Perhaps you don't hear it that often is due to Mac OS being another even more expensive closed source OS if you already have a Windows PC, that will not only drive your equipment cost up, but also the update cost.
If I were Valve, I'd probably have a run-of-the-mill gaming hardware setup with Steam on top of linux. The linux games would be labeled with a "Works on Steambox" seal of approval. All other games would require a Windows computer that's capable of running the game on the same network. The PC would then run the game sandboxed and stream everything to the console in an OnLive style gaming setup without the OnLive style input lag.
Maybe a SteamMac box: http://kotaku.com/5901821/did-tim-co...ell-meet-today Stay awaaaay!
It's not as easy as compile once, use anywhere. The compilation done at the API level is more of an intermediate step, with additional work done at runtime.
Anny news? :)
Am I the only one who got no reply from Gabe? :)
Okay, it's basically confirmed before Michael even goes:
Go to 11:00 minutes, and Gabe mentions that he's been "working with a team on Linux."
AHHHH!! This is awesome.
We should know a lot more next week. Sit down and relax.