Mesa Beginning To Need Application Workarounds
Phoronix: Mesa Beginning To Need Application Workarounds
Now that Mesa is beginning to catch-up with support for newer versions of OpenGL and the OpenGL performance is slowly improving, with more games and applications beginning to work on this open-source graphics driver stack as a result, the need for application workarounds is becoming more prevalent...
3 simple universal workarrounds
1. Fix the bugs when they occur in non-proprietary code
2. Notify the authors of the problem app that they need to comply or fix bugs in then and fix their non-proprietary code when they don't
3. If the problem is in proprietary code, inform the authors of simple universal workaround option 2. If this fails, ignore the problem proprietary code and instead confirm that the all the non-proprietary alternatives are working. Because why should non-proprietary authors waste their valuable time fixing code that someone else got paid to slop up?