VMware's Virtual GPU Driver Is Running Fast
Phoronix: VMware's Virtual GPU Driver Is Running Fast
For the past few years VMware has been improving the graphics acceleration support that is available via their virtualization platform. VMware -- through their 2008 acquisition of Tungsten Graphics -- has effectively re-written their graphics driver for their virtual "SVGA II" GPU to take advantage of the Gallium3D driver architecture, a new acceleration architecture, and many other improvements. This work has finally come together and is now working rather nicely.
VMware's Virtual GPU Driver Is Running SLOW
VMware's Virtual GPU Driver Is Running SLOW. It might be faster than VirtualBox but still super slow. Given that it is only a proxy it should have been around 70-90% the performance of the real driver. I understand the enthusiasm with Gallium3D but the fact is that that arhitecture still has to deliver what it promished long ago.
Can someone go over how everything fits together?
Does this work when you using a Linux VM inside any host operating system, or is there any other requirements (like a linux host?)
Mouse problems and window movement lag
ChrisXY, you should be able to work around this by setting
Originally Posted by ChrisXY
mouse.vusb.enable = "TRUE"
in the .vmx file of your VM,
and make sure the game isn't picking up the vmware USB mouse as a joystick.
There should *not* be any differences in player vs workstation w respect to this AFAICT.
For windows gaming, player / workstation is smarter and tries to detect when to switch to gaming mouse mode, linux guest support for that will hopefully be improved in the future.
Window movement lagging behind the cursor is improved in workstation 8.0.2 / player 4.0.2 compared to 8.0.1 / 4.0.1. Also when running workstation on linux / X11 hosts, cursor position updates themselves can be a bit jerky when running a heavy 3D workload. This problem is mostly non-existing on windows / mac hosts and will be addressed in future workstation / player releases.