Morphological Anti-Aliasing With Mesa 8.0
Phoronix: Morphological Anti-Aliasing With Mesa 8.0
One of the less talked about features of Mesa 8.0 is its ability to handle MLAA, which is short for Morphological Anti-Aliasing. But how does MLAA on the open-source graphics drivers affect the OpenGL performance and is it worth it for boosting the image quality through this anti-aliasing technique? In this article are some benchmarks of MLAA under Mesa 8.0.
The performance results are very interesting
The way just turning it on really hurts performance, but then turning up the quality has no impact. Obviously something other than the shader computations is limiting the speed.
Didn't Jiminez throw away this algorithm and create some new AA technique recently, or update to a new version? Is there any plan to bring that in, or will Mesa stick with this code for a while?