3?
Previous versions of fglrx ran World of Warcraft's login screens fine, but then crashed when I tried to enter the Realm. However, 8.42.3 just gives me a blank black window and nothing else (apart from music...).
Does anyone have any Warcraft success stories to share, please?
How is your Xorg configured, please?
Quote:
Originally Posted by
chabo
I play WoW with Cedega and run fine except FPS :)
Can you post your ATI hardware model and xorg.conf, please? Also, are you using the SLUB or SLAB memory allocator in your kernel?
Also, have you tried playing using just Wine instead of Cedega?
Thanks,
Chris
How I fixed the same problem
SWEET! I got it working. I purged wine from my harddrive then reinstalled it after I had installed the new drivers. Then I made the following changes in my xorg.conf
Under "SeverLayout"
Option "AIGLX" "False"
And Under "Extensions"
Option "Composite" "Disable"
And it worked. Tell me if you have any luck.
MUST disable vertex shaders
Oh I realize that having AIGLX and Composite may not make a difference at all I just did it at the same time that I disabled vertex shaders in wow. When vertex shaders are enabled it doesn't work right.
Once I reinstalled wine It was like half the game would render and I could log in and only see certain graphics like the menu. If was from there that I disabled vertex shaders logged out and it started working. You may need to fine the code that disables vertex shaders in the config.wtf file as I don't know what it is.
Ouch! I need to disable pixel shaders AND vertex shaders!
Quote:
Originally Posted by
Zargoon
Oh I realize that having AIGLX and Composite may not make a difference at all I just did it at the same time that I disabled vertex shaders in wow. When vertex shaders are enabled it doesn't work right.
So I get a completely black screen if I have
SET pixelShaders "1"
and I get a corrupt / incompletely rendered screen if I have
SET M2UseShaders "1"
However, I can at least use
SET M2UsePixelShaders "1"
The game is also refusing to run for me in D3D mode, and I've needed to disable the GL_ARB_vertex_buffer_objects extension for OpenGL mode via the Wine registry.